What makes/breaks a game for you?

DarthSeduction

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Wicked Choices had a great start but the very next update had the girl being raped while she begs her watching mother for help just to say "this guy is a dick" and I haven't been able to touch that game since. That just put me right off.
You definitely missed the purpose of that scene then. More importantly, there hasn't been anything that dark since, I'd really suggest you give it another try. Not sure who's perspective you chose on that rape, but I chose to take it from her's. The result is a very depressing view, to be sure, but what matters is that it shows the lengths to which the mother is willing to go to get what she wants, and how she views her daughter as nothing but a tool to be used in that struggle. The son, I imagine, is also a tool to her, but he's a blunt instrument, a creature of rage, while the daughter is a spy, a creature of seduction.

Like I said though, there's been nothing like that since, and I'd even argue that ASL won't go back to it, it served a narrative purpose at the time, but from here on out he's looking to keep the game in the clear with Patreon as much as possible and more rape that doesn't serve the story won't do that.
 
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Ennoch

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(Actually if you are following the thread it has been revealed that a huge revenge plot is building up on that dark beginning.)
 
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DarthSeduction

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(Actually if you are following the thread it has been revealed that a huge revenge plot is building up on that dark beginning.)
I haven't, but more because I can talk to ASL and Palanto privately if I need to.
 

baneini

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Aren't you missing out on immersion by not naming the character to your own name? I think it is a must have feature in any game.
What about the VN model with branching paths, yet a core main story. Do you like that concept?
No, novels have a set protagonist and people seem to enjoy those. Why would games be different. Witcher 3 is more immersive, has better story, has more believable world than any AAA rpg without a set protagonist.

Vn's are fine, just inferior as you don't make similarly rewarding decisions. You usually just play trough each path to get the cg's.
 
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DarthSeduction

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No, novels have a set protagonist and people seem to enjoy those. Why would games be different. Witcher 3 is more immersive, has better story, has more believable world than any AAA rpg without a set protagonist.

Vn's are fine, just inferior as you don't make similarly rewarding decisions. You usually just play trough each path to get the cg's.
Mass Effect, Dragon Age. Sure, Witcher is amazing, but it's not because Geralt has a name. It's because the books its based on were already amazing. When the first Mass Effect came out, and later Dragon Age, I was blown away by what they were offering. Both are amazing games. I'd also offer up Kotor, but now I'm pandering to the Bioware love I've earned over the years. Fallout New Vegas was an amazing game, great branching story where your decisions mattered and things could get dark or go as well as you could make them. All of these games let you name your character. None of them suffer from it. You're delusional if you think that naming your character can be anything less than a boon, especially in a porn game, where naming them after yourself is just a way to help get you off.
 
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Dr PinkCake

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No, novels have a set protagonist and people seem to enjoy those. Why would games be different. Witcher 3 is more immersive, has better story, has more believable world than any AAA rpg without a set protagonist.

Vn's are fine, just inferior as you don't make similarly rewarding decisions. You usually just play trough each path to get the cg's.
Well, it would be very hard to have the reader's name inserted into an actual novel but games allow that creative freedom. To each their own I guess, but I don't agree with that it's a bad optional feature.

Couldn't you say the same about any non-VN game too? You just grind or select different activities to get a different path. I guess VNs are for those loving stories and other games for loving the grind or gameplay.
 
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Pretentious Goblin

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Must have: The correct themes. Corruption, training and/or bondage. I don't really touch the vanilla ''seduce everyone in your general vicinity'' types of game that are popular around here, but otoh it's also where I discovered my corruption fetish.

Turn-offs in this type of game:

- Obnoxious, cocky male characters. I'd rather have female protag as the character being corrupted. Sometimes male MC can work out acceptably like in Witch Trainer, if the writing is good and he's not just some generic horny kid with a giant schlong and no personality to speak of. At least that game has humor and wit to it. Ditto for Something Unlimited, plus Lex has mostly the right approach to his captives.

- Unavoidable sex scenes. When I'm playing a trainer-type game, I damn better control what happens and what pace. These games are (or should be) about taking actions and seeing their effects on the character being trained/corrupted. So when the game throws me a sex scene I can't even avoid through a simple dialogue option, it's a dealbreaker. Most of them seem to understand this, but Four Elements Trainer has different ideas.

- Rape. It's pretty much the opposite of what I like to see - a gradual twisting of morals through mind control, temptation, addiction, deprivation and manipulation.

- Bad writing. Nothing has me running away faster than this. ''Corruption'' is the prime example. I'd even say there's little reason to play a game whose only redeeming feature is its art. Because there will always be more and better such content available with less hassle elsewhere.

- Fantasy setting. Yeah, I don't see how anyone could like this more than sci-fi. I've never felt more than indifferent to those themes. I still love Warcraft, though that has plenty of steampunk, sci-fi, Lovecraft, pop-culture and other influences these days as well.
 
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baneini

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where naming them after yourself is just a way to help get you off.
How would that work with the plethora of games with female protags or parody games?
I think if a game doesn't respect its own world setting enough to come up with the names it's unlikely to be worth a play. If the names/characters dont matter how does the story matter? It probably doesn't and the dev knows it.
Your preferences likely come downs to personality traits. Would be interesting to see personality tests of people who really insist on naming their characters. Or how it relates to how they feel about ntr. I don't care if game has it but maybe you feel differently.
 
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redknight00

I want to break free
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For visuals, I dislike unrealistic body propositions, tattoos and repetitive looks. I prefer when a game a has more natural look for the girls, even including pubic hair and less make-up, when a game uses well knows models without even trying to change is a deal breaker for me.

For gameplay I'm like any other gamer, I like choices and being rewarded by playing well, intuitive and fluid interface and controls and progression. When a game uses grind to pad the playtime with no progression or games where I'm required to lose and be raped or blackmailed to see the sexy stuff are deal breakers.

The story... all I want is a good story, without repeating the same tropes 50 other games are already based on. I also want protagonists I can root for, not assholes, idiots, loser or pussy, I don't need them to be perfect, just someone whose qualities I can admire despite their flaws.

And finally on the fetishes, I don't have many deal breakers besides the usual suspects like blood gore, scat, loli, cuckold, gay (traps included) etc. Some I can enjoy in very small doses like futa, incest, foot.
 
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Dr PinkCake

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Thanks for the responses! There are great and inspiring comments in this thread and quite clear that players like different types of games. In regards to make or break game mechanics, how do you feel about different types of stat systems, traits, hidden scores, story branches, missing out on content due to prior choices, choosing one romanceable character while leaving another candidate behind?
 

redknight00

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Thanks for the responses! There are great and inspiring comments in this thread and quite clear that players like different types of games. In regards to make or break game mechanics, how do you feel about different types of stat systems, traits, hidden scores, story branches, missing out on content due to prior choices, choosing one romanceable character while leaving another candidate behind?
I believe that stats and traits belong in rpgs, they are also acceptable in sandbox games, but in VNs. The main point is: how and where it's used and how to gain, these are granted in a RPG, but going on the VN side its much harder to do, because the player plays less and reads more.

Locking choices is something I usually would say is a good things, but lately I've been getting more and more frustrated with locked choices in in-development games. Locking content effectively reduces the amount of new scenes a player will see in each update, especially when the dev chooses to prioritize one route and not the other (looking at you Dark Silver). That said, most of my favorite adult games do it, but they completed, so I can just restart and pick the other choices.

And more importantly, a player should never be arbitrarily punished for picking one choice or another when they are only about preference.
 
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Gomly1980

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You definitely missed the purpose of that scene then. More importantly, there hasn't been anything that dark since, I'd really suggest you give it another try. Not sure who's perspective you chose on that rape, but I chose to take it from her's. The result is a very depressing view, to be sure, but what matters is that it shows the lengths to which the mother is willing to go to get what she wants, and how she views her daughter as nothing but a tool to be used in that struggle. The son, I imagine, is also a tool to her, but he's a blunt instrument, a creature of rage, while the daughter is a spy, a creature of seduction.

Like I said though, there's been nothing like that since, and I'd even argue that ASL won't go back to it, it served a narrative purpose at the time, but from here on out he's looking to keep the game in the clear with Patreon as much as possible and more rape that doesn't serve the story won't do that.
Doesn't matter if I missed it's purpose or not, nothing will make me see that scene as acceptable.

I barely tolerated the one with Tabi in Coceter and that was nowhere near that level of disgusting.
 
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Deleted member 167032

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Horrible graphics, bad English/grammer which both relates to lazy devs. I understand many indy devs here do not have monster rigs, myself included but use what you have better by reading up on how to do this or that in a better way. Youtube and Google is your ally.
Very important try and make a game that invest in characters and story and not just a fuck fest...
My thoughts on the matter. Games are not real life but it does not have to be made halfass.
 

Pretentious Goblin

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Thanks for the responses! There are great and inspiring comments in this thread and quite clear that players like different types of games. In regards to make or break game mechanics, how do you feel about different types of stat systems, traits, hidden scores, story branches, missing out on content due to prior choices, choosing one romanceable character while leaving another candidate behind?
Oh, I definitely prefer stats and incremental progression over one-time choices and branches. In other words, I want to play a game with a lot of different options and not click through a VN. That said, I don't mind some of the scenes/actions having somewhat obscure requirements so I won't see everything in one playthrough.
 

Delmach

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My general make would be some variety. If I see a lineup of female characters that basically just have the same huge breast size copypasted onto them all its not a plus point for me, by far a break yet though. Also variety in scenes, theres sexual things in so many things, and I dislike only a few of them, so im open for most, be it romantic, rough, exhibitionistic, depraved. Of course mindlessly throwing them in there might go wrong, a game doesnt have to have every flavor for the sake of it.

A real break, im not exactly sure. I'd guess too many unavoidable scenes of unwanted fetishes. Guess thats the same for pretty much everyone though.

Thanks for the responses! There are great and inspiring comments in this thread and quite clear that players like different types of games. In regards to make or break game mechanics, how do you feel about different types of stat systems, traits, hidden scores, story branches, missing out on content due to prior choices, choosing one romanceable character while leaving another candidate behind?
I do love me some stats, be it regular RPG ones, or stats that describe the characters "progression" as in, what they did how often, or how well versed they become in sexual things. Traits I assume would be Fallout Style? Sure dont mind that, a customization of the character in a smaller way sounds good too, if thats what was meant.

Now about story branches and missing out content, or chosing one character exclusively. Thats a tough one, for me it basically means I want to see most of it, except when im really not interested in a character. Which also means a very pragmatic thing, does the game have ways of speeding up already seen content, especially if its a longer game? Because that needs dedication, and what I have seen from some people, they play a Porn Game but dont want the game part. Best way to make nearly everyone happy or aware would be some kind of hint that things might spread out, so people can at least make a save before that to not go through literally everything again. This, as said before, really depends on the game length though.
 

Lorric17

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May 25, 2017
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@Dr PinkCake, you might be interested in a I asked on this forum a while back.
Most of the answers I had to give in this thread have already been posted, but let me add that the rape in a game that doesn't have the tag really gets to me. The player's expectations for your game determines if they will be satisfied, in a way.
 

Agent HK47

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Mar 3, 2018
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It tends to vary from game to game. As an example, I am not a fan of NTR, but i will tolerate it nonetheless IF I feel that it actually is done fairly and adds to the story/gameplay.

For me, the 5 quickest ways to make me spin 180 and walk out the door are:

  • Bad story with Bwoken engris (broken english)
  • Poor image quality. This can be either poorly made models, bad lighting, poor resolution or very grainy images.
  • Girls with bulky physique. I simply find girls with big muscles a huge turn-off. Pretty sure its because they remind me too much of a man.
  • African american girls. I have nothing against african americans, but I simply dont find myself attracted to them. In this day and age that probably auto-qualifies me a racist biggot, but who cares. We dont choose what we find attractive.
  • Sex too early in the game. Yeah, I play adult games to have a wank, BUT I am still playing a game. If I just wanted something with a quick payoff, I would go to pornhub or brazzers, but when I decide to play a game, it is due to the thrill of working up to get that payoff. If I get offered a sex-scene within the first 5 minutes of playing, then I have no real incentive to play further, cause the game is just handing out rewards willynilly. This is also the reason why I rarely play games where you have a wife/girlfriend, since many of these offer sex with your spouse very early on.

On the other hand, 5 things that would make a game for me are:

  • Good story, with good dialogue & good grammar
  • Nicely made images, with good resolution
  • Attractive girls (this obviously varies from person to person) and preferably a nicely varied selection of said girls.
  • Non-con. What can I say: I like to be in control. Blackmail, rape, mind-control, or corruption, I dont really care, as long as I am in charge.
  • Impregnation. This word is probably your best way of getting my attention. I will almost always try out a game that features impregnation, since it is one of my biggest fetishes. In my eyes, getting a girl pregnant is the ultimate sign of dominance and male virility, and it never fails to make me hard. Well, unless it is done in a very poor fashion, which I am sad to say happens more frequently these days, with all these new devs coming into the picture.

So yeah, I think that is pretty much it. Like I said, it varies from game to game. In some games I will tolerate a flaw, if the other aspects of said game makes up for that flaw, but I will obviously be looking for a game that has a few flaws as possible.
 

DarthSeduction

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How would that work with the plethora of games with female protags or parody games?
I think if a game doesn't respect its own world setting enough to come up with the names it's unlikely to be worth a play. If the names/characters dont matter how does the story matter? It probably doesn't and the dev knows it.
Your preferences likely come downs to personality traits. Would be interesting to see personality tests of people who really insist on naming their characters. Or how it relates to how they feel about ntr. I don't care if game has it but maybe you feel differently.
You know, it's amazing what you can learn when you actually read the posts in a forum. For instance I was the first person to respond to this post whatsoever, which means if you'd taken the time to read some before posting things, you'd have read this statement, by me, about how I feel about NTR.

NTR is a touchy subject. I'll say this, in real life, I'd never feel NTR. I don't view relationships in the same way most people do. I'm not a jealous person. Jealousy is the main ingredient in NTR. As a result, I'm not opposed to a lot of the things that get labeled NTR but really aren't. Romantic Rivals are simply antagonists to me. The problem I had with Eric wasn't his NTR but his Deus Ex Machina level of power that totally upended my suspension of disbelief. That said, I do empathise with a character, so a game with a real NTR focus, where the point is that the MC himself feels jealousy, that's not something I can play, because I will feel for him.
But far more importantly, you should have seen this bit, since I quoted you in the post that made it, meaning you should have gotten a notification. In this one I show and understanding for when and where if becomes important to have artistic control over the names of characters, like with my own characters whom I mention, Alexander, Alexis, and Evelyn. However, I start by defending a number of titles that let you name the MC.

Wrong. Depraved Awakening, Babysitter, Sisterly Lust, Wicked Choices, I Love Daddy, My Sweet Neighbors, and more I could likely name drop actually start by letting you name the MC. This is normal. It's not that the developer doesn't know what he's doing, it's that the developer is trying to immerse you in the story by allowing you to choose the name of the character. The only reason none of my games are doing this is because their names are relevant to the stories. Alexis and Alexander are twins, getting their similar names from unimaginative parenting but more importantly because it shows the audience they're twins from the start. Evelyn, my protagonist in the game I talk about above goes by Eve, she's attending a school named Seraphim Academy, and it's got a theme of sexual discovery, all tying back to the idea that the main character is an allegory for the garden of eden, partaking of the forbidden fruit.

However, if you don't have such stringent reasons to give your character a particular name, there's no reason why you shouldn't let your players name them after themselves. I don't know about you but I get a twitch when my virtual sister calls me by my name as I eat her out. That level of dismissive vitriol for such a mechanic shows you've got some serious issues to work out with a game or two you played in the past.
Depraved Awakening might have the best writing of any adult game I've played. I've seen you're not the biggest fan of VN, a strange position to have for someone so stringent on their idea of how to write is, but whatever, maybe you've simply played a lot of VN that are no more than Kinetic Novels with lots of fail states. But back to DA, the setting is a gritty city, the story a Noir Detective case, and the detective we follow really has no need for a name. The story operates whether he's called John, or Yuri, or Mohammed, or Jamal, granted he's white, so calling him Jamal might earn a chuckle. But as I said, this might be one of the best written stories in an adult game that I've ever played. It continues to up the stakes, introducing more information, dropping more character depth, creating more tension, not to spoil things, but in one release you go after a dude who's relevant to the case, only to find he's taken one of the women who you're trying to use as an informant out to this cabin and he's got her in these stocks, just going to town, so you knock him the fuck out, saving her, and run. He wakes up, chases after you guys with his crossbow, puts one through you, then catches up to the girl, while he's struggling with her you get up, grab a rock, and go to town, smashing his head in. Then, in the next release, there are huge consequences for this, you're expecting something of course, as you're a former police officer, and have good instincts for a PI, but you're nearly to late to stop them, giving me the impression that it's even possible, if you make the wrong choices, to be too late. Again, as I said before, Witcher III isn't good because the MC is named Geralt, it's good because it's got a great world, complex characters, morality, and stakes.

I could go through so many more games that have an MC naming function, and I'd be able to justify each and every one of them. But now I'm gonna address some further willful ignorance on your part.

How would that work with the plethora of games with female protags or parody games?
You know women play adult games too, right? This being an adult site, they often, and rightly so, hide their identity. Those who don't include great members like Chel and Hentami, one who's a good resource for game's that are worth playing, and the other is a voice actress and developer. Hell, the Doggerator himself's daughter is a member. So, in the case of female protagonist games that let you name the character, like I Love Daddy, then they get the opportunity to see the same thing I do. However, for myself, I tend to find it nice because there are certain names that I've always found attractive for some reason, either because they remind me of women I've known in real life, Like Sarah, or because they simply sound sexy with a heavy helping of Cute like Mia, or because I like them for my own reasons, like Variations on the female versions of Alexander, Alexandra, Alejandra, Alexis, Alexandria, Alexia, Lexxy, etc etc. As a result when I'm given a chance to name the female MC, or a female character in a game, like with Sisterly Lust I tend to give them names that fill those types of desires for me.

Your preferences likely come downs to personality traits.
This portion of your post shows even more of your presumptuousness. You've got this smug aura, reminiscent of people who think they're the smartest person in the room. It may just be some preconceived notions, but your analytical statements appear to suggest that you're looking for hypotheses as to why someone would believe as I do. However, as you're working without evidence you show your own ignorance. Even one look to the side should show you that I, the person you quoted, am a developer, meaning I actually write games, which means I have some experience in this field, something that looking at your profile doesn't appear to be the case. So, you are telling me, firstly, what it takes to be a good writer, and secondly, what I likely enjoy without knowing me. But, lets entertain this hypothesis of yours.

The game Sisterly Lust, you'll often find me praise for its use of character archetypes while simultaneously making them far more human than other writers characters in game. I'll tear the characters apart, especially the oldest sister who's the "pure virgin with a heart of gold" personality type, such a 2 dimensional character, until, as the game goes on, the developer manages to develop this character, show that her altruistic side is genuine, that her virginal side is more about a lack of experience and worthy men in her life. With the barest of prodding and compliments you're able to peel her out of that shell and bring her into herself, little by little realizing her as a much more rounded character. I like her, and what's important to note about that, is I generally prefer sluts. My ideal outlook is, as I explained in an earlier post in this thread about my character Evelyn,

This character isn't typical. She, like myself, doesn't really believe in "true love" she's not above romance, and she doesn't have a problem with relationships, but she's polyamourous, and will only get more so as the story advances.
But back to sisterly lust, we can take a look at any of them, the middle, also older, but not by much sister is the "tsundere" she's cold and rude at first, but that's a defensive shell that after you break down shows her to be caring and affectionate. But, as you play, you realize that maybe it wasn't that at all, in fact, she has some perfectly valid psychological reasons to have responded so hostilely to you in the beginning. You see, you were separated from your family in the divorce, when you were all much younger. She still has memories for her daddy, and harbours some resentment toward you for being the only one he took with him, but moreso because you look just like him, bringing up all these emotions she doesn't know how to deal with, all while she's also in a hightened emotional state in the first place because she's currently being blackmailed, required to come up with a lot of money to keep dirty pictures of herself from being posted all over the internet. After helping her get through that you're able to talk to her more honestly and openly and she accepts you as her caring loving brother, hints at maybe more than that, and reveals her feelings about you and dad leaving, and her shock at how much like him you appear.

As for the youngest sister, she's actually not that easy to categorize. She's a little sister character, sure, but she's more complex than that, she's likely the one who's closest to my Evelyn, at least of the sisters, though not as close as some of the ancillary characters. She is kinda the emotional middle, with regards to your return, not enthusiastic as the older sister with the heart of gold, and not hostile like the tsundere. She's almost bored by your appearance. She's polite, but it's clear that she doesn't really care you're here. This isn't to say that she's passive aggressive or anything, but it paints her as the type of person to live in the moment. And that may be the closest we get to really defining her character. Other's do say she's the more impulsive of the bunch, doing and deciding things by feel rather than by weighing out all the options carefully. When you accidentally walk in on her in the shower her reaction is both sexy and appalled. She kinda shows off while rebuffing you for entering without knocking. When she later walks in on you, coming full circle, things obviously spark in her mind. As you continue things get heavier, and it's obvious that she's inexperienced, but eager.

Now, if you asked me to do the same thing with the characters from a game like Man of the House, or Big Brother(and seeing as I write for a parody game of these characters I'd know just how poorly written they are), I wouldn't be able to. And yet the characters in both of those games are named for you. Sisterly lust, however, lets you name every one of them. I didn't even start on the mom, or talk about the ancillary characters, like Riley, Alina, and Anna. It takes dedication to character development to get my attention, in fact, again, if you were paying attention to anything beyond your preconceived notions, you'd have seen my signature which clearly in bold capital letters proclaims Character Depth Matters.

TL;DR You're short sighted, opinionated, and simply wrong on all counts. I don't have problems with NTR that most people do, simply because I'm not a jealous person, I neither get off on, nor am I offended by actions that should make me jealous. Character depth and world building don't always require a particular name. If the world calls for it, like one with religious symbolism, then sure, be sure to use names to flesh that symbolism out, but if it doesn't really matter if your character is John or Jacob or Sam or Elliot, then there's no reason not to allow someone to write. And, start paying attention. Listen to what others have to say. Learn to read all the posts in a thread before making assumptions and accusations about others, and most importantly, don't ever express a negative opinion of media which you haven't consumed, as your lack of consumption means that you have no foot to stand on in your arguments.
 

WhitePhantom

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Well my game ("The Manifest" shameless plug) got a load of bother because it was tagged with Violence until I clarified what the violence was (non-sexual story based). So I'd try and stay away from that area as it seems very unpopular.

Personally myself I don't like cuckold situations that cannot be avoided. I don't mind it if you can easily avoid it (ie "Oh bro, I have no money, can you lend me some or I'm gonna have to suck off Mr Smith to pay the rent" and you can choose to lend them it or deliberately refuse and go down that route), but flat up "Mr Eric is going to fuck your Mum in front of you two nights after dating her" is a no from me.

Bestiality I won't touch, one because it's disgusting, two it can get you arrested in the UK for watching it.

Rape is a bit of a dubious one, it totally makes sense if you are in a game and you are captured, as a female, to be raped. Playing a medieval game and not having rape in it is weirder than having it, however I don't like raping people as a MC personally.

Mind-Control & Supernatural stuff I totally despise. Unless you are playing a game in which you are an elf and there are dragons and shit, I don't want to see magic. Drugging somebody I don't mind, as long as it's realistic, if you are drugging and date-raping a girl in a game she should be unconscious or totally out of it, not telling you how wet she is and how she wanted it all along.
 
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DarthSeduction

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Doesn't matter if I missed it's purpose or not, nothing will make me see that scene as acceptable.

I barely tolerated the one with Tabi in Coceter and that was nowhere near that level of disgusting.
You're definitely not gonna like the forced throat fucking written into the prologue of my game, where the soon to be killed by his daughter to save her twin brother, father facefucks his defenseless son.

You can't say that you accept it when it serves a purpose, like in coceter, and then not accept it when it serves a far greater purpose, like in WC or my upcoming game. I like you Gorm, but you've got to be more objective sometimes.
 
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