I think a lot of Devs go through this though. Announce they are going to build a game, make a good start at it with assets, a basic story etc and start a patreon page.
Then you dont work on it for a few weeks, start stressing out and avoiding the project all together. Weeks turn into months and it all gets too big, you feel guilty, and its easier to just ignore the problem. Meanwhile a little bit of money trickles in from patreon, and its hard to say no to that, but its not enough to be super motivating to throw countless hours into the project. (Consider how time $1000 a month would buy from a proper developer - not all that much).
Before you know it six months to a year have passed and all your fans a screaming for content, but you dont really have much, which means you have to either release what you have and face the backlash, or promise some deadline and work super hard to meet it (which never works because you cant do a year of work in a few weeks). Most developers miss that deadline then go dark again, avoiding the problem.
In saying all that, psycho has already shown that he can develop a great game, and finish it. He has a good and unique art style, interesting story line and good pacing - he can make a great game. With the sneak peeks we have seen of this new game, it looks to be even better graphics wise, and if it builds on the first game, will be a hit.
I think as long as he keeps communicating, and releases something, anything, even if it is small, the positive feedback (and increased patreon funds) should get the ball really rolling.
Im not a patreon - but if the above happens I would be, as long as the dev communicates, even when its taking longer than he hopes.