we keep having this same discussion about everything. sometimes it's a certain kink, sometimes a type of character, a platform, sandbox vs. VN or whatever. and while I don't think we should NOT talk about these (it's a forum, why else are we here), it is kinda pointless and will never arrive to a solution. because there isn't one, people will make what they want to make and that's really the end of it. our opinion is moot.
but, it kinda seems different from comics for example. it's much more rare that someone complains about a comic having too much anal or not enough anal. with a comic we tend to take it as it is. then we like it, love it, don't like it, hate it. but we don't suggest milo manara should remove the scene where a girl accidentally sits on an invisible dick up her ass. and we don't suggest manara should change the tits bigger or smaller. we just accept what is offered, and take it or leave it.
so why are we different with games? is it because it's interactive? is the existence of choices making us expect even more choices? naively it would seem that compared to a comic, having even some choices should DECREASE the complaints because more people should be getting what they want, right? but instead it seems to be the opposite. more choices seem to make us want even more choices, getting more disappointedwhen they're not there. expectations.
so now I'm wondering if even adding these optional scenes would decrease complaints, or INCREASE them? again naively we might assume nobody should have a reason to complain about adding optional routes they're not intrested in. but most of us already know people DO complain even about that.
I don't know what to make of it. my kneejerk reaction is to ignore it all and make the game I want. but maybe there is something to understand here, something that might help us make better games. and it might not be giving more options.