The_fallen_dragon

Well-Known Member
Jun 15, 2017
1,880
1,843
I don't think so; with high enough magic invigorate reduces stress instead of increasing it, and it's cheaper to cast. I was never lacking mana to spend extravagantly.
I just found out about invigorate, honestly I haven't played for quite a few updates so I rook forever trying to figure out how to use that spell in the wild.

I'm kinda hoping to find a spell mod for the game that really let us play around with the mage aspect of the game.
 

SST1337

Member
Jan 29, 2019
141
420
Fix for :
Gnome racial trait - now does what it claims, studying in library twice as effective.
Bunny racial trait - worked somewhere, somewhere didn't, elsewere was coded wrong etc. Now halves correctly every stress penalty on all Sjobs as stated in description.
Sjobs - some had lines all over the place, stress/loyalty penalty on some was missing, half/unfinished trait and spec bonuses, missing mental deterioration on wits and conf if sent to umbra as stated in description etc. All Sjobs have been fixed and working as intended.
Traits - wrong bonuses on Sex-crazed (miniscule stress relief and gold bonus instead of negating all Sjobs penalty (stress/loyalty)) - fixed, now does what it claims in description, negates penalty on all brothel assignments.
Fickle - gold bonus on sex-crazed was supposed to go to fickle, as evidented by its description and metrics in group sex on Sjobs(except "Escort", that is a special case and has different values and modifiers as intended, why it has the bonus from "Pretty Voice"/penalty from "Foul Mouth") - fixed, now gives correct bonus to Sjobs as stated in description.
Geisha/Nympho spec - had lines that act as a substitute to Bunny racial(halving stress penalty) and giving gold bonuses to job types but was not implemented fully. Now fully implemented and working.

Version: 0.5.23b
Files edited: jobs&specs.gd
jobs&specs.gd - Lines: 588-601, 643-682, 720-782, 875-920, 922-964, 966-1016.
Tested in both modes and working as intended.

Nothing else has been modified.

Second file is minor fix to "Mind Read" spell that didn't return info on slaves assertivnes (ingame name: "Role Preference"), thus giving players no way to know those values even though it was used both in sex interactions and slave guild requests. Now displayed correctly.

Version: 0.5.23b
Files edited: spells.gd
jobs&specs.gd - Lines: 255
Tested in both modes and working as intended.

Nothing else has been modified.

Installation: Extract/copy/paste into "scripts" folder and overwrite.
 

fulcrum

Engaged Member
Feb 2, 2018
3,295
1,809
Fix for :
Gnome racial trait - now does what it claims, studying in library twice as effective.
Bunny racial trait - worked somewhere, somewhere didn't, elsewere was coded wrong etc. Now halves correctly every stress penalty on all Sjobs as stated in description.
Sjobs - some had lines all over the place, stress/loyalty penalty on some was missing, half/unfinished trait and spec bonuses, missing mental deterioration on wits and conf if sent to umbra as stated in description etc. All Sjobs have been fixed and working as intended.
Traits - wrong bonuses on Sex-crazed (miniscule stress relief and gold bonus instead of negating all Sjobs penalty (stress/loyalty)) - fixed, now does what it claims in description, negates penalty on all brothel assignments.
Fickle - gold bonus on sex-crazed was supposed to go to fickle, as evidented by its description and metrics in group sex on Sjobs(except "Escort", that is a special case and has different values and modifiers as intended, why it has the bonus from "Pretty Voice"/penalty from "Foul Mouth") - fixed, now gives correct bonus to Sjobs as stated in description.
Geisha/Nympho spec - had lines that act as a substitute to Bunny racial(halving stress penalty) and giving gold bonuses to job types but was not implemented fully. Now fully implemented and working.

Version: 0.5.23b
Files edited: jobs&specs.gd
jobs&specs.gd - Lines: 588-601, 643-682, 720-782, 875-920, 922-964, 966-1016.
Tested in both modes and working as intended.

Nothing else has been modified.

Second file is minor fix to "Mind Read" spell that didn't return info on slaves assertivnes (ingame name: "Role Preference"), thus giving players no way to know those values even though it was used both in sex interactions and slave guild requests. Now displayed correctly.

Version: 0.5.23b
Files edited: spells.gd
jobs&specs.gd - Lines: 255
Tested in both modes and working as intended.

Nothing else has been modified.

Installation: Extract/copy/paste into "scripts" folder and overwrite.
that reads like one giant clusterfuck of coding.
 
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W65

Active Member
May 31, 2018
779
842
Yeah, it does seem that way, but the devs left a lot of hints and data what they intended to do but I guess never got to it.
I think the devs are still doing official releases for this game. Wouldn't it be kind of a shame to do all this work and have to keep updating your changes for each new version? Why not get in touch with the dev instead and try getting them to integrate these fixes into the base game? Even if they don't want to use your code, you've at least identified what seems to be a significant number of bugs that they ought to know about.

I mean, I'm not unhappy to see someone fixing this stuff, but it just feels like it might be a waste of effort, unless you're going to take on yourself the task of keeping these files up-to-date with new game versions.

I guess the other idea would be to package it as a sort of "unofficial fixes" mod and throw it up on the dev's itch.io. If you were planning to do the work of keeping it up-to-date, then at least that would let you maintain it from a central area rather than as a bunch of disconnected releases on a particular forum. Packaging these into a mod would probably be appreciated by the wider community anyhow, so maybe that's a thing to think about doing?

Anyhow, you're the one doing the work, and nothing obligates you to keep them compatible with newer versions. Just something to consider.
 

SST1337

Member
Jan 29, 2019
141
420
I'm playing the most current version, the save i have no clue but they were working perfectly fine yesterday
Not sure what could be the cause, maybe if you edited the saves, some entry might be wrong or maybe you changed/removed the portraits/bodies? Though I'm not sure if that would break a save since I never tried it..are there any errors on the console window when you start the game? If not, I guess you could post your recent save file and I'll take a look at it.

I think the devs are still doing official releases for this game. Wouldn't it be kind of a shame to do all this work and have to keep updating your changes for each new version? Why not get in touch with the dev instead and try getting them to integrate these fixes into the base game? Even if they don't want to use your code, you've at least identified what seems to be a significant number of bugs that they ought to know about.

I mean, I'm not unhappy to see someone fixing this stuff, but it just feels like it might be a waste of effort, unless you're going to take on yourself the task of keeping these files up-to-date with new game versions.

I guess the other idea would be to package it as a sort of "unofficial fixes" mod and throw it up on the dev's itch.io. If you were planning to do the work of keeping it up-to-date, then at least that would let you maintain it from a central area rather than as a bunch of disconnected releases on a particular forum. Packaging these into a mod would probably be appreciated by the wider community anyhow, so maybe that's a thing to think about doing?

Anyhow, you're the one doing the work, and nothing obligates you to keep them compatible with newer versions. Just something to consider.
My thoughts exactly. This first started as some small personal fixes to make the game more enjoyable, but as it grew I really figured I should share and bundle them or something with a comprehensive log what is fixed..at least people won't have to skim through last N pages of posts to find it :) I will post them on file sharing serv once I've put it all together, maybe ask to be moved to OP here if thats cool.

I'll give it a shot on itch, if they like it great, less workload sooner updates. If not, I'll keep them up to date with newer versions that come out, was my intention anyway from the start.

Thanks for the input, I really appreciate it :)
 

SST1337

Member
Jan 29, 2019
141
420
So how do you unlock Ayda in Sandbox Mode?
Yeah, you couldn't..I just fixed it, thank for pointing that one out. You have to finish Yris sidequest and recruit her. Then go back to Ayda's shop.

EDIT: Updated the file, was missing another reqchk that allowed for infinte Ayda recruit and locked the players out of the shop.

Ayda recruit fix:
Version0.5.23b
Files:aydashop.gd
aydashop.gd - line was missing a reqcheck that locked players out of recruiting Ayda (the point was to prevent recruiting Ayda before Yris but kinda broke it) Line : 11, 45
Fully tested and working as intended.

Nothing else has been modified.

Installation: Extract/copy/paste into "areascripts" folder inside "scripts" and overwrite.
 

Overlurker

Member
Oct 19, 2017
257
68
Yeah, you couldn't..I just fixed it, thank for pointing that one out. You have to finish Yris sidequest and recruit her. Then go back to Ayda's shop.

EDIT: Updated the file, was missing another reqchk that allowed for infinte Ayda recruit and locked the players out of the shop.

Ayda recruit fix:
Version0.5.23b
Files:aydashop.gd
aydashop.gd - line was missing a reqcheck that locked players out of recruiting Ayda (the point was to prevent recruiting Ayda before Yris but kinda broke it) Line : 11, 45
Fully tested and working as intended.

Nothing else has been modified.

Installation: Extract/copy/paste into "areascripts" folder inside "scripts" and overwrite.
Thanks, been stuck for hours for that one. Also got caught on the Frostford bug as well
 
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The_fallen_dragon

Well-Known Member
Jun 15, 2017
1,880
1,843
Not sure what could be the cause, maybe if you edited the saves, some entry might be wrong or maybe you changed/removed the portraits/bodies? Though I'm not sure if that would break a save since I never tried it..are there any errors on the console window when you start the game? If not, I guess you could post your recent save file and I'll take a look at it.
-
I did none of that but it doesn't matter now I started over... again. I do have another issue now, Sebastian slave order doesn't work. when I tried it stayed blank with n choice and I even tried to order the blank slave to see what happen, its now stuck at the "see slave."
 

SST1337

Member
Jan 29, 2019
141
420
I did none of that but it doesn't matter now I started over... again. I do have another issue now, Sebastian slave order doesn't work. when I tried it stayed blank with n choice and I even tried to order the blank slave to see what happen, its now stuck at the "see slave."
Could you check the console window for any errors? Is this sandbox or story mode?
 

SST1337

Member
Jan 29, 2019
141
420
Okay, and here it is :)

USB - Unoffical Strive Bugfix v0.6 - Version 0.5.23b

A small collection of known/unknown bugs and their fixes.
As more are discovered and fixed, will be updated as well kept up to date with the latest game version.
Enjoy!

EDIT: Links removed due to new update. In case any issues remain, will reupload updated version with fixes.

Installation: Copy folder "files" into your game folder and merge/overwrite when prompted.
Removal: Copy folder "files" from "Original Backup" into your game folder and merge/overwrite when prompted.

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