To all who hates RPGM and RPGM Games...

khumak

Engaged Member
Oct 2, 2017
3,453
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It really just comes down to the experience. For whatever reason, the user interface for almost every RPGM game I've ever played is horrible. There are actually some good ones though. I recently discovered Wicked Rouge which is an RPGM game and didn't have any problem at all with the interface. It's a good game and it has a pleasant to use UI.

I find it unlikely that 99% of the RPGM devs out there all independently come up with their own similar, crappy UIs. I find it much more likely that there is some crappy default UI stuff that comes with RPGM that most devs just pick up and use without improving it. The default UI for RenPy by contrast is fine. It's not as good as some of the devs produce when they customize it to suit their game, but even if they just use the default, it's fine.
 

Uthuriel

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Jan 26, 2021
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:KEK:
 

Anonymous fapper98

Active Member
Feb 13, 2020
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I used to wonder as well, why some people just are like "oh its rpgm, i'll pass" aand the game would have one of the best visuals and variety out there. i think most people who dislike rpgm are the people who dont wanna explore {and get lost}the map, dont really care about the story, hate battle mechanics and are down for quick fapping. what else could it be? most of them are teens who just care bout animations and flashy 3d models. dont get me wrong i love all game genres but not everyone is like that i think it all comes down to personal preference at the end of the day, if you are reading this and you are one of those peeps just know its not all garbage in there and many games are simply brilliant in every aspect. THEY DONT WANNA PLAY, THEY JUST WANNA FAP. But yeah those are just my 2 cents.
P.S. also, its pretty easy to lose track sometimes in these games and some games NEED the walkthrough as well.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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Jun 10, 2017
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most of them are teens who just care bout animations and flashy 3d models.
Not really.
If you take a closer look to most of the (too many) threads regarding RPG Maker, you'll see that the disliking is mostly centered around the void of too many of those games, void that include the story.

On the Western scene, 80% of the times the maps are empty, making you move from a side to another, for the sole purpose to make you move. As for the battles, when there's some, they generally are meaningless, being nothing more than the justification for the use of RPG Maker.
There's a game, I don't remember which, where you've to pass through the sewers almost every time you have to go out ; well, firstly I have a complain for city council, please can you finally build a road to connect my neighborhood to the rest of the town ? And on those sewers, there's rats that you'll have to fight. There's nothing to win in those fights, and nothing to loose either, they aren't strong enough. What the fuck ?
I've nothing against RPG, it's more the opposite, in what probably is 40 years of video gaming, I surely played them more than any other genre. But here it's not RPG, it's not battles, it's an artifact to hide the void of the game and artificially make it looks longer than it really is.
On the Asian part of the scene, it's a little better. The maps are filled and living, and the combats have a purpose. But please, don't describe them as having a story. There's exception of course, but the vast majority of those games don't present you a story, they present you a journey diary.

The game engine, and the way it force you to write your game, just don't let enough place to the story. The player will follow the MC on his journey, dot. But like the engine is focused on the map travel and battles, and really lack of narrative mechanisms, you'll know nothing more than this journey.
What is the reason and motive behind MC's journey ? What are the reason of each step of this journey, and what are their implication ? Who really are those persons he'll encounter during this journey, what are their reason and motive to be here, to help him ? All this, and more, is unknown in 99% of the games made with RPG Maker.
This flatten the story and leave the interest of the game in the sole hands of the map and battle systems. And, like I said, on the Western scene those are pure artifact that, most of the time, have no meaning nor even reason to exist in the first place ; what add a void in top of a void.

A RPG Maker game is to a story what would be an 1 hour version of The Lord of the Ring, that would contain only the scenes where you see Frodo. The story can still be interesting, but it would leave you with more questions than answers. To just name the most important ones: Why Frodo have the ring ? Why is the ring so important ? Who's Gollum and why do he seem to literally crave for the ring ? Why everyone in Mordor is going in the same direction, emptying the whole place ? How the fuck is Gandalf alive at the end of the movie ? Wait, why Aragorn is the King ?
It's how you feel at the end of a RPG Maker game, whatever how entertaining it could have been if it have good maps and combats. Not that games made with other engines are necessarily better and have deeper stories, but then it's because of the author, not because the engine don't give you the possibility to do better.


P.S. also, its pretty easy to lose track sometimes in these games and some games NEED the walkthrough as well.
See, it's exactly what I said. If RPG Maker offered more place for the narrative, this wouldn't happen. Simply because it's the task of the narrative (whatever pure narration or dialog with the characters) to give you the information you need to advance.
For a RPG game, whatever the engine, the walkthrough should be needed only if you didn't payed enough attention to the dialog/narration, and when you are facing a purely technical puzzle, or a choice that feel crucial and you're not sure of the best outcome for your MC as you play it. Everything else should be available through the interaction with the characters.
 

DarkReaper335

New Member
Aug 8, 2020
6
4
You should watch this video just to have a small idea of what RPGM is capable of...

I don't hate RPGM but if there are two choices
1 - experience the story x in visual novel format with branching storyline
2 - experience the story x in RPGM format or in a Sandbox format

I am choosing 1 without a doubt.

Also let's be honest, the absolute majority of adult games made with RPGM suck, not necessarily the story but the rpg design or just the overall game design. It's just not fun or even rewarding most of the time even when the story turns out to be a top tier fap material. They are usually designed in a way that, at least in case of adult games, makes playing them feel like a chore
 
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Alexgames and so

New Member
Nov 12, 2023
3
0
I think a big Problem is the differentce between what Asian developer thinks is aceptable amount or grinding that american and european player are willing to put it
 

Gambitf95

Member
Jul 11, 2017
216
268
I don't hate RPGM but if there are two choices
1 - experience the story x in visual novel format with branching storyline
2 - experience the story x in RPGM format or in a Sandbox format

I am choosing 1 without a doubt.

Also let's be honest, the absolute majority of adult games made with RPGM suck, not necessarily the story but the rpg design or just the overall game design. It's just not fun or even rewarding most of the time even when the story turns out to be a top tier fap material. They are usually designed in a way that, at least in case of adult games, makes playing them feel like a chore
Concerning point 1, most of them aren't games but just interactive porn stories with the user choices (if any) having just cosmetic impact.
 

FlamesOfVengeance

Well-Known Member
Jul 16, 2019
1,397
1,540
I love RPGM games simply because I love sanbox games and games with that engine often give you the freedom to go wherever you want and whenever you want. I do find myself finding combat in erotic games to be more and more annoying tho. I wish porn games had far less fighting and more fleshed out mechanics and (atleast for me) more life sim elements.
 

ShinyRock_Productions

Member
Game Developer
Sep 30, 2022
113
204
I think the major turn off for some people in RPGM is that their experience is with very grindy, very time consuming RPGM games. I love RPGM games if they are not time-comsuming and don't involve too much grind. And I played "Knights of Xentar".
 
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bethrezen0

Member
Jan 27, 2022
154
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They aren't games, just stories... an so... people hating "rpgm games", generaly, just hates games.
surely it's just People hate games, not like the gameplay is just barebones, boring, and devs didn't even put any effort into making it anything more than a filler between porn scenes.

I don't like VN's, but i can understand why people who play RPGM games would rather choose a VN style game rather than one with gameplay. It just throws all the shit out the game that looks like dev didn't even want to work on in the first place, leaving just the actual content.
A typical porn RPGM game with gameplay on this site - handmade 2D/3D art/animation in porn scenes. default RPGM assets placeholder everywhere else that absolutely clash with with Dev's art stylistically. I've seen it, chibi bright default RPGM graphics and then... DAZ/Illgames renders. mapping usually also feel like it was just made as a placeholder.

Combat is absolutely boring, dated JRPG stuff with annoying random encounters, as if there were no other games past first couple of Final Fantasies in the genre in all this years that tried to take their own unique spin on the core mechanics. It's not even good as purely classic JRPG since the balance is non-exsistent. Game don't present any interesting battle scenarios, it's just fodder thrown at you that you can win just by spamming regular attack all the time, and bosses are just the same fodder but "bullet sponge". If game features battle-fuck that's cool, but with how frequent the random encounters are, seeing same one scene quickly becomes boring.
 

DarkReaper335

New Member
Aug 8, 2020
6
4
They aren't games, just stories... an so... people hating "rpgm games", generaly, just hates games.
I strongly disagree since that conclusion is derived from my comment and I am somebody who has always loved video games. my "top 5 best adult games of all time" list contains 2 rpgm games. my computer and smartphone always have at least 6-8 games and at least 2-3 games respectively. I have been self-studying game design for the last three years devouring any valuable info I come across, be it a video, podcast, article, book etc. I dream of stories, music, puzzles, visual direction and mechanics (very rare) for games when I am sleeping. Idk how somebody who hates games would fit that description.

Just because I said I'd rather read a novel than play an rpgm game that is most likely gonna turn out to be a trash game doesn't mean I hate games.
 

Insomnimaniac Games

Engaged Member
Game Developer
May 25, 2017
2,563
4,546
I think the major turn off for some people in RPGM is that their experience is with very grindy, very time consuming RPGM games. I love RPGM games if they are not time-comsuming and don't involve too much grind. And I played "Knights of Xentar".
I'd add boring/takes too long map traversal is a big problem in a lot of RPGM games. More of these games need fast travel.
 

MarshmallowCasserole

Active Member
Jun 7, 2018
571
1,447
They aren't games, just stories... an so... people hating "rpgm games", generaly, just hates games.
Lol that's not true. Hate is a strong word, but I do dislike RPGM because when I look at the RPGM games I do like it's obvious that the engine is holding them down. The systems it provides by default are just gabage by modern standards.

Like say what you want about RenPy, at least it's open source, free, and good for what it sets out to do.
 

Insomnimaniac Games

Engaged Member
Game Developer
May 25, 2017
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Lol that's not true. Hate is a strong word, but I do dislike RPGM because when I look at the RPGM games I do like it's obvious that the engine is holding them down. The systems it provides by default are just gabage by modern standards.
I both agree, and disagree with this statement. I think the main issue is that RPGMaker is "easy" to use, so most don't try to get creative with it, they don't deviate from the same "Weapon, armor, accessory" type stuff. There's also those games that have no business actually using RPGM, like the old Icstor games.