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mk40

Member
Jul 23, 2018
195
306
It feels good, and it's something I'm quite grateful for, I also hope to see your mod soon.
Version 0.2 is coming don't worry. The initial rework of the player sprites is taking more time than planned because I keep finding small error/mistake which end up making me go back and re-edit the ones previously done.

So far, both standing idle, both melee attack, reload, all shooting stands are done.
I have to do the crouching idle and shooting sprites, as well as the masturbation sprites and re-import everything into the game file, and I'll call it good for 0.2.
 
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Billzz121

Newbie
May 11, 2020
18
27
Here's another patch update
MEGA

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Bugs:
- The fly animation is bugged on the Omake after the first standing scene, the protagonist falls on loop 4 times and then the fly goes to the left side of the screen, not allowing to summon another creature. If you summon another enemy before the fly the animation will loop, the fly will start the standing scene again, loop falling animation and then it goes to the left again. Also the protagonist will be moved a little to the right on her sitting position so it must be a detection problem.
(Side note, if you summon two flies and then the tentacle boss the protagonist will scream the second "yamete" sound. This happened on the normal version of the omake too).

- The final image on the intro gets skiped and starts the game if you press right on the previous one, could make that you have to press right again on the final image to start the game.

- Don't know if intentional, but the masturbation doesn't loop and neither the pregnancy.

- While zoomed in, the mouse cursor doesn't work properly both on window mode and fullscreen on the game over screen (bc its zoomed in aswell).

Ideas:
- It's really cool how all the falling animations were added taking in count what is happening when you press the button, but on the normal jumping up the animation is the normal standing one, could add the one when you get hit in the air by an enemy while jumping/hanging on a platform.

- Maybe make the fat zombie be able to grab you while hanging on something, and/or after broking a box and grabbing you in the air.

- Change the name displayed to the .exe on top left and list of opened programs like the other mod ("Parasite in City" instead of "parasite_in_city") and the icon instead of the GameMaker one.

Tried everything to find and didn't encounter any problem related to the added things, it's interesting and hot noting how the horny meter goes up as the scene keeps going and looping works really good, even being able to stay before, during and after the fat zombie climax haha. Excelent new version good sir!

P.D: lol
1698095903134.png
 
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TheNextOne

Member
Apr 21, 2020
424
535
Did noone ever had a situation when the MC has full arousal and there are numerous flies around? This way MC tries to masturbate and immediately gets knocked down by flies. The flies ignore the downed MC though. On standing up MC can't move and is immediately locked in the masturbating animation and flies knock her down again.
This is basically a soft game over (flies will frain HP with each knockdown) (or soft game lock if infinite HP is on).
Imho either flies should ignore the masturbating MC or they should be able to H her and that should reduce the arousal.
jerglekakan Would it be possible to fix in the fan patch? If you can spare the time, of course.
 
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johnyakuza1

Active Member
Jun 5, 2022
626
1,148
Little teaser of the player sprites overhaul, which includes but is not limited to:
- Fixes to the inconsistant pistol shape on multiple sprites.
- Eyes and eyebrows color tweak, and in some case adding missing eyebrows.
- Nipples poking through character's top in cases where it should be visible (she isn't wearing any bra after all).
- Tweaks and standardization of the player character body proportion between each animations.
- Correction of multiple pixel positions and/or pixel colors error.
This will be a continuous effort to improve and standardize all sprites as much as possible, so it will be done step by step.

Here's a comparison of the standing idle animation and reload animation which are pretty much done:
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If I may ask, what software can be used to create such sprites and animations? I'm always curious to learn about new stuff!
 

johnyakuza1

Active Member
Jun 5, 2022
626
1,148
For me, this is the best position and sprite animation in the game. 10/10.

The zombie giving backshots while her boobs jiggle, she's unable to do or see anything and her denim shorts are pulled down just about right but not taken off completely :KEK: :KEK:

They don't make games like these anymore, utter shame the dev never reappeared again either:cry:
 

mk40

Member
Jul 23, 2018
195
306
Here's update 0.2 of my mod.

Include Jerglekakan's Fan Patch 3 and 4 fixes and improvements. Big thanks to him for letting me implement his work into my mod.

Changelogs:
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Note that this is only the data.win file, you still need the full game in order to use it.
You can grab Jerglekakan's and replace the data.win (inside "Parasite in City v1.03" folder) with the one from my mod.

Link to the file:
 
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bloodmane

Active Member
Dec 6, 2017
650
1,014
Here's another patch update
MEGA

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i really like what you're doing. since you said earlier something about inability to escape. i have always find it weird that some threesome scenes are easier to escape than their basic versions. i know you dont mod the game FOR now but im not sure if that part is actually intended. (did play this version and i think i noticed that with 2 huggers.)
 
Sep 29, 2023
62
203
Here's update 0.2 of my mod.

Include Jerglekakan's Fan Patch 3 and 4 fixes and improvements. Big thanks to him for letting me implement his work into my mod.

Changelogs:
You don't have permission to view the spoiler content. Log in or register now.
Note that this is only the data.win file, you still need the full game in order to use it.
You can grab Jerglekakan's and replace the data.win (inside "Parasite in City v1.03" folder) with the one from my mod.

Link to the file: Mk40 Mod 0.2
Very well!
 
Sep 29, 2023
62
203
i really like what you're doing. since you said earlier something about inability to escape. i have always find it weird that some threesome scenes are easier to escape than their basic versions. i know you dont mod the game FOR now but im not sure if that part is actually intended. (did play this version and i think i noticed that with 2 huggers.)
I think a nice update would be that threesomes are impossible to escape, it would make sense, how can a woman overpower 2 grown male zombies or mutant insects? The zombie girl fingering is impossible to escape so why not this instead?
 

mk40

Member
Jul 23, 2018
195
306
I think a nice update would be that threesomes are impossible to escape, it would make sense, how can a woman overpower 2 grown male zombies or mutant insects? The zombie girl fingering is impossible to escape so why not this instead?
Making threesomes harder to escape could be interesting for sure. Even some enemies alone should be harder to escape, for example when you are grabbed by the fat zombie or the boss tentacles.
 
Sep 29, 2023
62
203
Making threesomes harder to escape could be interesting for sure. Even some enemies alone should be harder to escape, for example when you are grabbed by the fat zombie or the boss tentacles.
I think the female zombie should be the easiest to escape, followed by the fly and facehuggers, then the normal zombie and then the fat zombie, the boss should be impossible to escape
 
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Feb 11, 2020
288
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I think the female zombie should be the easiest to escape, followed by the fly and facehuggers, then the normal zombie and then the fat zombie, the boss should be impossible to escape
I think the insects should be the easiest to escape from. Female zombie is still a human and so reasonably strong, but the insects, even bigger than normal, are still smaller than you and not designed for strength as much as they are agility.
 
Feb 11, 2020
288
423
More interactable objects anyone? :unsure:
View attachment 3036492












Note this is a very early test and the first aid bag sprite is a placeholder.
I have some plans with this, like replacing every HP and ammo pickup by some interactable object you can search for example.
This is incredible! Small change but it's great to add more interaction in the levels! It's just health packs and (presumably soon) ammo boxes, but it opens up loads of potential for the future. Perhaps you have boxes with random loot? Maybe you can search corpses throughout the levels, and occasionally one of them will still be alive (spawning in a new zombie).
It's a small change but it opens up loads of potential. Great work!
 

mk40

Member
Jul 23, 2018
195
306
This is incredible! Small change but it's great to add more interaction in the levels! It's just health packs and (presumably soon) ammo boxes, but it opens up loads of potential for the future. Perhaps you have boxes with random loot? Maybe you can search corpses throughout the levels, and occasionally one of them will still be alive (spawning in a new zombie).
It's a small change but it opens up loads of potential. Great work!
Yep, I have a couple ideas pretty similar to what you described. ;)
The random loot is definitely something that crossed my mind, but with only too items at the moment, this makes it pretty limited. New items would definitely be necessary to make a random loot system interesting. Though the random loot could also spawn a fly or facehugger to make things more spicy. :unsure:
 
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