VN Ren'Py Onhold Sacred Profane [v0.1] [Midnight Arrow]

5.00 star(s) 2 Votes

MidnightArrow

Member
Aug 22, 2021
496
416
To give an example why my approach is better:

Three weeks ago, I decided to roll up my sleeves and meticulously outline every single plot point and variable in Sacred/Profane for every route I plan to incorporate. And not even ten minutes ago, as I was mindmapping a diagram of how the variables connect, I had a breakthrough about the game's design. Spending time with one love interest increases your "desensitization" level. But there was no comparable stat increase for the other love interest. The game design was unbalanced. After chewing this over for days, making countless diagrams linking everything together in different ways, I realized the "concentration/focus" variable, which is necessary for unlocking one ending, could easily be tied into dating the male love interest. He's a hardcore Protestant. He has a strong Protestant work ethic. So his approach towards work rubs off on Sophie, giving her a boost to her concentration stat and balancing dating the two love interests and the flow of the routes as a whole. Now that I've come up with this idea, I can easily incorporate it into the writing from the very start.

That's the kind of insight you don't get if you release a game in thirty-minute chunks and end up stuck with a bunch of renders that prevent you from rewriting anything.
 

R1k0

Member
Sep 27, 2017
234
440
To give an example why my approach is better:

Three weeks ago, I decided to roll up my sleeves and meticulously outline every single plot point and variable in Sacred/Profane for every route I plan to incorporate. And not even ten minutes ago, as I was mindmapping a diagram of how the variables connect, I had a breakthrough about the game's design. Spending time with one love interest increases your "desensitization" level. But there was no comparable stat increase for the other love interest. The game design was unbalanced. After chewing this over for days, making countless diagrams linking everything together in different ways, I realized the "concentration/focus" variable, which is necessary for unlocking one ending, could easily be tied into dating the male love interest. He's a hardcore Protestant. He has a strong Protestant work ethic. So his approach towards work rubs off on Sophie, giving her a boost to her concentration stat and balancing dating the two love interests and the flow of the routes as a whole. Now that I've come up with this idea, I can easily incorporate it into the writing from the very start.

That's the kind of insight you don't get if you release a game in thirty-minute chunks and end up stuck with a bunch of renders that prevent you from rewriting anything.
If this game just a hobby for you, then you can do whatever you want and develop your masterpiece many years but you won't attract new followers.
It's sad that there are very few BDSM games and almost no good.
 
  • Like
Reactions: Wooloomooloo

Joe Steel

Engaged Member
Jan 10, 2018
2,288
3,024
But I want to be clear, this is not a porn game. It's erotica, which has the same literary standards as "respectable" genres of entertainment, except with a heavily sexual theme and nudity. I've never called it a porn game, and I never posted it on this porn game forum.
That's a perfectly proper response to my characterization of this as a "porn game." Erotica recognizes, as your game does, that the brain is the most sexual of all the body's organs.
 
5.00 star(s) 2 Votes