- Jul 31, 2020
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Just having the option to not reinput the save description with each separate save would be fine.Maxiom,
Now, thinking about it, I can get real cute and make the "SaveDescription" toggle in SanchoOptions a 4-way toggle:
It'd be a bit of work but certainly doable. I just would be concerned with it confusing folks... even though it seems like it's rather elementary tbh. Maybe this would please the most folks' specific want/need.
- Mod - Player input per instance (which currently defaults to the name of a save if overwriting an existing one but still editable)
- VN Default - Season 2's save name (if it exists)
- Import file name - exactly that
- None - same as current mod's toggle "Off"
If this was implemented the next question would be if I should make the second and third bullets above (S2's save name or import name) editable during the save process in S3 (make it the default in the save naming input's entry box) or just make it uneditable where it would be that name forever going forward sequentially. If I made it editable then I could remove the second bullet and just make the mod's default for a new save slot be the default of the imported data's old save name... or be the default of the existing slot if overwriting one (two birds, one stone). This might be the ticket. Again, thoughts?
To summarize the code that would likely solve both issues:
If "SaveDescription" in SanchoOptions was On then it would default to the imported data's old save name (if it exists) and be editable, default to the existing save slot's name if overwriting an existing save, or default to be blank if neither apply. When the option to name saves is Off then it would be blank regardless (like it currently works).
Would that fill the wish you had while still be extremely flexible in how the default input box's name is presented?
Side note:
You other folks are welcome to chime in... I treat this VN different than the others as I'm way more flexible with requests for additions/changes to the mod as can be read in the OP. This VN's mod is my "sandbox" to try new ideas that may or may not be implemented in all future SanchoMod's across all the VN's it's on. In other words this VN has always been my main guinea pig for testing and messing around with new coding challenges and various thought processes.
I've seen games have it where you input the save description once, then it automatically saves using that name from that point forward, unless you manually type in a new save description.
Usually games with this feature don't have a save description box popping up. Since there's no pop-up, no pressing "ENTER" an extra time to close the description box. Which is nice when you save a lot.
Instead, the description box is usually integrated naturally in the save screen interface. Just have to click on it to input the save description, then it auto-populates that description with every save. Also, it's editable. No pop-up so no extra button presses and reinputting the description every time.
EXAMPLE: The [Save name] box on the right.
That's how it works in the vanilla BADIK unmodded game, except you cannot edit the save description name later, since there's no save description box.
Ideally, it's best if the description is editable. Especially when you get to the branches in the "Others" path.
(It's possible to have a [save name] box overlay on the save screen interface, that can be toggled on/off?)
However, if un-editable like the vanilla game, it's not a big issue. Editability is more of a luxury.
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