VN Others Ren'Py Completed Lewd Stories of Trinity: Love In The Clouds Above Trinity [v1.2] [Society Of Lust]

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AbyssalEros

The Demon of Dark Lusts
Game Developer
May 31, 2017
249
1,979


After we have told you a little bit about the library itself in the last part of this series and introduced you already to the girls of the library in the miniseries, we want to explain to you this time why we have changed their appearances; and what we have changed.
So let's start with Hannah, the owner of the library.
Compared to the other two, Hannah has only experienced a slight adjustment of her skin tone.
We made her skin a little fairer because we found that she had a somewhat yellowish tone under ordinary light conditions, i.e., outside the library, and that she looked slightly dirty at certain camera angles because of that.
All in all, we believe that Hannah's temperament as an erudite bookworm is only further underlined by this fairer skin color.

With Zoey, however, things are a little different and more complicated.
Zoey has undergone several revisions over time, and anyone browsing through the old AVSB posts will quickly discover the changes in Zoey's appearance.
We slightly adapted her look for the first time in November 2017, but alas the first significant transformation followed soon.
Unfortunately, this became necessary after Grabiobot's hard disk suffered a defect shortly after Zoey's creation, and he was therefore forced to reinstall his system with a new SSD. During this operation, the original DSON files for Zoey were regrettably lost. That is why Zoey had to be recreated the first time.
Somehow we were never satisfied with the results, as Zoey always looked as if her mother had done it with a Roswell alien and she inherited her father's eyes.
We made the mistake of doctoring on Zoey's face, but actually, we only made it worse with each cosmetic procedure. Therefore, we decided to re-create Zoey anew for the relaunch.
We are now satisfied with the result, and thus Zoey found her final looks.

The last in the group is Evie, who did not appear in AVSB because she was only in the planning phase. Since Evie was based at that time mainly on the DAZ3D asset of the Nerdy Girl, we thought that for the relaunch, she should also, like Zoey, be redesigned entirely to make her more unique. We are delighted with the result of her present appearance.



By the way, you can see the original versions of all three girls in the old post under the tag 'Girls of AVSB' and compare them directly with the new look.

Society of Lust
 

AbyssalEros

The Demon of Dark Lusts
Game Developer
May 31, 2017
249
1,979


Having already presented two places within the city limits of Trinity in this series, let's tell you a little more about this city itself, at least about other areas and how they can be reached within My Life with Laura.

You already know that Trinity is quite a big and important city on a vast archipelago somewhere in the Atlantic near the coast of South America within the Trinity-verse.

But apart from that, and that this city is home to Laura and our main character, you do not know much about the city yet.
Sure, in addition to the house of our lovely couple and the library of Hannah, there has to be also Laura's place of work somewhere around, which she recently shares with a new colleague.
While the attentive among you may also remember that Laura's parents live somewhere outside of this city, that there is a mysterious yoga studio that is not really open yet, and that a certain Jack found his love in the clouds above Trinity when he was on his way to a casting at the Trinity Movie Studios.

As you can see, the city was already present in AVSB, but still without a name or history, or even a useful city map, to prevent you from getting lost in its numerous streets.
In My Life with Laura, on the other hand, this will change as we intend to provide you with such a useful map; a map that will show you all the locations known to you at any given time.

In AVSB you were able to reach the library and the yoga studio via simple buttons, but in the relaunch, you will be able to reach your desired goal via map markers. As soon as you learn about a new location within the game, this location will from that point onward appear on the map.

In addition to the known locations mentioned above, there will be many other places of interest to visit and admire. You will already see two of them in the next release of Lewd Stories of Trinity.

As Trinity is teeming with beautiful women, you may not only enjoy these locations but also feminine charms.

Of course, there will also be other feminine attractions at any of these locations, because Trinity is teeming with beautiful women.

In a later series, similar to the mini-series about the girls of the library, we will introduce you to some of these places in more detail, and thus gradually familiarize you with the wonders and secrets of Trinity, as this city is so much more than just an ordinary metropolis.

Therefore, be curious to explore the mysterious spirit of Trinity.


Society of Lust
 
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AbyssalEros

The Demon of Dark Lusts
Game Developer
May 31, 2017
249
1,979


Today, we want to give you a lengthy update about the development progress of the engine we use for our Trinity of projects.
In case you do not know about it already, we do not use an available game engine, like Ren’py, Unity, Unreal, or even the RPG Maker engine, due to several reasons.
Do not worry; we will not explain these to you. - At least not today.
Grabiobot had created instead some time ago his own game engine, which he used already for several projects (one unpublished game, an unfinished game called HYX, and the known AVSB).
This game engine is based on the C# language but also took use of a derivate Grabiobot created himself and had called C-Cup. (Who now thinks of coffee cups might imagine the wrong cups. J)
However, when Grabiobot and AbyssalEros joined forces, they had long and dreamy talks about their ideas, and it soon became apparent that the engine as it was at that time needed a total overhaul for all the ideas they had to become true.
This realization was also the decision point to stop working on AVSB and prepare a relaunch under the brand of Society of Lust.
We knew at that time that it would be a long and hard way until the game engine would be suited to make all our dreams for the relaunch possible.
Now, after some unplanned and severe setbacks due to critical health problems, we can tell you that we, especially Grabiobot himself, are proud about the recent milestones we reached in the development of the game engine.

Particularly, there are three major milestones which are marking a turning point in the evolution of the game engine:

  1. For a while now, there was a bug in the engine that made controls inside scrollable panels that are placed inside other scrollable panels to be drawn not nicely.
    This prevented us, for example, to show you a list (with scrollbars) of people the MC can interact with and give you for each person a list (with scrollbars) of all possible interactions.
    Up to now we had to limit the number of interactions that were displayed, so that the scrollbars were in fact not needed at all.
    Finally, this month Grabiobot managed to fix this bug once and for all.
    Now, we can even present you scrollable lists inside scrollable lists that are inside scrollable lists, and on and on.
    Until we all lose our sanity.
  2. When Grabiobot first started working on his game engine, he thought that the C# code should do the most complex stuff regarding game logic, while the C-Cup code would do the less complex stuff and fall back to the C# code whenever it is needed.
    This was a great solution back then when C-Cup was still new and almost experimental.
    However, it came with the drawback that everything coded in C# was carved more or less in stone and was very difficult to change.
    For example, as C# code manages how subtitles will look like, it was difficult to make the subtitle area slightly taller for only some of the games and not for all at once.
    As C-Cup matured in time, Grabiobot started to replace more and more game components with indigene C-Cup code, leaving only the most commonly used components untouched. Those, that if changed, would have effects in a huge number of places.
    This month he managed to find a way to replace the last major and complex block of C# code for User Interfaces with C-Cup code.
    Once this was done, he could delete a huge chunk of already tested C# code and replace it with a much more flexible C-Cup code.
    And although it pained him to do so, as he tends to get attached to his code, he thinks, that this is in the end worth it for the huge flexibility boost gained.
    However, this loss of Grabiobot signaled the beginning of a total change in the architecture of the game engine.
  3. On the assumption that C# code should do the most complex stuff and C-Cup the not-so-complex stuff, Grabiobot designed the game engine to work with layers of content, layers that were managed by C#.
    Those lists of layers and their drawing order was hard-coded to ensure background images were always drawn in the back, subtitles somewhere in the middle, forms/windows above subtitles, error notifications on top of everything else, and other volatile notifications on top of those error notifications.
    This architecture had two drawbacks:
    First, it limited the number and the order of layers to a predetermined value, and second, it relied on the existence of other C# controls that were needed to pre-populate those layers.
    For example, the subtitle layers had to be pre-populated with the C# subtitle control and the C# action bar.
    Changes here had to be made with great care, as the management of layers affected everything in the old game engine.
    But eventually, Grabiobot managed to make the refactoring he wanted, and now we can have an unlimited number of layers, created and sorted by the new C-Cup code.
    (And another painful loss for Grabiobot, remember he tends to cuddle his code.)
With these two major changes now in place, and the successful bug smashing, the paradigm of the game engine changes in an important way.
The C# code now becomes responsible for the ‘engine’ alone, while the C-Cup code, harnessing the power by new vrod format, will be responsible as the ‘framework’ for creating the different games.
This said, we can claim now to label the game engine nearly “stable”, while the framework is kick started into an accelerated evolution.

***

We now give you some sort of changelog regarding the development of the game engine until the end of September.
This changelog is split into a C# code part (The Engine) and a C-Cup part (The Framework).

All important changes made to the C# engine were accompanied with corresponding support changes in the C-Cup framework, but as this framework is still in early days, you may still see fixes and reworks during the next few months.
Some of these are especially worth mentioning as they will either unlock new possibilities in the future or will be already in use for our next release of the Lewd Stories of Trinity project.

***

Let us begin with the important changes that have been done to the C# engine:

  • Added support for semi-transparent controls (such as semi-transparent buttons or labels, or windows).
  • Highlight-able semi-transparent controls now become opaque when hoovered.
  • Controls inside a semi-transparent container (such as buttons in a semi-transparent window) now automatically inherit the base transparency from their parent container.
  • All volatile notifications now require a caller to specify transparency and a background mode/color, making them suitable for themes.
  • Removed the old mechanism for saving games and added a new one (still experimental).
  • Removed the old C# forms and controls. Those currently needed are replaced by their C-Cup counterparts.
  • Fixed a bug where controls inside a scrollable panel were sometimes visible through the scrollbars (especially obvious with semi-transparent panels).
  • Added supporting methods for C-Cup to allow the input of special characters in a variety of ways, such as by Unicode code (UTF-16) or HTML code (ex: € for €/euro symbol).
  • Workbenches (used to create and manage UI components before posting it on screen) can now be managed through C-Cup via a workbench management extension.
  • Rich texts now can display texts with hyperlinks (pieces of text, differently colored and highlight-able, that when clicked, will trigger the execution of some C-Cup code).
  • Rich text hyperlinks now can have tooltips.
  • Images in rich texts now can act as hyperlinks (and can also have tooltips).
  • Rich texts now can include animations.
  • Animations in rich texts now can act as hyperlinks (and can also have tooltips).
  • Animations and images in rich texts now can be aligned using some new and invisible components: called vertical spacer and horizontal spacer.
  • C-Cup code now can receive notifications about keys being pressed/released, including the special keys such as Shift, Control, Arrow keys, Oem keys and so on.
  • The engine now can draw blinking text-editing-carets inside text-boxes.
  • Fixed a mathematical bug where the Decrement function (--) acted as Increment (++).
  • The engine now can draw chart bars. C-Cup code can take advantage of this functionality.
  • Chart bars now detect mouse events, allowing tooltips, highlights of chart bars and drill-down charts.
  • When rendering a full-screen animation, the last frame now can be preserved as the current background (until overwritten).
  • Created a new file format called “ejson” which is very similar to the popular json format, but is designed especially for the non-technical people.
    By using it, it will be much easier for non-programmers to edit/create language files.
    The features added are:
    • Keys no longer require the inclusion in quotation marks.
    • Values no longer require the inclusion in quotation marks.
    • Values no longer need to be followed by commas.
    • Values now end by default when the line ends (at the first Enter).
    • Values now can be multi-lined (if the value is also prefixed with a picked line-end character)
    • Values now can contain special characters, without the need to escape them, like Enter (\r\n), Tab, comma, quotation mark, single quotation mark and so on
    • Each value may now continue with a comment.
    • If prefixed with some picked comment-start/line-end characters, comments now can be multi-lined too.
  • Added an extension (for C-Cup) to read ejsons and convert them to json (so that the current code can still work).
  • The old ‘menu’ controls are removed from C#.
  • Created onScreenList controls that can be created and managed from C-Cup.
  • An extension, called ‘UI’ now can be used to name a control ID or retrieve a control ID by this name.
  • Controls now can be named in workbenches too.
  • Added an extension called ‘workbenches.constant’, to expose some constants to C-Cup (such as the default control spacing or the width of a scrollbar).
  • An extension, called ‘SYS’, now allows checking for the existence of a file (by roaming the profile).
  • The Tab key now gets notified twice, first as 4 spaces, second as Tab key, so that C-Cup code can intercept the Tab-released notification and do something on this event.
  • Fixed the parsing of C-Cup code containing a call to functions with ‘out’ parameters.
  • Added a ‘this’-keyword for Instances (acts similar to ‘me’ for Scripts).
  • Added static constructors (no parameters) for C-Cup codes. These are automatically called when a Script is instantiated.
  • Added instance constructors (no parameters) for C-Cup codes. These are automatically called when an Instance is instantiated.
  • Fixed the navigation of keys in VNs (Enter and Space) conflicting with text input.
  • Added C-Cup capability to control the engine’s ability to navigate VNs using keys (Enter/Space).
  • Fixed: The Print-screen is not working anymore (Don’t know when it stopped working).
  • Fixed: C-Cup should now be able to disable taking print-screens using the P key while waiting for the text input.
  • Fixed: Optional parameters are not recognized if there is not at least one non-optional parameter present in the signature of a function.
  • Added an extension function to allow C-Cup to check if a function is already defined in a given script.
  • Fixed: The matching definition of a function is not working if the function has ‘params’ parameters but none is supplied.
  • Fixed: The content of onScreenLists is not scrollable.
  • Fixed: C-Cup does not receive notifications for F1-F12 key events.
  • The ‘SYS’ extension now allows the deletion of an existing file in a roaming profile, such as a savegame slot.
  • Scroll (in controls) now can coexist with scroll (in VN’s history), but scroll in controls has priority.
***

Now, let us finish with the important changes that have been done to the C-Cup framework:

  • Added support for semi-transparent user interfaces (like buttons, lists, and forms).
  • Added support for themes (with the support for semi-transparency) and 4 sample themes: green, golden, red and indigo.
  • Added support for distinctive themes for: individual stories (Lewd Stories of Trinity), individual games (SoLGames), MLwL (My Life with Laura, previously known as A Very Small Business (AVSB)), and the shared UI (SoL-Player).
  • Added shared fonts, icons, and base graphics. (LsoT, SoLGame, MLwL and the SoL-Player will use the same shared resources and mechanisms).
  • Added shared common interaction components, such as subtitles and action bars.
  • Added a shared translations management, including support for multiple translators: one for the current game/story and one for the general UI.
  • Added support for charts, including drill-down charts.
  • Added support for rich texts with multiple colors, multiple fonts, hyperlinks, tooltips, static and animated images.
  • Added a unique saving system for LSoT:
    As the stories of LSoT will be visual novels and most often will be kinetic, these stories are now saved by default automatically each time a new scene is reached, or when you exit the story.
    Note:
    Actual games (SoLGames) and MLwL will have distinctive and different saving mechanisms, that will allow the player to personally manage the savegames.
  • Added the ability to resume a story, instead of always starting to read it from the beginning, if the reader has not reached the end of the story yet.
    Note:
    Resume also remembers the viewing history, meaning that you can navigate back/forward in history using the mouse wheel.
    The last language used when saved is also remembered.
  • All stories inside LSoT now have an invisible toolbar in the right upper corner that can be used to either quit to the menu of LSoT or to change the language on the fly.
    Note:
    Changing the language during a story will allow you to scroll back within history and re-read the past scenes in the newly selected language.
  • You can now type while playing.
    This will not be used in the upcoming story but it is a major achievement!
    Among other things, it will allow you to name your character when a story starts, and will allow you to name the character.
    Note 1:
    The same feature can be later used to add descriptions to your savegame slots of MLwL.
    Note 2:
    The input text even has a blinker at the typing position. Also, it supports Delete, Backspace, Home, End and arrow keys.
  • Added support for ejson language files. All language files can now be either in json (a very popular format for programmers) or in ejson (the new format Grabiobot created for non-technical people).
    Note:
    The new ejson format is much easier to use and we hope that in this way many of you will be able to make more easily translations in your native languages.
    As usual we will be happy to include them in our distributions.
  • Grabiobot created an auto-advancer component, that can be toggled on/off by using the Tab key and which auto-advances the current story.
    Note:
    Fast-forwarding stops automatically when a scene is marked as ‘must see’. Example, all animations are marked as ‘must see’.
  • You can now toggle the graphical user interface (GUI) on/off with the F12 key. This will allow you to see the graphics without buttons, forms/windows of other components that may hinder your view.
  • The function to make a screenshot with the P key now works again.
    Note:
    The special function of the P key and a few other command keys are disabled while you are inside an input field, to allow you to use all letters.
***

If you managed to reach this point without squishing the cat on your lap, or banging your head on your desk, we like to give you our honest respect and our sincere thanks.

Now, enjoy a sample that shows you one of the new features.





Society of Lust
 

AbyssalEros

The Demon of Dark Lusts
Game Developer
May 31, 2017
249
1,979


Recently Grabiobot finished creating all the renders needed for the next release of Lewd Stories of Trinity. As it turned out, it is a large number of CGs and a reasonable number of animations.
Although modeling poses and animations in DAZ3D and then finally rendering them takes a lot of attention and time, and we, therefore, discuss most of the renders with the help of a preview to prevent any issues, it regularly happens nonetheless that some of them are still in need of slight adjustments after all our precautions.
So after we had all the CGs combined and had, therefore, a working alpha version of the next Lewd Story of Trinity at our review, we immediately jumped the opportunity to experience it as you would do.
This is, in fact, part of our quality check, as we can see in this way, where the renders need to be adjusted to fit the scene better or where the text of the story had to be altered.
As an example, within the lewd story of First Valentine’s Day Date there will be a painting to be seen at some point in the restaurant our couple will visit, but in the original story AbyssalEros wrote, the painting was at another place. The replacing of the painting was a conscious decision, one of several we take while we work at the environments and the poses for the renders. For later reference, we note down all the needed changes in the script file, we use to coordinate text units and images.
Now, while every one of the Society of Lust is checking the images in combination with the story, it is the time to use the script file again. AbyssalEros makes at the moment all the needed changes to the text, and additionally smoothens everything out of which he thinks could need improvement, from typos and mistakes over odd wordings to totally rewordings or additions of scenes.
Those of you who write themselves, know that most authors usually put their finished stories for a few weeks away in a dark place before they take them out again. This is done to gain distance to their own works, so they can better lecture it.
This is exactly what AbyssalEros is now doing. When he is finished, Farra Triss will look over the changed passages and beat his sorry ass if he made any additional mistakes.
Eventually, we will have all the corrections of text and images ready for a beta version; and we expect this to happen soon.
At this point, we will review the story a final time, before we release it to all of you.

Post Scriptum:
At the end allow us some personal notes about our health, but first we would like to thank you once again for your concerns regarding our wellbeing.
Grabiobot is much better now, although he has still a lot of medical appointments every month, and still needs to adjust to the new needs and situations, his body exposes on him.
As an example, do not give him a knife and onions, and invite vegetarians to dinner, as he might bleed like hell due to his meds.
AbyssalEros is fine again himself after the library girls maltreated him so badly, that he needed surgery, and Farra Triss is at the moment recovering fine from her second and final surgery she had to undertake.



Society of Lust
 

grabiobot

Member
Game Developer
Aug 7, 2017
155
178


In the last part of this series, we talked about our plans for the city, more precisely about some of the local attractions and how to get there.
So far, we have always remained quite vague about Trinity and the Trinity-verse.
There are exactly two reasons why we are so vague, but today we will try to give you some more information, without revealing too much.
At the same time, we want to explain our reasons to you. The first reason is quite selfish, while the second one derives out of our caring love for you.

First, let us explain the matter of selfishness.
The adult gaming market has recently become highly competitive, especially after Patreon's strike against specific content.
To come up with your own, new, and creative ideas is quite difficult.
Unfortunately, in recent months, we have also seen that some few of the less creative individuals seem to use the ideas of other developers shamelessly, especially after Patreon made a dash through their bills.
Thus, to prevent such folks from picking up our ideas and bringing them out ahead of us due to their higher starting capital they have already earned through their previous projects, we try to disclose as little as possible about the Trinity-verse. Although we are bursting with inner tension to flood you with all the details.

Let us now come to our caring love!
Don't worry, you can keep your trousers on, we will do the same!
What we mean is, that we care for your excitement and that we do not want to spoil you by taking away the surprises Trinity and its women hold up for you in advance.
As we have already indicated several times, the name Trinity was chosen not without ulterior motives. There are many secrets hidden in Trinity, including some that date back to the founding of the city, and some that go even further back in time.
We want to leave it to you, our players, to gradually fathom these secrets in-game, and allow you to be spellbound by them.
In the course of the events of My Life with Laura, apart from the carnal desires, many possibilities will open up for you that will take you deep into the mysteries of Trinity and the Trinity-verse. Some of these secrets will, in turn, lead you to other carnal desires, while some will lead you to things you should perhaps never have discovered.
The earth of the Trinity-verse, apart from the archipelago on which Trinity lies, is geologically and geographically identical to our world. Also, from the chronological point of view, the Trinity-verse is more or less identical to our own time.
However, in the past of the Trinity-verse certain historical events that have led to developments in our own world which influence us to this day did not occur. Therefore, the geopolitical situation of the Trinity-verse can hardly be compared with ours.
Since AbyssalEros has not spent his earlier years with role-playing and sexual debaucheries alone but has also managed to graduate with a university degree in history, he knows how to credibly establish and describe these historical changes to create a unique world for you.
In the meantime, AbyssalEros has made so many notes and records that he could write his own sourcebooks on the Trinity-verse.

As you can see, we make every effort to offer you a cultural program in addition to the carnal pleasures.

Of course, at some point in the future, we will allow you the opportunity to leave Trinity and explore the thrilling world of the Trinity-verse.



Society of Lust
 

AbyssalEros

The Demon of Dark Lusts
Game Developer
May 31, 2017
249
1,979


You are probably wondering already why we need so damn long to do the last finishing touches on First Valentine's Day Date.

The simple but fateful reason is that AbyssalEros had managed to overburden Grabiobot so that he finally collapsed under the burden of work.
After having accommodated Grabiobot in the Trinity Sanatorium, we urgently needed a new, albeit temporary, team member to finish the task before which Grabiobot despaired; the necessary changes to the machine-readable script.

These changes did include not only pure textual changes — This could also have been done by this technical noob AbyssalEros himself — but also the internal re-numbering for the text passages and the graphics assigned to them respectively.

It was precisely for this reason that the Society of Lust could not find anyone willing and able to make all the painstaking changes that were necessary because AbyssalEros did not do his job properly until the latest revision of the story.

Hence we drove back to the sanatorium, bribed the staff with love services so that they forgot the whole incident, and retrieved Grabiobot from his cozy chamber.
While we were there anyway, we pocketed some useful pills on the way out.
Then we drove back to our secret hiding place, and after we had stuffed Grabiobot with some of the stolen pills to make him more compliant and relaxed, we forced him to assemble a secret assistant for us, the editor mentioned in the headline.

Finally, Grabiobot managed to design a wonderful piece of software that will help us in future projects to facilitate the work caused by the shortcomings of AbyssalEros to deliver a final revision of his stories from the beginning.

Of course, the entire development of this editor is further messing up our already lousy schedule.
And since Grabiobot is a very careful programmer, even despite the pills, he is currently trying to make the editor as good as possible and prepare it for future use.

So, what can this editor do?

The editor itself is meant to be a WYSIWYG editor, and due to its close connection to the actual game engine, all changes can be viewed directly in a preview window, which is immensely helpful.

Since the editor will mainly — at least at the moment — be used for the stories (in Visual Novel style) within Lewd Stories of Trinity and later also for the Visual Novel-like part of My Life with Laura, it is correspondingly designed.

AbyssalEros has hitherto converted all the text of the actual stories into a table, divided into individual scenes and within these again into individual frames, for easier processing by the game engine.

The individual frames are what you can read on the screen later, whereby a mouse click or the pressing of the Enter key creates a new frame.
Each frame is linked to a specific background image, most often a rendered image.

As long as there are no more changes to the story that require a rearrangement of the frames, the system will work flawlessly; even if the story has already been converted into a machine-readable form.
This was the case with our first story Love in the Clouds above Trinity.

However, as soon as a new frame, or even several frames, have to be inserted, this approach requires an immense amount of work, which is also extremely error-prone.

The editor offers a remedy by allowing us — at the whims of AbyssalEros (deriving of his unspeakable desires) — to insert new frames at any time, without having to optimize the whole script manually in a machine-readable manner for the game engine.
By using the editor, we simply insert the new text frame into the appropriate position, use, if necessary, the wide range of available features offered by the component windows, look at the result in the preview window, and then let the editor do all the dirty work with the machine-readable optimization.

Isn't it genius?

We can even reassign individual background images, thus creating a completely disturbing work of psychedelic appeal, where text frames and render images are connected in a completely puzzled way, for example.

Of course, we will not do this!
But it clearly shows how powerful the editor already is.

The editor itself is divided into three parts.
On the left side, there are the above-explained lists for the individual scenes and frames, on the right side, there is the preview window.
But the real highlight is hidden in the middle part, which is again divided into three parts.
In the middle, there is the input window that allows certain changes depending on the selected component in the component window above it.
Further parameters for editing are provided in the third, lower part, respectively dependent on the chosen component.



The editor is almost ready, meaning bug-free and usable; and as soon as Grabiobot is completely satisfied with the state of it, we will make the necessary changes to the alpha version of First Valentine's Day Date and transport it into a beta version.

We, especially AbyssalEros as the main culprit, are really sorry to keep you waiting even more for the release of this first prequel story to My Life with Laura.
We hope, however, that you will understand that the time that has been and is still being spent developing this editor will make future projects better and faster to realize.
We therefore humbly ask you for a little more patience.


Society of Lust
 

AbyssalEros

The Demon of Dark Lusts
Game Developer
May 31, 2017
249
1,979


Recently, AbyssalEros had a nice talk in Discord with a guy from the British Isles, Ksdomino, wherein later mentioned some points that need fixing regarding our Patreon overview page and our own website.
In fact, an overall better look and feel of our website, which is based on Wordpress, is already brewing in the cauldron for some time.
As a total beginner with web pages, without real funds to buy some premium stuff, AbyssalEros struggled with a bit of help from Grabiobot – e.g., the implementation of the social media links – to make that site as usable as possible.
He knows he only did a mediocre job, mainly due to not having access to a better-suited theme, and at some point in the future, he hopes to be able to present you a much better website.
At the moment, AbyssalEros is preparing a new subpage with all known persons from the Trinity-verse; this page will go online after the release of the first prequel story to My Life with Laura.
Nevertheless, we have decided that now is the right time we should make a first minor alteration on our website and our Patreon site to better inform all of you about the actual state and availability of our projects.

Society of Lust
 
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AbyssalEros

The Demon of Dark Lusts
Game Developer
May 31, 2017
249
1,979


Toasted, roasted, baked and done!
We want to give you a special greeting of Thanksgiving time to express to you our sincere appreciation for your confidence and loyalty throughout this troublesome year. We are deeply thankful for your support.
We know the actual Thanksgiving Day 2018 is already a part of history and we are a bit late.
Anyway, we – and also the girls from the library – wish you a happy and healthy holiday season.


Society of Lust
P.S. Active supporters will soon get a special picture in a personal message.
 

AbyssalEros

The Demon of Dark Lusts
Game Developer
May 31, 2017
249
1,979


Our beautiful mistress of all minxes, Farra Triss, will prowl the streets of Athens in the first week of December. She will be accompanied by some of her pets, uh girlfriends, and together they are on the lookout for some fun.

Therefore, if you are living in Athens or are lucky to be there at the same time, keep an eye out for our beauty and her friends dancing in the clubs.

If you discover a bunch of foreign, fun loving women with naughty smiles on their lips and sparks in their eyes, which are promising secrets of the lusty kind, you truly stand before her and her entourage.

But be warned, play fair with our mistress and her pets as she has claws and she loves to use them or her Whipelicious – a really astonishing custom-made multi-tailed whip – on unruly men and women alike. If you are into this kind of fun, provoke her on your own risk.

The other members of the Society of Lust wish our minx a lot of lewd fun with the Greek men and women who hit her eye and deserve to enjoy her company on that trip.

For sure this week will be another glorious entry into the rich history of this ancient city that stands under the protection of the great Goddess Athena.


Click the following link for a 360° Aerial Panorama of Athens:


Society of Lust
 
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AbyssalEros

The Demon of Dark Lusts
Game Developer
May 31, 2017
249
1,979


will be activated from December onward.
What that means for you:
If you are already a patron, things will continue exactly like always; you will be billed every month you choose to support us.
If you are a new patron, you will be immediately charged when you decide to support us; all following charges will take place on the 1st of each month after that.
A short note regarding rewards for all of our patrons, actual and future ones:
Before we publish My Life with Laura someday in the coming year, we will change the tiers to suit the new era better.
We will inform you in advance about the changes and what they exactly will mean.
But for now, there are no actual rewards besides our gratitude and our friendship; therefore to have access to all our patron only posts all you need to do is to pledge at the lowest tier.
If you want to support us on a higher tier level we will be even more grateful, but please consider that we will not be able to offer you much for the time being.
We decided it will be better to make the change regarding the payments before we are able to publish our projects, especially My Life with Laura, continuously and regularly in the coming year, because we believe the change now may bring less hassle as when we would do this switch later.
Even, if we had not much to offer yet and were very public about the fact, we already had some scammers, who pledged big and denied later on the billing. A glance at other creators shows that this would be a big issue later on when we offer more content. Therefore, we have decided to make this change now to be able to distribute upcoming rewards sooner.
Another issue with not having charge up front activated we see in offering adult content with implied nudity, nudity, and more even in patron only posts. Without charge up front, anyone can pledge, look at the adult content, and then unpledged before the actual billing.
As naturally, AbyssalEros cannot – or better is not willing to – satisfy every mother that complains that we offered their ‘innocent’ kiddies jerking-off material, we hold it for the best option to let them pay beforehand for their Okazu; in this way they have to ask their mums in advance for it.

Society of Lust
 
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AbyssalEros

The Demon of Dark Lusts
Game Developer
May 31, 2017
249
1,979


After AbyssalEros had created a final revision of First Valentine's Day Date, and Grabiobot wanted to get to work, he despaired of the task ahead.

AbyssalEros actually dared to increase the original 282 text frames to 374!
This corresponds to an increase of 1,600 words, from originally 5,529 words to 7,129 words, with other words full 12 pages.

We have already spoken previously about Grabiobot's short trip to the sanatorium of Trinity (aka vacation) because of this impertinence and the resulting development of the editor.

Soon we will tell you more about this editor which turned out to have become a full-fledged game design tool which is able to use all the features of the game engine to create any imaginable game concept quite easily.

Unfortunately, the development of the editor also means a delay in the adjustment of the already finished renders, as well as in the creation of additional renders that have become necessary due to the extensions AbyssalEros has made.

But we are confident that we will get everything done before the next Valentine's Day. (Loyal folks will surely remember that AbyssalEros originally wrote both stories for Valentine's Day 2018.)

However, while Grabiobot was busy with the editor and is still working on it, AbyssalEros used this time to finish the second prequel to My Life with Laura; at least in German.
In German, this story currently contains 11,907 words.
A translation into English is still pending - apart from various reading samples - because AbyssalEros is currently ripening this story, whose title, by the way, is Night of our Graduation, like a good wine, before he will revisit it. Only after that, he will translate the story quickly.

As this story matures, he continues to work diligently on My Life with Laura, populating Trinity more and more, opening one opportunity after another.


Society of Lust
 

AbyssalEros

The Demon of Dark Lusts
Game Developer
May 31, 2017
249
1,979



1545757847649.png
The best of all gifts around any Christmas tree: The presence of happy girls all wrapped up in ribbons.


As most of you probably do not have a bound girl or even more around your Christmas tree, or under it, our girls decided to show you their charms instead.

You all surely like their skin more than our wishing words, thus we thought to give you both in combination.
May your Christmas sparkle and your holiday overflow with gifts and love; and lust.

Merry Christmas to all of you!


Society of Love, uh Lust
 

AbyssalEros

The Demon of Dark Lusts
Game Developer
May 31, 2017
249
1,979
@jose1111111: Actually, it is not a handshake; Christine is pulling Jack full force towards the toilet cabin for the actual shake.
 

AbyssalEros

The Demon of Dark Lusts
Game Developer
May 31, 2017
249
1,979


Party hard, celebrate, and make a New Year’s wish. Have a healthy and prosperous New Year!
For sure, we will do the party stuff ourselves, and hope for the second one with all our (drunken) hearts.
All of Trinity is celebrating this magical night between two years also, thus let us take a short spying look at our dear friends from that lewd city, maybe we will catch them doing naughty stuff!

Seems innocently enough for now, but let us come back after the party time, and let us see what our secret cameras have captured.
May the light of the fireworks give you hope and may the wishes from friends and family bring about a smile on your face. Have an exciting New Year; and may it be lewd!

Society of Lust
 

AbyssalEros

The Demon of Dark Lusts
Game Developer
May 31, 2017
249
1,979


The new year is already two weeks old and the party of New Year’s Eve is long gone.

And while our loyal patrons were already able to see and read what had transpired at this eve, we now want to show the public what our secret cameras captured that night.

Due to the nonsensical rules of Patreon, we cannot offer you a public link to something that includes adult material, even on a page, clearly tagged being for adults only.

But as we are the nice ones we have a solution to that. Just not on Patreon.

Visit our homepage for “A Naughty New Year’s Eve Story.”

Society of Lust
 
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AbyssalEros

The Demon of Dark Lusts
Game Developer
May 31, 2017
249
1,979
Here is the link we cannot publish on our Patreon page:
 
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grabiobot

Member
Game Developer
Aug 7, 2017
155
178

A long time has passed since the last progress report of Lewd Stories of Trinity; and even a longer time since the first announcement of First Valentine’s Day Date.

It was a hard time for all of us, especially for Grabiobot, who had to struggle a lot after his heart attack last year. The first weeks after his emergency hospitalization were especially hard as the exact severity of the damage to his heart was still unknown. Fortunately, the damage to his heart was not as severe as initially feared, but still, his body and mind needed most of 2018 to adapt to the new situation he found himself thrown into.

Aside from all the natural fears, which come with such a health issue, his body enforced a hard toll on him and placed him under constant tiredness, which interfered a lot with his concentration.

Still, he tried to work as much as possible, as he felt that he owed you a good story with awesome images.

Naturally, that was at a much slower pace than he wished, what frustrated him a lot.

But not everything that happened last year was hard or bad.
The people behind the founding of the Society of Lust became really close friends in the last year, and this friendship helped us to brighten the darkness that engulfed us with a lot of fun, love, and lewdness.

At the end of the year, you were already able to see glimpses of how much we progressed when we gave you a small view into the library of Hannah at Xmas and later when we showed you what happened on New Year’s Eve at one of the beaches of Trinity.

While we worked at those little presents and a lot of other stuff, we also diligently worked at First Valentine’s Day Date.

We transported all 374 text frames, together with all the images, employing the editor Grabiobot created into the new game engine, that we are developing since a while. Ligator, which is the name of our new team member, proved very useful, and all the time Grabiobot is spending in its development paid out trice fold.

At this point, we were able to see for ourselves the first time since many, many months a working combination of text and images. Therefore, we reread the text and fixed a few typos, and checked every single image for quality issues.

The unmasked truth is that we found a lot of issues. The events of last year punched us once again hard in the faces! And so we set our handsome asses back in front of DAZ Studio to fix all those issues. Most were in fact rather small, and probably most people would not even notice them, but we did as we strive to achieve a high level of quality.

As you know, AbyssalEros spent the last months to learn to create 3D images with DAZ Studio himself, and together Grabiobot and he fixed under the surveillance and coordination of Farra Triss every single issue we found.

We have still not completed the whole task, but we are confident, that we can publish First Valentine’s Day Date on Valentine’s Day 2019. Now, you know the intended release date of our current project.

At the very end let us give you a bit of insight about the amount of content First Valentine’s Day Date will consist off.

As you already know from the last progress report the pure text of the story consists of over 7,000 words, which correspondences with 12 DIN A4 pages.
The text is divided into 376 single text frames and is summarized into 17 scenes, which help to order the story in something closely related to chapters, without being in fact chapters in the typical sense.

To illustrate the story Grabiobot created 324 (count is still raising) images with DAZ Studio. This count includes the frames for 11 animations, so after subtracting these frames from the count, we stay with an impressing amount of 169 different images, which picturize the 17 scenes.

From these 169 renders, we had to fix or recreate 104 images, from which we already tackled 96. And yes, we even had to recreate a few renders as we lost the DAZ Studio files due to recent problems with the synchronization of the NAS. The last year was really fucked up.

However, we are very confident that we can meet the intended release date for First Valentine’s Day Date, so that you all can enjoy at Valentine’s Day the first prequel of My Life with Laura in all its romantic atmosphere.

At least the first part of the story will be romantic, and aside from showing you how the relationship of our couple was before our nameless protagonist fucked it up with his business idea at an unfortunate time, you also will learn more about both of them; especially about our protagonist whose name will finally be revealed, together with some very personal details.

For the latter naughty part of the story, let us hear what Laura told our protagonist on their way to their date early in the story:
"… I expected to be fucked this night anyway, …!"
 
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AbyssalEros

The Demon of Dark Lusts
Game Developer
May 31, 2017
249
1,979


This is the last progress report for First Valentine’s Day Date. We are very confident that we can meet the intended release date as we promised.

Although we had a few personal health issues again over the last two weeks – Grabiobot was hit by a vile flu –, we managed to fix all the little issues of the images.

As you know, after our last progress report we still had only 8 images to fix, but as fate had decided we had to fix a total of 39 images eventually.

In the end, we increased the count of the images slightly from 323 to 330 and added an additional animation, albeit a short one.

As we miscounted the number of animations last time by one, FVDD now has 13 animations.

Which remains to be done now is compiling the game for release; checking for bugs in this process, that would prevent you from enjoying the naughty evening together with our couple.

While Grabiobot is working at the code of the engine, AbyssalEros will use the next couple of days to once again check the story for consistency and fluency, trying to kill as many linguistically issues as possible.



Society of Lust
 
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