Ren'Py Stellar Crossroads [v0.50] [Xavster Gaming]

3.10 star(s) 7 Votes

moskyx

Engaged Member
Jun 17, 2019
3,861
12,415
Does anyone have tips for the ship assembly, I built a full fleet just to get destroyed during the first mission.
There's a guide in the MC's computer in his room that says what's the best combination of parts and weapons to defeat each faction. You should build your fleet focused on a particular faction you want to battle and then just pick contracts against them. I started by creating a fleet to fight against raiders, for instance.
 

SpecterX

Member
Apr 29, 2020
418
203
There's a guide in the MC's computer in his room that says what's the best combination of parts and weapons to defeat each faction. You should build your fleet focused on a particular faction you want to battle and then just pick contracts against them. I started by creating a fleet to fight against raiders, for instance.
Thanks
 

Remarius

Newbie
Mar 30, 2022
88
78
From my experience, Fleas and Raiders are decent to start with as opponents and their negative to reputation doesn't matter. Unless you have T2 setups and ships designed to counter whichever enemy you're fighting I would personally avoid anything at resist 6+ as they'll definitely be using T2 kit themselves.

You also get a command bonus based on how many chess games and battles you've done though I haven't found any explanation of what that does. ;)
 
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Kagarus

Member
Sep 28, 2017
171
263
From my experience, Fleas and Raiders are decent to start with as opponents and their negative to reputation doesn't matter. Unless you have T2 setups and ships designed to counter whichever enemy you're fighting I would personally avoid anything at resist 6+ as they'll definitely be using T2 kit themselves.

You also get a command bonus based on how many chess games and battles you've done though I haven't found any explanation of what that does. ;)
According to the code, the tacticsbonus is the (rounded) sum of #battles^0.3 and #chessgames^0.3, and is added to all your attack/evasion rolls. Pretty easy to get to 4-5 or so, but beyond that I'd forget about it.
 

SpecterX

Member
Apr 29, 2020
418
203
You also get a command bonus based on how many chess games and battles you've done though I haven't found any explanation of what that does.
According to the code, the tacticsbonus is the (rounded) sum of #battles^0.3 and #chessgames^0.3, and is added to all your attack/evasion rolls. Pretty easy to get to 4-5 or so, but beyond that I'd forget about it.
That's good to know, I focused so much on the main story that I never realized other activities like chess and self-defense were possible.
 

BEAR1613

New Member
Nov 8, 2020
14
14
To Xavster : "exception report"
After some sucessful combats I had fleet 2 (16 ships) on a mission sidewinder transport escort against raider. Changing to "night" I got renpy with an exception has occurred while running game code

File "game/battle.rpy", line 2467, in <module>
TypeError: can only concatenate str (not "float") to str
(Full report see attached file).
After clicking "Ignore" the game continued but NO battle screen was shown and the fleet 2 status was Return.

This is an awesome game until now !

I would like to suggest to consider the implementation of a third inlet bin !
With upgraded refining section there is a bottleneck in the supply of ores (all inlet bins in operation).
 

gojira667

Member
Sep 9, 2019
252
229
To Xavster : "exception report"
After some sucessful combats I had fleet 2 (16 ships) on a mission sidewinder transport escort against raider. Changing to "night" I got renpy with an exception has occurred while running game code

File "game/battle.rpy", line 2467, in <module>
I ran into that one myself. While you can ignore the error, you miss out on the completion bonus.
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Attached are the fixed battle.rpy[c] files.
 

Alex3Ton

New Member
Feb 5, 2024
4
4
I ran into that one myself. While you can ignore the error, you miss out on the completion bonus.
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Attached are the fixed battle.rpy[c] files.
(google-translate)
Hello.
Thanks for the correction file. I'd like to point out that you have an extra space in your code. It's not critical, but it's still present.
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LordDreamWolf

Newbie
Jan 17, 2020
59
117
Relations will degrade over time. Your best best is to focus your attention on one or two faction at a time until you reach the desired level. Then switch
 

Gato21

Active Member
Oct 16, 2021
914
2,404
Xavster
QOL suggestion: Maybe provide the total production queued for the day, so one can quick glance if they have underutilized manufacturing capacity.

Possible new feature suggestion: If not to difficult to implement, for cost and reduced probe capacity, maybe map using a color gradient representing ore concentration for planetary mining.

I really enjoy the new features and story progression of this update.

Edit:
Quick question. Does the Initiative value mean what I think it does and determines who fires first? Does it also use a d100 roll? I couldn't find anything in game explaining it like the other combat values.
 
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LordDreamWolf

Newbie
Jan 17, 2020
59
117
Xavster
QOL suggestion: Maybe provide the total production queued for the day, so one can quick glance if they have underutilized manufacturing capacity.

Possible new feature suggestion: If not to difficult to implement, for cost and reduced probe capacity, maybe map using a color gradient representing ore concentration for planetary mining.

I really enjoy the new features and story progression of this update.

Edit:
Quick question. Does the Initiative value mean what I think it does and determines who fires first? Does it also use a d100 roll? I couldn't find anything in game explaining it like the other combat values.
I'm a member of Xavster's dev team. I like you QOL suggestion and will pass it on to him.

The issue with the mining maps is they are randomly generated when you choose to scan for the resources on each planet. So xavster would have to create an entirely new mining map generator to implement your suggestion.

And as far as the initiative of the combat ships goes, I am no sure. My area of focus is Linguistics, Military protocol, and story. But I will ask.

Also if you want to discuss Stellar Crossroads with Xavster and the rest of us on the dev team join Xavster's Discord. We check in regularly.

Thanks for playing and for your comments

LDW
 

Kagarus

Member
Sep 28, 2017
171
263
I'm sorry to say, initiative currently doesn't seem to do anything - it is assigned during assembly when adding a ship, and when an enemy ship is added in setup_enemy(), it is displayed on the sc_station and sc_fleet01-03 screens... and that's it. In battle_round, first the player's wings act, then the enemy's, wing by wing.
My guess the original plan for combat intended for ships to go one-by-one according to initiative, and it was later changed to the current model as it allows some more tactical decision making.
 
3.10 star(s) 7 Votes