bobdillan

Forum Fanatic
Nov 18, 2016
4,154
9,361
Well… is not that there was something wrong with it. Don taco is now using Unity, that means more animations, better graphics etc. He’s doing a lot of work. We also have to remember that developers have lives outside making games.
Uhhhh... The previous version was also unity.

I believe the change is more because they going First person?

And probably some others.

Anyway due to being unity, will be a slower process, although given experience they will probably get faster as they get better, and build the structure.

Like really once you got the foundation done, speed picks up because you have less work to do, just that foundation isn't really playable content.
 

btrain33

Active Member
Dec 29, 2018
721
1,103
Well… is not that there was something wrong with it. Don taco is now using Unity, that means more animations, better graphics etc. He’s doing a lot of work. We also have to remember that developers have lives outside making games.
If he wanted better graphics and animations why didn't he just go with Unreal Engine? Isn't that better than Unity?
 

dzenpie

Member
Jul 24, 2021
418
411
If he wanted better graphics and animations why didn't he just go with Unreal Engine? Isn't that better than Unity?
i think dude is going for android as well that's why he's staying on unity. I could be wrong, though UE is heavier than unity. aside from that, how many seggs scenes are in this remake?
 
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Languid

New Member
Dec 7, 2018
6
17
This was posted on the Patreon back on March 25th to explain the remake.


BLC was originally developed on SGM, which is a small but serviceable engine. Although the engine allowed me to build for Unity, it didn't offer much customization. Even after porting to Unity. Unfortunately, SGM doesn't have any video features for the new animations, which forced me to switch to a different engine.

Around the same time, the developers of SGM released a new engine called BAKIN. It did offer video capabilities and was used to create Small Complex. However, it's still in the early stages and couldn't handle BLC models, resulting in significant slowdowns. I found myself stuck between these two engines.

After careful consideration, I decided to start over from scratch on Unity. At first, I didn't want to announce anything until I was sure that I could learn the new engine, I didnt want to look like an idiot. However, I am pleased to say that it's now in a very playable state, and I feel confident enough to share it with all of you.

  • Better First Person






I've changed the gameplay of BLC to be primarily from a first-person view. Of course, I know that some players may prefer playing in third-person view, so I'm considering adding an option to switch between the two modes. However, for now, I really want the focus of the experience to be on the first-person view.

To give you a bit more detail, I've added a ton of new objects and features to the apartment to make it more interactive and visually appealing.

I've also made sure to pay extra attention to small details that can make a big difference in creating a realistic and engaging environment. For example, I've added more textures and lighting effects to create a more dynamic and lifelike atmosphere.

(Some of the characters illuminations are still in development XD )

  • New MC


I remodel of the original MC to fit more seamlessly with the rest of the cast. In the past, the character felt a bit out of place and disconnected from the other characters in the game. And yes, he still is silent.

However, I understand that some players may prefer the original hairstyle and design of the character, so I've made the option to switch back to the old character model available.

  • The porn part


I now have much more creative freedom to create a wide range of scenarios in BLC. In the past, I was limited by the need to render animations separately, which meant that I had to be careful about how I used them.

But now, with the ability to create animations within the game engine itself, I'm free to experiment with new gameplay mechanics that just weren't possible before.

  • Sneaky boy




I've always been a bit obsessed with sneaking, and I can finally do it justice. Since in BLC it really was just a pointles feature.

You will be able to sneak up on characters, and when discover they will react appropriately.
Essentially the dev has switched engines that is buildable for Unity. Yes, they were using one that worked with Unity before, but it was limiting. Honestly, DonTaco updates a decent amount, but has Small Complex ongoing, TacoVerse Tales, is dipping their toes into 3D rendered comic making, this game, animation making, etc. Most of what they're doing (Small Complex, TacoVerse Tales, animations) is to benefit BLC in the long run -- to better be able to make content for the game in the future.

Say what you will, I think they're doing what they can and it's all worth the money. I'm looking forward to more.
 

hentaiking

Newbie
Jun 8, 2017
58
84
Well… is not that there was something wrong with it. Don taco is now using Unity, that means more animations, better graphics etc. He’s doing a lot of work. We also have to remember that developers have lives outside making games.
Yeah, like buying whores with the money you sucker out of donos.
 
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PorkiDrifter

Member
Aug 20, 2021
405
297
Oh well Good for him if he is remaking it probably he knew better,

Also imagine using UE 5.2 for the game :ROFLMAO:
 

frank dibbly

Newbie
Oct 29, 2017
48
72
Ok so after about 10 mins of playing i can say that:
.The apartment looks way better
.It runs smoother than the previous "version"
.The is no content
.There is nothing to interact with
.It's still buggy as hell
.The mom somehow looks worse
.There is no ginger sister so BOOO!
.Skipping time only progresses like 3 in game minutes so you are constantly clicking on the bed to move forward


I know this is an "Moved to new engine update" blah blah blah but for what BLC.3 was compared to this.... just get the old version. Really, this new version should have picked up where the old one left off. I'm no game dev but if the main thing behind this is changing the engine then really this should be at BLC.3 already.... BLC.2 definitively.

I hope that the dev drops all other games they are doing and just incorporates them into this game...one MASSIVE long complex.
 
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