To all who hates RPGM and RPGM Games...

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
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I'm not really sure about what you want to accomplish with this post but these are just some battle systems that clearly show the limitations of what rpgm is.
Yes, you can do a lot of stuff with it and yes you can make great games with it. I even used it myself for a few years back in the day and I definitely don't hate rpgm, but that doesn't change the fact that its still "just" a simple and restricted 2d rpg maker that didn't advance much for more than a decade. It's outdated and about 99% of the assets, scripts an what not are made by the community and where first introduced for rpgm 2k or xp.
It's a simple fact that there are better engines out there.
 

Spirox

Member
Jun 15, 2018
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392
I'm not really sure about what you want to accomplish with this post but these are just some battle systems that clearly show the limitations of what rpgm is.
Yes, you can do a lot of stuff with it and yes you can make great games with it. I even used it myself for a few years back in the day and I definitely don't hat rpgm, but that doesn't change the fact that its still "just" a simple and restricted 2d rpg maker that didn't advance much for more than a decade. It's outdated and about 99% of the assets, scripts an what not are made by the community and where first introduced for rpgm 2k or xp.
It's a simple fact that there are better engines out there.
I am not arguing about the fact whether RPGM is limited or not, I am more talking about people who won't play a game just because it's an RPGM game. And those people have this false idea about RPGM because they never ever experienced a good game like those in my video. That's what I was trying to accomplish.
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,254
22,186
I am not arguing about the fact whether RPGM is limited or not, I am more talking about people who won't play a game just because it's an RPGM game. And those people have this false idea about RPGM because they never ever experienced a good game like those in my video. That's what I was trying to accomplish.
Understood! Yes you're right. There are some really good rpgm games out there, but sadly most of the adult-games are not and I guess that's why most people on here are avoiding rpgm adult games.
 

Boogie

Active Member
Aug 7, 2017
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1,291
I am not arguing about the fact whether RPGM is limited or not, I am more talking about people who won't play a game just because it's an RPGM game. And those people have this false idea about RPGM because they never ever experienced a good game like those in my video. That's what I was trying to accomplish.
My favourite games of all time are Fallout 1 and 2. But I can't play them anymore because they are so antiquated, and even though they came out over 20 years ago they still look a hell of a lot better than the games shown in your video. The poor mechanics and awful graphical assets are the first 2 reasons I don't play RPGM games. The third reason was that so many mediocre developers released games through the RPGM engine that were not even using it for it's intended purpose and where actually just VN's. Ultimately, that was the final straw why I won't even touch them anymore.
 

Avaron1974

Resident Lesbian
Aug 22, 2018
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... and it's boring as hell. And fights are boring. Dunno why we need fights in pornadult games.
Some of us like RPG's and those games aren't aimed at people that don't like them.

Common sense really. If you don't like fights in your games, don't play those games you are not the target demographic for them.

Not every game is aimed at you.
 

c3p0

Forum Fanatic
Respected User
Nov 20, 2017
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I'm not hating the RPG(M) game types. I would say I'm the opposite. Most of the (console) games I played are from this genre and some of the older ones that I really like are in this old 2D pixel art.

But most of the adult RPG(M) games are lacking at best.
  • They either throw you on the map without the care to explain what you should do and the next hourses you walk around and try to find what you must do to advance.
  • The others have a nice quest log and you see what you must do, but in such a detail it think "WTF?! RL is exciting in contrast to this". Why must I, before going out of the house do - and actually do - the whole morning routing?
  • And then, I assume, it goes under the "I'm, the dev, had make an effort and drawn all this maps, so they must be used!" concept. As sometimes you must fetch some just fresh baked pans from the bakery (at the other end of the maps) and bring them home still warm - How this can be after 3/4 houres of map movements, I do not know...
  • Random fights can also be a problem. If you can't move 3 titles without a fight then, for me, it fast becomes annoyance. On the contrary if we have only one random fight per map, then why at all?
  • And at least, yes it didn't help that most devs used the "standard" battle engine
It also exist a few games that were done (poorly) in RPG(M) and either remade from the dev or the community in RenPy. For myself, if you don't seen a difference between the two of them, then you don't need the RPG(M) engine for your purpose.
 
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Daruko01

Member
Game Developer
May 7, 2017
356
607
Rpg Maker and a lot of Rpg Maker games are good for the most part. But when it comes to adult games, most of them are just plain tedious and boring. Only a handful of them make good use of the Rpg Maker mechanics.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
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Jun 10, 2017
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You should watch this video just to have a small idea of what RPGM is capable of...
If people hate RPG Maker, it's not because of its (well known) capabilities, but because of the use made of it.
If there's complains, it's because it's too often used for VN-like games. It make the said game looks more like a walk simulator than anything else, sometimes including useless battles added just to justify the use of RPG Maker.
 

Glad

Member
Oct 10, 2017
109
128
It's not that RPGM is bad, it's that it's being used in a lazy manner. In some other thread I said that I'm tired of the "retro" RPGM menu, and I think you said that the menu can be customized... but 99% of the games still have a shitty menu.
A lot of RPGM games are lazy. Even comparatively big ones like Meritocracy of Oni and Blade. Pretty assets, underdeveloped gameplay.
There are good RPGM games, but they usually have an idea that they can translate well into RPGM.
The core problem with RPGM and porn game genre in general is that the games are mainly made by artists. The pictures are pretty and the rest of the game is subpar and not at all thought out. There are too many games that I classify as "waste of assets", where the best way to enjoy the game is to ask for an endgame save or just cheat instead of actually playing.
 

Flecc

Member
Donor
Sep 3, 2018
474
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Rpg maker in the right hands can be used to good effect unfortunately their are few devs that can harness it and make good games from it hence the reason it gets a bad rep .Daniels K his early games were RPG maker games and they were good Abaddons Manila Shaw another good RPG maker game It is certainly not a dead platform but so few can use it to affect
 

Gambitf95

Member
Jul 11, 2017
216
267
I like RPGM games very much but...

RPGM game are good if map exploration serves the story.
As exploration means a more open world, this kind of game is far harder to develop. It's bad gaming experience for players when 99% of building are just background, or you walk on concrete building because of ill-chosen tiles.

RPGM engine is made for classical rpg : NPC with few lines of speech, inns, merchant, heroes with equipment and potions, monster to fight... It's of course possible to make a more evolved game and the engine permits it, but it claims more effort et skills.

By default RPGM tiles and sprites are "anime" style. It doesn't help the suspension of disbelief if cut scenes are done with photorealistic daz models...

And RPGM isn't free (depends on version : 40/70$ ?) If you want to buy asset or plugins because you're not skilled enough or too lazy, it could cost you around 120/150$.
 

Hoshi1997

Newbie
Oct 27, 2017
35
17
It's just my opinion
Why RPGM? because it's the most realistic game engine on this pervertion genre.
It's simplicity what makes a lot of game developers use them.
Familiarity with the engine makes works faster, publish the game faster, earn trust or money (if they don't have patreon) faster
It's basic programming can cover wide variety of gameplay.

Ren'py can't bring us complex gameplay like RPGM (you just click or press button and fuck, no offense)
Unity and Unreal engine is time consuming for both devs and patrons. You need at least 5 years to taste their arts, that if they dont abandon their project for some reasons. 5 years, bro. imagine there is someone out there eager to wait for 5 year and suddenly they abandon their project.
 

Crimson Delight Games

Active Member
Game Developer
Nov 20, 2020
763
1,817
My favourite games of all time are Fallout 1 and 2. But I can't play them anymore because they are so antiquated, and even though they came out over 20 years ago they still look a hell of a lot better than the games shown in your video.
Damn I feel old now. Fallout 1&2 are godly, I still replay the second one once a year... The UI mechanics are probably the worst thing about them (not much different from RPGM if you discard the art), but everything else is simply divine, especially with widescreen mods and bugpatches. I'll never get over the fact that Tim Cain and Troika lost the bidding for the game rights - they were making a third one IIRC, before Bethesda purchased the IP.

On topic of RPGM, I think what pisses off most people can be boiled down to 2 things: (1) default art assets; (2) poor gameplay. Now (1) can be relatively easy to overcome if the game has a good artist, but (2) is much more difficult to pull off because game design is a non-trivial field that people go to school for, and even AAA games often get it wrong.

Our own game is in RPGM, and our scripter (who also designed all its systems) took a lot of inspiration from old titles like the Infinity Engine games and Fallout 1&2 (especially for combat). What most people who make games (and h-games) in RPGM tend to overlook is that gameplay mechanics -- especially for RPGs -- have already been 'solved' by professionals decades ago, and that it's sometimes better to incorporate a proven system, than trying to reinvent the wheel. It's rare to see new mechanics in AA+ games because it requires additional work on top of already doing everything else, and most devs go with proven systems that are known to work and will entertain players.

Personally, I think amateur game devs should look to older games for inspiration - especially the mechanically complex titles from the late 90s and early 00s. There's a wealth of information there for the taking; many, many, many smart programmers and system designers solved problems on how to make game loops fun for a particular genre. Most of the people who worked on titles back then came from tabletop and wargaming backgrounds, which meant they had decades of pen-and-paper under their belts... and this allowed them to set up game systems that still hold up to this day. The RPGM community (and ero-devs in particular) would do well to tap into that.
 
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