Game works ok, but if you talk to the wrong person at the wrong time (for instance, mom) instead of following the quest in a linear fashion, you can wind up in a locked state with text boxes up that don't go away. But, I started saving before every conversation. Also, one might want to do the necklace quest first and the rest of the aunt's story after, at least it seems I can't finish the necklace after "finishing" the aunt. Didn't like it much at first but the hint system made things a lot better, lost track of that function at first.