Hey Noesisandnoema,
I was thinking about your mod this weekend as I was puttering about my house and ...
... just curious on your feelings on the matter. Thanks.
Yes, I realized this when I made my first game with minutes as the time-pusher...
Big-Brother uses hours for most actions. While some consume no time at all. This will not be that much of a variation from that. With the exception that some things will consume some time, and others may not consume whole hours. Yet, others will consume more than an hour.
I will not be counting actions like going from room to room, it will be actions done in rooms, consuming at-least a minute. (Plus, you don't want to spend three real days playing, and only end-up having progressed three game-days. There are 1440 minutes in a day. Imagine if you had to click 1440 times, to get past one day! It would be worse if it were only seconds passing! There are 86,400 seconds in a day... Mice only have about 60,000 to 250,000 clicks. You would need a new mouse every five days!
EG: Looking for your wife V.S. taking a minute to spy on her, before entering.
Proposed actions, as of now, include some of the following. (Only available, if there is an associated result from doing it. You will NOT have a long-ass list of actions or icons to select.
)
- Looking (Not peeping, but hesitating to see what is going-on.)
- Peeping/Spying (Like a ninja, you hope, you are leering around corners and walking quietly across floors, to peep around corners, through windows, cracked doors and key-holes.)
- Listening (Simply seeing if you can hear something going-on in a room, or another room, before entering.)
- Searching (A casual ransacking of a rooms contents.)
- Talking (More than just "Hello", when there is something to say.)
- Compliments (Basic "You look great today", flattery.)
- Suggestion (A leveled action that allows you to get-away with saying suggestive comments. +corruption/desire)
- Casual contact (Seemingly innocent contact that would normally be reserved for close individuals.)
- Caressing
- Kissing
- Seduction
- Belittlement
- Groping
- Cleaning
- Quickies
-------> (these, above, ultimately lead to the lower things)
- Cross-encounters (2+ people, other than yourself and another person.)
- Fucking {Many various instances and time-consuming activities here.}
- Training (Sub/Dom and various other things you manage to convince others to help you with, or to help them with.)
Etc... Etc... Etc...
For the following post, above.
Yes, I plan to make this more of a leveled progression. Starting with more innocent actions, unless you are pushing for the more dominating and greedy roles/paths. There is honestly NO WRONG ANSWERS when it comes to selecting choices. The outcomes may not be exactly what you expect, at first... But, you are crafting the story, not playing a game.
I may be able to do some animated clips, but not full-video animations. It would be enough to appease those who don't like all "static" content. (That will surely be a later addition. I am coming into some financial freedom in the next few weeks, to a few months... The first thing I plan on doing is buying three more "Titan-X" video-cards for rendering.)
I am about to post a quick video of the progress so far. Just some shots of the custom user-interface progress.
I have two more graphics to setup, for the questions/answers (choices), component. Then I can wrap-up the rest of the facial-expressions and mini-icons for the side-buttons. That is a few more items crossed-off the list. I spent the last two days, fighting code and reformatting a lot of the names. There was a conflict between my use of special characters in my names, and the code that was processing the images.
The good news about that issue being resolved, with the names, was the fact that I found a few neat tricks. Some code became a lot easier in the process. (End-result, is that further coding of the story will be faster than expected.)