What makes/breaks a game for you?

Virulenz

Engaged Member
Sep 27, 2017
2,756
3,474
Holy shit...you are the archetype...except for puzzles, save-block and NTR your likes and dislikes are the polar opposite of mine o_O
 

Fappable One

Active Member
May 14, 2020
547
623
Hello. I'm a little picky when it comes to games. First I will look at the art (prefer 3D, but don't mind 2D), then read the story (game summary), then look at the tags. If I'm 3/3 then the game is getting downloaded.(y)

What makes a game for me is girls with big breast, thicc or plump asses, basically voluptuous women lol! Games that have 10+ hours of content, decent story, and a male lead that looks the part (kind of average looking, and build). Animated sex scenes kind of a must for me, but will bend the knee IF the art makes up for it. Multiple save files is a must for me. Especially if I'm playing a game with 3 or more different endings. I like to explore my options :cool: Speaking of exploring yes I want to move around. 4-8 locations in the house, 5-10+ locations in the area on the map. Decent music and character voices also good to have, but I understand most game developers can't make that happen due to limitations

What breaks a game for me is loli/shota, rape, scat, mind control, small breast, and the male lead is an awkward boy (especially if he has a punchable face) who happens to have a big dick.
I don't like games where the guy has sex with all the females he sees. Don't get me wrong, I've played games where I was in a harem. I'm fine as long as the story makes sense. I also dislike heavy grinding. Yes make me work for it, fine. BUT don't make it like I'm playing Destiny 2 on my PS4. Speaking of D2 I'm not too keen on games that rely on RNG to advance the story.

Cheers :)
 

PJWhoopie

Member
May 14, 2019
356
704
Holy Shit.... now I realize why it is so hard to make a living at game development.

10 Pages of likes and more importantly, deal breakers.

Seems like everyone wants good characters and story (no kidding), but I am really curious now on how many "deal breakers" one would... sacrifice... for an otherwise good game?

Or, how many likes/stars etc would a game have to have, to force you, *a bit*, out of your comfort zone to give something at least a try? (*a bit* = is just that, I'm not asking you to switch teams or anything like that).

It seems that to get more out of this site than just, "Boy goes home/college, father is dead/gone and he proceeds to have a relationship with his sister+mother." we might just have to expand our own horizons a little.

NOTE- I am not targeting anyone specifically for their reply, as I replied as well, I am just continuing the FRIENDLY discussion
 

Skeltom

Engaged Member
Oct 9, 2017
2,286
2,715
Holy Shit.... now I realize why it is so hard to make a living at game development.

10 Pages of likes and more importantly, deal breakers.

Seems like everyone wants good characters and story (no kidding), but I am really curious now on how many "deal breakers" one would... sacrifice... for an otherwise good game?

Or, how many likes/stars etc would a game have to have, to force you, *a bit*, out of your comfort zone to give something at least a try? (*a bit* = is just that, I'm not asking you to switch teams or anything like that).

It seems that to get more out of this site than just, "Boy goes home/college, father is dead/gone and he proceeds to have a relationship with his sister+mother." we might just have to expand our own horizons a little.

NOTE- I am not targeting anyone specifically for their reply, as I replied as well, I am just continuing the FRIENDLY discussion
None for me. Deal breakers are just that, deal breakers. My biggest one is a series of mindless events for nothing but pushing fap content if there is no buildup there is no game, you may as well just watch porn. A very close second is NTR. I think it's understandable for people to want a good story, these are for adults last time I checked not horny teenagers but that seems to be what gets the highest votes. It's sad really.
 
Jul 5, 2019
129
267
Deal breakers game wise are sandbox or free roam and puzzles/minigames, VNs are my preference. And I mostly stick to Renpy because while you do come across VNs in unity and whatnot, they usually seem to be missing features I enjoy, mostly rollback and uncomplicated menu systems. (Though some renpy games do complicate the menus.)

Content wise any hard dom/sub, or BDSM content turns me off, I also avoid Futa, but trans characters are fine.
Super exaggerated features (Ridiculously large breasts/ass, MC having a ginormous dick, etc.).
The MC being some super pervy ass creep that spies on or molests everyone at every possible chance.

Things that a game MUST have for me to play it?
Mostly just an interesting story (Bonus for lots of drama). I like the story to be the focus of the game, not just a rough framework to facilitate sex scenes.
There are for sure tags I prefer heavily, but I can't think of any that a game absolutely must have for me to be interested. Other than VN, heh.
 
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Skeltom

Engaged Member
Oct 9, 2017
2,286
2,715
Deal breakers game wise are sandbox or free roam and puzzles/minigames, VNs are my preference. And I mostly stick to Renpy because while you do come across VNs in unity and whatnot, they usually seem to be missing features I enjoy, mostly rollback and uncomplicated menu systems. (Though some renpy games do complicate the menus.)

Content wise any hard dom/sub, or BDSM content turns me off, I also avoid Futa, but trans characters are fine.
Super exaggerated features (Ridiculously large breasts/ass, MC having a ginormous dick, etc.).
The MC being some super pervy ass creep that spies on or molests everyone at every possible chance.

Things that a game MUST have for me to play it?
Mostly just an interesting story (Bonus for lots of drama). I like the story to be the focus of the game, not just a rough framework to facilitate sex scenes.
There are for sure tags I prefer heavily, but I can't think of any that a game absolutely must have for me to be interested. Other than VN, heh.
Sounds like we're cut from the same cloth.
 
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