Hi again 3Diddlyf95zone !
I have seen the new changelog and it looks good. It confirmed my estimations in prior posts about the influence of earlier decisions and stats/traits combinations. Very nice that we can, depending on our "trait/stats/event decisions profile",beat/outperfom our rival/friend/aquaintanceseven on the hard and full NTR paths. And that it has consequences beyond cosmetic with positive outcomes for the MC. (unless being on the special NTR path)
Since I am rather sure Joshy92 will ask something to that effect, I just ask it right here: While it is mainly for the sharing/swinging paths, but it has impact on the other main paths result also, can we even if our MC performs great in the game, let Mei go to Jamal´s flat and after she comes home, having the scenes/reward from Mei for being a good sportsman coming in 0.5? For some players this would be a great option for roleplay.
I have seen the new changelog and it looks good. It confirmed my estimations in prior posts about the influence of earlier decisions and stats/traits combinations. Very nice that we can, depending on our "trait/stats/event decisions profile",beat/outperfom our rival/friend/aquaintanceseven on the hard and full NTR paths. And that it has consequences beyond cosmetic with positive outcomes for the MC. (unless being on the special NTR path)
Since I am rather sure Joshy92 will ask something to that effect, I just ask it right here: While it is mainly for the sharing/swinging paths, but it has impact on the other main paths result also, can we even if our MC performs great in the game, let Mei go to Jamal´s flat and after she comes home, having the scenes/reward from Mei for being a good sportsman coming in 0.5? For some players this would be a great option for roleplay.