- Nov 24, 2017
- 87
- 45
Interesting game. I ran into the "bitchslap" loop also. It seems to be connected to the choice, not an individual character. Easy enough to avoid until a fix is made.
No, the current game is somewhat story driven so you always start as the player faction in the northwest corner of the map. The terrain of the map is randomized each turn, but the kingdoms are always the same.It's likely just me being daft, but I can't seem to find a way to pick a faction. Are those only meant for the enemies or am I missing something here?
Cheers. I don't mind that choice in the least, but it was bugging the hell out of me that I wasn't sure if I was missing something. Thanks for clearing that up for me.No, the current game is somewhat story driven so you always start as the player faction in the northwest corner of the map. The terrain of the map is randomized each turn, but the kingdoms are always the same.
Looking forward to chapter two@stauffi Thank you for those interesting ideas. I have already some clear plans on how to continue with the gods and their part of the story and they will play a major role in the large Chapter 2 release of XXXivilization I am currently working on. It differs quite a lot from your thoughts, but I hope people will still like them
Is it easy to make enemies values modable noob friendly e.g. with xml files? Then i could make the enemies as easy or hard as i want. I have no programming skills at all but if games are easily modable with xml or text files i usually tinker around a bit. Best example are Paradox Entertainment games, there you can always change minor things quickly, like e.g. removing nukes in hearts of iron etc..@werewolf69 Thanks for the feedback and the bug report!
Actually, the enemy armies are already scaling. It just turned out to be really tough to balance between casual players that usually don't play any games harder than a visual novel and actual strategy gamers that have everything figured out by turn three. The idea with intelligence is good - I tried to have skill based options at some conquer events, but they definitely could be more .
The game is already quite moddable by default, though it lacks the final bits to be able to include your own files. But it is on my roadmap.Is it easy to make enemies values modable noob friendly e.g. with xml files? Then i could make the enemies as easy or hard as i want. I have no programming skills at all but if games are easily modable with xml or text files i usually tinker around a bit. Best example are Paradox Entertainment games, there you can always change minor things quickly, like e.g. removing nukes in hearts of iron etc..
Interesting ideas, I will add them to my list, thanks for the feedback.@hw2121 it would be nice in the future too see the options to set standards for sexiness, that could perhaps influence global standards... for instance; if many civs like giant boobs, you could influence the slider to more neutral boobs or further opposite, yet suffer negative seduction values for troops, while gaining bonuses for following global inclinations. it would allow for some fun of undercutting opponents, and some complexity to the classic "only giant boobs are sexy"
Also, the option to select what troops attack what, in the battle phase. personally, i'm not gay, and i don't like my characters being gay. so it would be nice to avoid it and have characters target their desired genders. it would also ensure more strategic allocation of units in the field depending on player preferences.
Yes, that appears to be a bug, thanks for reporting it, I will look into it.Have I ran into a bug? I imprisoned Myrina, the Futamazon ambassador, and I'm still paying a faction tribute to them.
Fast forward a few more turns, I beat Antiope in a duel and annexed the Futamazons and am still paying them a mighty 275 faction tribute.
They show up on the map. Slaver transport is the wooden wagon, Free People live in a cave.Any tips for the Paradise and Free People quests? Because I have no idea where to find the rebels or the slavers' transport.
I think I have destroyed the slaver transport but the Free People still demand that I destroy it.They show up on the map. Slaver transport is the wooden wagon, Free People live in a cave.
Be aware that the paradise is probably a fair bit harder than a typical battle when you first encounter it. I typically have to ignore it for several years why I grind up my army.