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Finuee

Newbie
Sep 14, 2022
66
77
Thank you for an amazing game!

The official walkthrough seems very focused on showing choices only for an "optimal" path, without much specific information. So i created one that dives a bit deeper into those specifics... (see attachement)

20230803: Updated to v0.6

Note: Sorry couldn't make 0.7 in time close to release since the week before easter turned out to be extremely full of extra work. On the other hand, easter is free so should have plenty of time to finish it this weekend.

In-Depth Walkthrough for Eternum v.0.6

View attachment 2821121

Local file: View attachment 2821122
Alternative link: Google Drive
Any estimate for when you'll have the Walkthrough updated for v.0.7.5?

Not meaning to put any pressure or anything, just wanted to know if it's planned for the near future, so I know if I should wait for it before playing 0.7

Thanks for the hard work on this, in any case!
 

Redd23

Member
Mar 11, 2018
216
692
Any estimate for when you'll have the Walkthrough updated for v.0.7.5?

Not meaning to put any pressure or anything, just wanted to know if it's planned for the near future, so I know if I should wait for it before playing 0.7

Thanks for the hard work on this, in any case!
https://f95zone.to/threads/eternum-v0-7-5-public-caribdis.93340/post-13294170
From what was reported here there weren't any major changes in 0.7.5 vs 0.7, so I think you can safely follow this walkthrough :)
 
Last edited:

Elhemeer

Forum Fanatic
Jun 20, 2022
5,282
8,683
Any estimate for when you'll have the Walkthrough updated for v.0.7.5?

Not meaning to put any pressure or anything, just wanted to know if it's planned for the near future, so I know if I should wait for it before playing 0.7

Thanks for the hard work on this, in any case!
I know it's less comprehensive, but the official walkthrough is already posted.
 

no_one_actually

New Member
Nov 28, 2019
1
2
Hey, MacOS user here.

I downloaded the latest release of the game and all my recent save files are corrupted with a given error. What is interesting, all my save files before page 17 are working - it is an end of some version, not sure the number but it was the discovery that the main antagonist with the gems is actually dead in the real world. All post save files (newer version I assume) are not working with a given error. I have more than 20 pages of saves and I would like to use them. Any ideas how to fix them? I've seen that I'm not the only one with this error but I have not found any solution yet. Always used pure game app MacOS version with no mods.

Cheers everyone!


Last working save files:
Screenshot 2024-04-17 at 12.21.29.png
Not working save files:
Screenshot 2024-04-17 at 12.21.37.png

Full error stack:
Code:
```
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
ImportError: No module named revertable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/ast.py", line 922, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/python.py", line 2218, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/core.py", line 4100, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1252, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 322, in run
    new_rv = run(i, *args, **kwargs)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/loadsave.py", line 768, in load
    roots, log = loads(location.load(filename))
  File "/Users/marek/Steam/worenwut/Eternum 2.app/Contents/Resources/autorun/renpy/loadsave.py", line 63, in loads
    return cPickle.loads(s)
ImportError: No module named revertable

Darwin-22.6.0-x86_64-i386-64bit
Ren'Py 7.4.6.1693
Eternum 0.7.5
Wed Apr 17 12:04:23 2024
```
 

Dorfnutter

Engaged Member
May 21, 2017
2,897
13,822
Noooooo Say it isn't so,please!:cry:
Wait! Is that for real? Is he really trolling us that much? :HideThePain:
Jeez, of course not. It's fanart from someone on Discord who had the same idea as the others on what the 0.8 poster would be.

...That's not to say that there isn't a chance that Cari will see that and go "Hmm...that sounds like a GREAT idea," and render his own version to make it official. :HideThePain:
 

Takkatakka

Engaged Member
Nov 11, 2022
2,476
6,628
Jeez, of course not. It's fanart from someone on Discord who had the same idea as the others on what the 0.8 poster would be.

...That's not to say that there isn't a chance that Cari will see that and go "Hmm...that sounds like a GREAT idea," and render his own version to make it official. :HideThePain:
Yeah, that's the problem...you never know with him. Cari is like an amazing heel. You hate him, but you also love his work and want to see everything he does. :KEK:
 

Ungawa

Well-Known Member
Apr 16, 2017
1,506
2,934
Yeah, that's the problem...you never know with him. Cari is like an amazing heel. You hate him, but you also love his work and want to see everything he does. :KEK:
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Been saying this for months about his cliffhangers and how he's gotten so much damn heel heat with those things!

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...

Although...

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Last edited:

Radish Cruton

Newbie
Nov 14, 2017
44
133
That's because OIAL used preset poses and animations that barely had any wonkiness instead of custom-made ones. Cari barely modded his version of HS1 in order to keep it running on his potato laptop, so he rarely did the kind of custom stuff that the devs of Ripples and Pale Carnations do with their versions of HS1. It's only with HS2 that he basically spread his wings and started tinkering with the software to produce work that you don't normally get from presets and such.
I know. But I think my point stands, some of the new animations look strange because the character poses are awkward and don’t look good. Other animations look absolutely fantastic, better than anything I’ve seen in any other VN. And these fantastic animations can be just a few clicks away from the wonky ones. It’s… strange.
 
4.80 star(s) 885 Votes