Cheat Mod RAGS No Haven: Loaded Dice Mod [v.7.3.1] [V.983 - Patreon] [Bedlam Games]

5.00 star(s) 7 Votes

Which version of "Change Conjuration" should be used going forward?

  • Version A(Clicky)

    Votes: 23 21.5%
  • Version B(Less Clicky)

    Votes: 20 18.7%
  • Version C(Quick and Done)

    Votes: 63 58.9%
  • A different idea altogether(post it)

    Votes: 1 0.9%

  • Total voters
    107
  • Poll closed .

RNDM

Engaged Member
Mar 10, 2018
2,639
3,895
Yea, I rolled a test start with the default Dark Elf Envenomer who has the ever-useful Itzpa'ux as one of her picks; Rig Corruption (Slaver)[this does mean it rigs Corruption any of your slavers casts, right?] > Talk To Itz > Engage in Corruption > Yourself promptly threw up the exact same two errors @DownTheDrain listed.
Moreover, going on, the game sets *him* as the Corruption target; for sake of experiment I picked the hip wings under Gifts which tossed up a second case of that second error message ("Cannot process condition check -- you doing it?" etc.), and then a new one:
Rags can not process the condition check correctly. If you are the game author, please correct the error in this condition:LowMorale? and not you check:CT_Variable_Comparison - Slaver Number Array(2)([v:Variables(0)(0)]) - Less Than - 40
("Slaver Number Array(2)" is probably his position in the "inventory" box where slavers & slaves are listed, as he's in his default starting 2iC position above the other slavers?)
Clicking OK on that then pops up a slightly different version of the same:
Rags can not process the condition check correctly. If you are the game author, please correct the error in this condition:LowMorale? and not you check:CT_Variable_Comparison - Variables(0)(0) - Not Equals - 1
OK and this pops up:
Rags can not process the condition check correctly. If you are the game author, please correct the error in this condition:you doing it? check:CT_Variable_Comparison - Variables(0)(0) - Equals - 1
That was the last error message for the moment; the Corruption proceeds and the usual text comes in about him getting a pair of wings, the Fel Tainted trait, the fluff about how good it feels to use Corruption, the 25 camp Corruption exp, and a new error message:
Rags can not process the condition check correctly. If you are the game author, please correct the error in this condition:HighMorale? and not you check:CT_Variable_Comparison - Slaver Number Array(2)([v:Variables(0)(0)]) - Greater Than - 100
OK and next error:
Rags can not process the condition check correctly. If you are the game author, please correct the error in this condition:HighMorale? and not you check:CT_Variable_Comparison - Variables(0)(0) - Not Equals - 1
OK and:
Rags can not process the command correctly. If you are the game author, please correct the error in this command: CT_SETVARIABLE
...and finally back to normal game, with the standard report text of the Willpower and Condition losses of the Corruption target rolling in.

So yeah near as I can see Corruption's buggered though seems to still work long as you're not attempting to have it used on yourself; using Corruption on that starter slave one of the Patreon name choices at game initialization gives you went through just fine but threw all the same error messages as above though in slightly different order.
 

RNDM

Engaged Member
Mar 10, 2018
2,639
3,895
On a related note all the slavers in that game have their morales listed as "<invalid variable reference>/100"; I rolled another test start - this time the default Lago'mae Scholar who also conveniently has Itz in her default picks - and after going through the mess with rigged Corruption as above every slaver's morale had changed from the normal 100/100 starting values to that "<invalid variable reference>" :/
 
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DownTheDrain

Well-Known Member
Donor
Aug 25, 2017
1,617
3,580
On a related note all the slavers in that game have their morales listed as "<invalid variable reference>/100"; I rolled another test start - this time the default Lago'mae Scholar who also conveniently has Itz in her default picks - and after going through the mess with rigged Corruption as above every slaver's morale had changed from the normal 100/100 starting values to that "<invalid variable reference>" :/
Hrm, the Biomancy errors don't seem to have affected anything else, despite me repeating the process a couple of times to make sure it's consistent. Guess I'll stay clear of Corruption for now.
 

warmuffin

New Member
Nov 16, 2018
12
1
I played a full custom ooze with both corrupter and biomancer and I got the same errors with biomancy but no pop up at all on corruption, corruption did however never affect me no matter how I rigged it and always changed the slave. And if it helps, I also used the cheat to give myself all positive perks and assignment traits, as well as beautiful, feared, Purity as my Strong Right arm, Osawa as my recruit, as well as massive breasts and cock on the patreon start that gave the unique starting slave. I mostly was trying to give myself the Inquisitor aspect and tried it on random slaves as well, but they just got it instead. Hope this helps recreating the errors
 

Frank N. Stein

Member
Modder
Aug 6, 2016
429
1,346
Thank you all for the details. While I understand little of it all because RAGS pitiful debug and error system doesn't work well with Bedlam's coding, it's enough to tell me what I need.

These are all bugs that were part of the reason the mod was delayed (outside of general forgetfulness and laziness).
After fiddling around for a bit though, they all stopped and I assumed I'd fixed it. Apparently I'd only fixed the part I had been testing and didn't stress it any further.
As the mod still runs regardless, I'll leave it up for the time being, but after running a test, I think I know what exactly broke between then and now. I should have the mod back up to running... later today. Providing I find nothing extreme or problematic.
 
D

Deleted member 621688

Guest
Guest
Tried to play it and I think the setting of Critical Success turns all attempts at 'slaving' and doing most other things to 100% fails... least with the new update, at least.

It seems that raiding Goblin Villages in the Great Plains works, though... but... :cautious:
 

Frank N. Stein

Member
Modder
Aug 6, 2016
429
1,346
....This seriously is not my day.
...
Yeah, when I rebuilt it to hunt down the other bugs you all reported, I forgot the fix for Bedlams kerfuckery that broke the dice roller.
I've fixed that and it's uploading now. Give it five minutes.

EDIT: Fix is up. Now I'm going to finish decorating, then hunt down every other simple little thing I missed.
 
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Advert

Newbie
Aug 4, 2018
35
3
btw the corruption menu doesnt work if you try to get one of your slavers to perform the corruption instead of doing it yourself.
 

Frank N. Stein

Member
Modder
Aug 6, 2016
429
1,346
btw the corruption menu doesnt work if you try to get one of your slavers to perform the corruption instead of doing it yourself.
Thank you; that's been fixed and I'll be uploading it after I get home. Misstyped a name when I added that in, just didn't have internet before I left for work, so it simply didn't get uploaded.

What are the odds of getting an update for 832?
The minute I get a copy of it plus a changelog (a now necessary request, considering the shitshow that came with not getting one for 831) I can start transferring everything and rebuilding the mod. I normally get it from one of the saints over at the No Haven thread on 8chan, but the sites been acting weird the last little while so I haven't been able to access it.
 

vhawkes

Newbie
Feb 6, 2018
83
34
The minute I get a copy of it plus a changelog (a now necessary request, considering the shitshow that came with not getting one for 831) I can start transferring everything and rebuilding the mod. I normally get it from one of the saints over at the No Haven thread on 8chan, but the sites been acting weird the last little while so I haven't been able to access it.
There's a changelog for 832 on Bedlam's tumblr, not sure how extensive it is, though.
 

Frank N. Stein

Member
Modder
Aug 6, 2016
429
1,346
There's a changelog for 832 on Bedlam's tumblr, not sure how extensive it is, though.
No, that means 832 is the public release, which also means I don't have to wait for someone to hand feed me the update.
I should be off... eventually, and after fixing the 831 and uploading it, I'll get to work on bringing the mod to 832.
 

DownTheDrain

Well-Known Member
Donor
Aug 25, 2017
1,617
3,580
Could someone post that 832 changelog so I'll know if there's anything important to look forward to?
tumblr really doesn't like me for some reason. Not that it matters anymore with their incoming ban of all things NSFW.
 

FicusCat

New Member
Nov 10, 2018
7
4
Could someone post that 832 changelog so I'll know if there's anything important to look forward to?
tumblr really doesn't like me for some reason. Not that it matters anymore with their incoming ban of all things NSFW.
Version 0.832

  • -Due to the large number of new starts the TF Edition ones have a set trait selection outside of as appropriate to the race like fleet on Centaurs, though you can fully customise these as normal. If you do these the race traits will persist through the full custom like they do currently with harpies and the like.
    -Introduced the Puppet-Leader of the Encampment position where you’re technically still in charge, but everyone knows who really calls the shots. You lose the assignment bonus, will have a much harder time with respect checks, and be immune to takeover attempts for now. The standard city elf noble start, and the super negatives Lacey’s Toy and Chosen of Itzpa’ux (TF Edition) will all gain this, and there will be other ways for this to happen in future.
    -Added more checks to the slaver takeover so now uniques are always happier being the power behind the throne, some races won’t takeover due to being unsuited to lead others like wisps, and will check more traits, height (with a special bonus for unusually large members of smaller races), the second-in-command optional histories, whether they have challenged you before, and reputation to see who is willing and most likely to attempt to overthrow you.
    -The slaver takeover functionality now has more triggers as an alternative to the old game over, being stuck in bondage, the reputations obsessed over and pariah, becoming sissy, or gaining bimbo. It’s no longer a straight loss with you having options to defend yourself based on your traits like dominator/hypnotic and your race.
    -Plugged Quick as you like slavers will no contribute to a treacherous encampment as they have other things on their mind. They also won’t try to takeover either.
    -Due to this the blessings of perversion corruption Pretty Maid can now give sissy, and the corruption Bimboborn can now hit you.
    -Been meaning to do this for ages and this seemed like a good opportunity to make Orkhai a properly playable race with an three new male and three new fem/futa portraits, and one post gender transformation.
    -I noticed while doing that Orkhais didn’t have a proper set of racial trait packages which has now been corrected.
    -For consistency added the Monster trait to all the golem starts and to the transformed Ogre, and if you full custom Ogres or Golems now that trait will also be kept for free.
    -New assignment courtesy of the patreon discord.
    -New unique and playable draenei wright start with commissioned art thanks to the patron to make this the first unique with both a female and futanari version.
    -Sea elf overhaul to make them a lot more distinct. Extra paragraphs added to their lore page, specific eyes, and more skin variation. New compositions for the female examine, and added new ones for futa and slaves.
    -Two new commissions for drow and lamia bimbo examines that will also be used for bimbo training.
    -Added patron provided commissions for the Kat unique’s special game over, two for the Into the Depths crit, and a special one for a certain corruption. Thank you so much for those! Due to this I’ve improved some of the logic on Depths and also tightened up the text while splitting it into a before and after exactly what happens.
    -Because of this added new text and variation to what is currently the final stage of the Ensnared Rose debt effects to account for you not always having a pussy which includes the first tickling scene in the game. Hope I’ve done it justice.
    -Rethought how to handle the owned slavers auto accompanying count as them not being included in the number busy was eventually resulting in an unplayable state.
    -Updated the planning assignments text which now include your bed warmer(s) if applicable.
    -Changed up some of the finish day mechanics and checks in an attempt to fix the crash issues. Also added the auto planning to Tall Tales.
    -New skin tones for Sea Elves, Harpy Lyonixin, Lizardmen, Asanei, and Oozes.
    -Added 14 new lore unlocks.
    -Added a specific eye description for wrights.
    -Added the pointed ears, horns, and other bits that were missing on the scenario starts.
    -Improved some slave value bonuses in regards to training and origin.
    -Improved the protection bonus from crafted armour, for qualities above Masterwork, and more clothing will help than before.
    -More feedback on choosing an item to show how it will help or hinder protection, assignments, and reputation.
    -Orally Accommodating with the Form a Line is now available as a Super Negative in TF Edition, though it does run the risk of affecting your reputation if you are not a Fae. Due to this added a couple of variations due to lamia still insisting on not having knees. Also added an occasional check so you can specifically lose reputation by being naked or in slutty outfits like slaver’s can.
    -Due to the aspect bimboborn doing nothing for you as the player character I’ve changed it so that corruption has somewhat altered text and instead of the aspect you get the trait instead.
    -Changed the wording on ooze colouring.
    -Added a new gender toggle under help and options to control how you experience the possible male to female transformations.
    -Added a toggle to turn off finish day auto skipping when you’re away for those experiencing crashes that seemed to be linked to that.
    -Added some additional checks for reputation (mainly involving what is and is not worn) and improved the feedback for getting the sluttier ones.
    -Added some more eye variation to make the rarer ones more rare.
    -Added auto planning to Elven Hospitality.
    -The current marlsune and kitsune starts ear and tail descriptions were in the wrong place so updated that, and added new specific descriptions for them. Also updated the current harpy starts to move their ear descriptions.
    -Personalised the message if you are the one to find the hidden region.
    -Fix for certain later acquired slavers having broken level ups.
    -Fix for broken lore unlocks including on Cathay, dwarf beer, Light on Shallya, and goddess of the forest goblins.
    -Fix for the possessed dream not checking correctly.
    -Fix for Intimidate not giving weak slavers the proper penalty.
    -Fix for Thrallforge not helping you with dominate their will checks.
    -Fix for multi-race having wrights having no values for race.
    -Fixed the potential for male asanei from assignment rewards, and also boosted the futa odds on a why not basis while I was there.
    -Fix for expiry issue with the seven day variant of Toll Bridge.
    -Fix for assignment tracking issue with Tyrannical Legacy.
    -Fix for losing your ornamental butt wings.
    -Fix for assignment issues with slave recapture.
    -Fix for formatting on lore unlock for noble responsibilities.
    -Some text fixes.

Known bugs

  • -Aspects for you are currently limited as 3 rather than 5.
 
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DownTheDrain

Well-Known Member
Donor
Aug 25, 2017
1,617
3,580
On a different note, is the Corruption menu for slavers supposed to be fixed at this point or is that coming in the next build?
I'm running No Haven 0.831 - LD v.32 and happened to start with a M:Co second in command and Tweak Corruption doesn't seem to do a thing when I'm letting my slaver corrupt me.
 
5.00 star(s) 7 Votes