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Unity Completed Domination Quest -Kuro & the Naughty Monster Girls- [v1.46] [Kokage no Izumi]

4.00 star(s) 13 Votes
Aug 12, 2017
85
115
Very good game but sadly the end is very disappointing, mark the chance for a second game, but is so frustrating. Oh and don't try to find to the dragon princess or the giant worm when u suppose already dominate, they are not there, and is not a problem of the game, is only that they are not included in the game like playable characters :/ Oh and if u search for a complete save, here it is, ure welcome guys :D
 

Hajtand

Well-Known Member
Nov 5, 2017
1,418
2,400
What party composition do you people use?
The ones I use:

Nine-tails:
I really like the Nine–tails x4 magic all attack called Raging Blaze combined with an orb that carries the +50% fire damage.
She also has magic healing and a lot of magic support skills. She is the all package deal, that excels at what she does. One of the only things that's not so good is her small size, which leaves her vulnurable to instant death attacks towards small sizes. She has many outs for this handicap. She already starts with concentrate active (after 150 and above trust).
The other thing that is a bit odd, is her purification circle instead of shower aid. Besides removing debuffs from allies, it also removes buffs and heals the party (including Kuro's mana)... the enemy also gets a heal and a cleanse. A very situational skill at best.

Orc or hagmermaid:
I'm really split about whether I like the orc's wild swing (with +1 combo booster) or the hagmermaid's water machine gun attack with +50% water/ice attack damage the most. The orc can highly increase her attack damage with titan strength, while the hagmermaid can use healing and aid skills.

Cow woman or the giant insect:
These characters are close in damage and utility.
I haven't gotten 200 trust on the giant insect, so maybe she gets something special. They both have good and high damage aoe attacks. They both provide good support based healing. They both get a boost to all milk skills. The insect's best attack (in most circumstances) is her acid milk attack, which combos with this trait. With special attack focused gear she can out–damage the cow woman. The cow woman does, however, have her titan strength boost, which works well with her Raging Bull and Chain Utter Attack. There are no skills that fully utilizes the giant insects enourmous strength:
Bop Bop is just pathetic, waisting an accesory slot on a combo booster doesn't seem like a good option.
Rampage Stomp is a gamble of an attack.

The dragon girl:
Her high magic attack stat and the Chain Lightning all magic attack (that also stuns at times). Her magic healing and magic support also serves the party well. I tried going with the +50% to water/ice attacks and Flash Flood, but it's just such a mediocre attack in the late game.

Blossom was a monster girl I had in the party for quite a while. She is capable of casting Common High Shield. Besides this and her large health pool, she also has a lot of healing and aid. Her lack of an offensive punch, was what made me put her on the sidelines. The game changes in the end, where the enemies have a lot of aoe status effects. Relying on a single party member to cleanse it all is an unneccesary risk. It's still very duable, just annoying and inoptimal (gaming "OCD"). You can only prevent her getting a certain amount of status effects depending on your gear, not all of them.
 
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lazydude

Well-Known Member
Dec 21, 2017
1,145
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currently Dragon, Assfairy, Worm and Giant because I'm grinding trust for the four of them

but my standard 8 are nine-tails, goblin, dragon, flower, zombie, frog, giant, dog
 
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Hajtand

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Nov 5, 2017
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I've found that the orc's wildswing attack (with +1 combo booster) does roughly the same damage as the giant's giant's Metoer Strike if they are equiped the same and on the same lvl/trust. The difference is the huge stamina cost of meteor strike vs the low cost and flexibility of wild swing attack (can finish off many foes or do huge damage to one). You can only use the meteor strike ones and then be out of stamina. Hmm, how do you make her work? I'm fully aware, that I could have missed something... if it's the giant insect, I have no questions and I understand.
The goblin is a bit of a risky biscuit with her defence and low HP. I've level most of my characters to lvl 32, but she is one of the few yet remaining. Does she get some cool passive or active skills, I'd like to know :)

Worm? Do you mean the nymph, the hagmermaid, or the lamia/snake... or did I miss an actual worm monster girl.
 

fiendin

New Member
Jan 10, 2019
1
0
How do you get enemy girls to use restrict moves? Ive almost completed the game and only two have done it (blossom and water dragon)
Is there a way to get them more frequently ?
 

Lowdon

New Member
Jun 27, 2018
3
0
How do you get enemy girls to use restrict moves? Ive almost completed the game and only two have done it (blossom and water dragon)
Is there a way to get them more frequently ?
Inflict lewdness on them. It should help.
 

lazydude

Well-Known Member
Dec 21, 2017
1,145
661
I've found that the orc's wildswing attack (with +1 combo booster) does roughly the same damage as the giant's giant's Metoer Strike if they are equiped the same and on the same lvl/trust. The difference is the huge stamina cost of meteor strike vs the low cost and flexibility of wild swing attack (can finish off many foes or do huge damage to one). You can only use the meteor strike ones and then be out of stamina. Hmm, how do you make her work? I'm fully aware, that I could have missed something... if it's the giant insect, I have no questions and I understand.
The goblin is a bit of a risky biscuit with her defence and low HP. I've level most of my characters to lvl 32, but she is one of the few yet remaining. Does she get some cool passive or active skills, I'd like to know :)

Worm? Do you mean the nymph, the hagmermaid, or the lamia/snake... or did I miss an actual worm monster girl.
Well try using bop bop with +1 combo the damage isn't as good but I've yet to see it not KO a random mob(other then that damn butterfly) and the cost is low and she has the swallow skill so her upkeep isn't usually a issue outside of a boss fight if I need or want to use Meteor Strike I have Kuro use a recovery item on her(since kuro always acts last with one exception) so she doesn't run out of stamina

Goblin; she a jack of all trades, stat wise she slightly weaker then nine-tails at the same level(slightly more agi and luck but otherwise lower everywhere) I mostly use her Anesthetic Bite (a ok sp attack with a high chance to cause paralysis) and she the lowest level fire mage to learn the Hell Fire spell(well nine-tails starts with the spell so I based this statement on the level she joins you on) but she lacks the Concentration skill, at trust 100 she starts the battle with Retreat active making her less likely to be targeted hut I don't know what she gets after that

as for Worm I referring to the giant insect, her race is listed Giant Worm Girl but she's based a pillworm to be precise if your unfamiliar with them just think of them as the armadillos of the insect world. My brother and I used to flick and roll them around as children.

I truly recommend that you grid on the race minigame so you can stock up on Mana Panacea since it's the best healing item in the game
 
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RNDM

Engaged Member
Mar 10, 2018
2,639
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as for Worm I referring to the giant insect, her race is listed Giant Worm Girl but she's based a pillworm to be precise if your unfamiliar with them just think of them as the armadillos of the insect world. My brother and I used to flick and roll them around as children.
Those are called though.
 

RNDM

Engaged Member
Mar 10, 2018
2,639
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Their also call pillworms though it is a less common term it is in the encyclopedia.
About only match for "pillworm" the Wiki has is an archaic (ie. from a 1908 dictionary) term for millipedes... while those commonly enough curl up for defense, armadillo style, on account of being sadly bereft of both the speed to run away from and natural weaponry to fight off threats, they're quite distinct from pillbugs (which are *crustaceans*, an entirely different branch of the arthropod family).
Some of the short ones ("pill millipedes") look quite similar tho.
 

Hajtand

Well-Known Member
Nov 5, 2017
1,418
2,400
The problem I have with Bop Bop is that it's a 1.1 attack power x 2 skill. With a combo booster you have, what equals 3.3 times the attack power.
Wild swing is a 1.3 attack power x 4 skill. With a combo booster it becomes a 6.5 attack power skill.

With around 300 attack power x 3.3 you are looking at 990 average attack power to one foe.
With around 230 attack power x 6.5 you are looking at 1495 average attack power (titan strength doubles this) split 5 times amoung all foes (finish many foes)

The hagmermaid has a relatively low 190-200'ish magic attack.
Her skill Water Machine Gun does 0.7 magic attack 8 times, with a combo booster and the +50% to water attacks orb item it's 9.45 times the magic power.
I don't know if the stat increases are completely random, I haven't bothered testing or even seeing whether this is the truth... my "gaming OCD" would ruin the game for me, should they be random.
My hagmermaid has 197 raw magic attack (with 74 trust). For good measures sakes let's just roll with 190 magic attack.

With around 190 attack x 9.45 you are looking at 1795 average magic attack power rounded down split 9 times amoung all foes (finishing many foes).

The giant also has a lower agility than either of the other ones. Defences and HP are about the same, except the giant has a much lower SP defence. Given my trust haven't reached 200 with the giant yet, that and the attack could (slightly) change.

With different accessories and prioritisations of gear for orbs all of this will of course look very different.
An extra 100–150 power in their respective stats will mean a lot more to the 9.45 and 6.5 multipliers than the 3.3 multiplier.

Is the giant a lousy character to have in the party? Not at all and the friendly, clumsy, and hungry giant girl thing is kind of cute. I feel bad for her, as she had her limps amputated as an infant and the prostethics are making her life worse.
The orc is kind of not cute aesthetically, but she is a hard working, competent, loving, and horny woman (with giant tits), which makes up for this in many ways.
The hagmermaid as a person doesn't stand much of a chance to be saved. She sees you as food and eats you, after feeling sorry for around 2 seconds after she kills you. She is also not exactly aesthetically pleasing—to say the least. A blob of meat with lots of sharp teeth, mouths, tentacles, and a human head.

Best regards from Hajtand.
 

Wacre

Member
Jun 2, 2017
206
160
My team was Dog/Nymph/Cat/Nine-tail and i was basically immortal,except on enemies with auto-kill on small units which are few,before gettin the Nine-tail i was using Brenda
Finished game with lv27
 
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Hajtand

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Nov 5, 2017
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The monster girls I find the most (sexually) appealing are:

1) Thicc bat:
Those hips and thighs are hypnotic. I'd be there 24/7.

2) Cow woman:
Double the breasts double the fun? Naah, it's how she carries herself and how that is portrayed. A big smiling warm bundle of love. She may be a tad overweight, but in this case it doesn't work against her and it accentuates her feminine form.

3) Frog woman:
Has large breasts, she is fit with some "shapely" (wide) hips. A naughty and fun gal to have around.
Overall a little strange but a surprisingly pleasing woman... also that tongue and that blowjob.

4) Carnivorous plant girl:
She came as surprise for me. I hate vore... who the gosh dang hecking heck wants to slowly be dissolved in acid? This gal is different. She is madly in love with you. The (last) death scene is actually her banging you to death. Death by snu snu.
The death scene is kind of sad in and on itself, with her still wanting to make love to you and she still loves you. I hope there's more scenes of her in a sequal—with some resolution for her and the MC. Her character design is a little weird, but she is mostly a normal woman with green "skin". Except from below her knees where she is a flower. She looks nice and she has lovely womanly shapes.

5) Rabbit woman:
Horny as heck and with a body to match her sexual appetite. She gets to experience actual sex for the first time with the MC. All other men have cum, as soon, as they entered her and are proceedingly drained, before she even gets any pleasure.

Special shoutouts to:

Dog girl:
I don't find her sexy per se. She is cute as a button and as a character, she is just a huggingly fluffy ball of adorableness. I'm glad the artist didn't make a cheap cop–out and merely gave her dog ears and paws. I like her awkward little design.

Golem girl (giant):
She was tied on my number 5 spot with the rabbit girl. What it came down to, was how the characters were written. I found myself in a higher degree, wanting to help and be there for the golem girl, than I wanted to have sex with her. Compared to the rabbit woman at least.
Golem girl herself has giant tits, even for a giant. Her "masturbation" scene is awesome. Her hearty smile, rocking body, and cute demeanor is a fierce combination.

Vampire girl:
I have a bit of a type. Voluptous (not fat or overweight per se. ).
Once you see her scenes, you will understand. Her forms are more "feminine" than what her clothes let's you believe. Her character design is quite sexy... but I like the other women to a higher degree. We also don't get much story or character development with her at all, as she is only met in the end game.

Brenda the ghost master (I don't know what race she is):
A little bit of a dominating hothead. In large she has been my smith for my orbs throughout the game. The surprisingly agile and dextorous cow woman takes care of the gear focused on attack power.
A little too petite for my taste, but I have to acknowledge this tanned tease. She is simply too fun. Her character artwork is well made despite her physique. I've come to like her and the scenes are too good. The zombie girl helps notch things in the right direction and the ghost master gives into pleasure.

Nine–tails:
They made her too generic, but she is still beautiful in her own right. They could have gone wilder with the fox thing and why so many tails? I know (from MGQ) that it's meant to signify "power", but why not be original and have a single big fluffy tail and be powerful?

Mentions:

Flower woman:
I like most of her design and her breasts are huge. I like her breasts. Did I mention her breasts?
The downside... her semi–penis hands are a big turn–off.

Slug Woman:
I find her cute and her enormous breasts (I also like inverted nips) and shapely hips(?) are a welcome sight... she is also a hermaphrodite which is not exactly to my taste.

Snake woman:
She is very beautiful, but I really don't like her scenes. Being strangled to death and being put to tears from the pain of having your bones crushed, while being humiliated is not my scene/fetish. Neither is being eaten alive and dissolved in stomach acid.

Zombie girl:
Is just charming as a character/"person". I see her more as a festively coloured mute girl and travel companion.

Dragon girl:
I want to see her mother.
 

Hajtand

Well-Known Member
Nov 5, 2017
1,418
2,400
I still lack 2 scenes with 2 NPCs but i just cant find them
Did you get the scene in the inn with the magical cat–like girl? She is in the Academy after the invasion. Still optainable if you didn't already activate the scene.
 
4.00 star(s) 13 Votes