Arap12

Member
Aug 15, 2017
173
216
They sure as hell do! But last time we got a titfuck scene with Debbie, i got extremely disappointed, so he needs to step up if its even gonna be worth it.
Indeed, i find the blowjob-paizuri combo the best kind of foreplay for me, very passionate, Jenny sounds one kind of girl that would do that stuff, especially her being "hungry" after being sexless for long time.
She should be more the nympho jumping on MC's dick that's the only one that can make her orgasm rather than the cam show business .
I have high doubts of Jenny having one scene of it, but it would be great, also if we could milk her i would die happy.
 
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oqual

Newbie
Oct 14, 2018
15
2
the gym teacher still f- but i others teachers a+ how can i start to gym education. I watched the teacher one time in her room's cabinet. When i go to her i can say "where do i train". But my stats is full.
 

preglovr12

Salt is a Way of Life
Moderator
May 1, 2018
2,173
5,729
the gym teacher still f- but i others teachers a+ how can i start to gym education. I watched the teacher one time in her room's cabinet. When i go to her i can say "where do i train". But my stats is full.
Her story hasn't been added yet.
 

kasata

Member
Mar 28, 2017
380
874
Why do people think that throwing money at something will fix any problem ?!
Not only is he releasing the game for free but unlike a ton of other sleazy Devs, he's not locking any of the content behind bs $25-40 tiers...more yet, he sometimes takes less time between updates than people working in 3D programs that are way faster, while he has to draw everything by hand.

There's very few porn games with dedicated and good Devs, don't take it for granted.
 

Ungawa

Well-Known Member
Apr 16, 2017
1,503
2,871
Why do people think that throwing money at something will fix any problem ?!
Not only is he releasing the game for free but unlike a ton of other sleazy Devs, he's not locking any of the content behind bs $25-40 tiers...more yet, he sometimes takes less time between updates than people working in 3D programs that are way faster, while he has to draw everything by hand.

There's very few porn games with dedicated and good Devs, don't take it for granted.
You're making sense...

Dat's a paddlin...
 

AnonUser9944

New Member
Mar 11, 2019
3
3
just registered in order to say that i like the game. havent played one that comes close to summertime saga in terms of art style and i doubt there are even games out there that match it. keep up the great work. :)
 

Senigata

Active Member
Feb 4, 2017
680
1,103
I wrote MelkorMancin if he will accept to work for DarkCookie in Summertime Saga.
Let's hope he sympathizes with that idea.
Isn't the guy way too busy with his own patreon comics and so on?
I doubt his fans would appreciate taking even longer for him to draw stuff because he was working on a game.
Also he'd have to replicate DC's art which is another hurdle because drawing everything from scratch again would take even longer.
 

Furyan

Active Member
Nov 16, 2017
813
492
So I've played the game but the walkthroughs that I've got don't mention about Daisy and how to fuck Crystal, other than that I've completed all of other quests and caracters, so if someone cand link a page or an walkthrough in this thread, that I've already searched offcourse, I would be very gratefull!
 

Somnus

Member
Oct 12, 2017
330
1,008
So I've played the game but the walkthroughs that I've got don't mention about Daisy and how to fuck Crystal, other than that I've completed all of other quests and caracters, so if someone cand link a page or an walkthrough in this thread, that I've already searched offcourse, I would be very gratefull!
 

DatBoit

Member
Dec 2, 2018
264
1,149
I saw discussion earlier about the release frequency of the game, and wanted to add my two cents. In my opinion, taking over 3-4 months to release what is the most supported and popular game out there, is unacceptable. Isn't the entire idea with getting a lot of pledges to expand production to drastically increase efficiency and quality?

I get that DC might draw everything by hand and that they want to put out a higher quality at a slower pace rather than lower quality at higher pace. But, come on, they're making almost $50K! I know nothing about game development, but there shold be at least some way that this translates into more frequent releases.

With the amount of resources this team has, there is no reason for why the game shouldn't be able to get released monthly. I mean, is there seriously no competent artist out there capable of mimicing the art work in Summertime Saga and help DC with that aspect? Why can a dedicated coder or writer not be finished within a month when other developers who work entirely by themselves manage to do so?

Probably, I'll get backlash for this comment, but it's my opinion and I stand by it. It's inexcusable to have it take up towards a third of a year to release a game that is supported as heavly as this one is.
 

j4yj4m

Forum Fanatic
Jun 19, 2017
4,097
5,975
@DatBoit:

The problem is that there's freuqency and quality. There are people who care primarily about frequency and tend to ignore everything else. This game had 40 to 60 day releases at first and back then we had stories which made less sense and were rushed, worse art, worse animations and pretty bad quest design, etc. Sure, he could turn back to monthly releases but would that change anything? The updates would be way shorter (again), quality would drop (again), people who want fast updates would likely be happier while others wouldn't.

At least to me the number of releases doesn't matter that much, as long as the content of the update reflects the time that has passed. Sure, if he'd release a 4 months update with content that should be done in 1 month, it would be different.

If you've read some posts back you'll see that it's all about finding another artist and as long as that's not the case, the amount of content DC can draw per week/month/year won't change and that's the amount of content we'll get (split into X number of updates). No matter if people pledge 20k, 30k oder 50k. If someone still pledges money to DC hoping the game will be released faster, he should probably stop. It's clear for more than a year now that more money won't help.

Edit: So yes, it's the idea to get more money to get the game going but it's clear as well, that there are limits, depending on the project. Right now the team is more or less fitting for DC's speed and there's little need to hire more coders, writers, etc. just so they sit around most of the time watiting for DC to finish drawing. Just relax, he's working and releases will come. I've personally decided "years" ago that I'll give DC ~25 bucks a year and that's fine for me. The game is free after all, nobody is forced to pledge to play it.
 

CptRexx

Well-Known Member
Jun 17, 2018
1,128
1,489
I saw discussion earlier about the release frequency of the game, and wanted to add my two cents. In my opinion, taking over 3-4 months to release what is the most supported and popular game out there, is unacceptable. Isn't the entire idea with getting a lot of pledges to expand production to drastically increase efficiency and quality?

I get that DC might draw everything by hand and that they want to put out a higher quality at a slower pace rather than lower quality at higher pace. But, come on, they're making almost $50K! I know nothing about game development, but there shold be at least some way that this translates into more frequent releases.

With the amount of resources this team has, there is no reason for why the game shouldn't be able to get released monthly. I mean, is there seriously no competent artist out there capable of mimicing the art work in Summertime Saga and help DC with that aspect? Why can a dedicated coder or writer not be finished within a month when other developers who work entirely by themselves manage to do so?

Probably, I'll get backlash for this comment, but it's my opinion and I stand by it. It's inexcusable to have it take up towards a third of a year to release a game that is supported as heavly as this one is.
Nobody is being forced by some source to pay DC. Everybody is saying he (they) earns 50k (or almost) dollars but nobody is judging the people who like to support him and appreciate his work. If people want to pay him, you cannot stop that. It's just how it is.
 

DatBoit

Member
Dec 2, 2018
264
1,149
Nobody is being forced by some source to pay DC. Everybody is saying he (they) earns 50k (or almost) dollars but nobody is judging the people who like to support him and appreciate his work. If people want to pay him, you cannot stop that. It's just how it is.
I don't want to stop anyone from supporting game developers they like. I support several myself, but for that I also expect something in return. It's not just a charitable donation as a nice gesture, it's an investment to get access to the game and help improve development.

Summertime Saga is a great game, so I understand why people want to support it. But that doesn't mean I don't think the money can be capitalized better than it is now.
 

DatBoit

Member
Dec 2, 2018
264
1,149
@DatBoit:

The problem is that there's freuqency and quality. There are people who care primarily about frequency and tend to ignore everything else. This game had 40 to 60 day releases at first and back then we had stories which made less sense and were rushed, worse art, worse animations and pretty bad quest design, etc. Sure, he could turn back to monthly releases but would that change anything? The updates would be way shorter (again), quality would drop (again), people who want fast updates would likely be happier while others wouldn't.

At least to me the number of releases doesn't matter that much, as long as the content of the update reflects the time that has passed. Sure, if he'd release a 4 months update with content that should be done in 1 month, it would be different.

If you've read some posts back you'll see that it's all about finding another artist and as long as that's not the case, the amount of content DC can draw per week/month/year won't change and that's the amount of content we'll get (split into X number of updates). No matter if people pledge 20k, 30k oder 50k. If someone still pledges money to DC hoping the game will be released faster, he should probably stop. It's clear for more than a year now that more money won't help.

Edit: So yes, it's the idea to get more money to get the game going but it's clear as well, that there are limits, depending on the project. Right now the team is more or less fitting for DC's speed and there's little need to hire more coders, writers, etc. just so they sit around most of the time watiting for DC to finish drawing. Just relax, he's working and releases will come. I've personally decided "years" ago that I'll give DC ~25 bucks a year and that's fine for me. The game is free after all, nobody is forced to pledge to play it.
I don't think frequency and quality are mutually exclusive, especially not when you have a substantial amount of resources. I just think it's disheartening to wait 3-4 months for an update, even if the content is representative of that much time's work.

I get that there are limitations when you draw by hand. It should therefore be made considerable priority to hire another artist. With the amount of money the team has at their disposal, this really shouldn't be that difficult.
 
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j4yj4m

Forum Fanatic
Jun 19, 2017
4,097
5,975
@DatBoit:
Well, that's kind of the problem. Just because people give more (without being asked, there are no further goals on patreon) doesn't mean that the other party (DC) has to give or do more as well, no matter how. More money doesn't equal more output at some level. Your favourite band/singer won't suddenly release 5 LPs a year just because he/she made 25 instead of 5 million from the last LP - they'll still release one, no matter the money.

I can personally understand that DC just doesn't want to take "an artists" but is looking for someone he really wants to work with and who fit's 100%. And if he doesn't find that someone, he'll continue working alone. That's the current deal and those who don't like it will have to see how they deal with it. If you really want to call it investment (and I think that's the wrong term, in the end it's just fans giving money) that is the base on which you are investing.
 
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