Save to file or local storage works best, unless it's not a typical Twine build.Blame Dmitry for that art, and my dubious taste...
The tail is what you noticed, if thats the only weird thing then congrats good sir!!
Good spot, thanks I thought I'd handled that, been at it too long and I'm missing bits, bugs are appreciated!
No, wasn't really the focus of the game at this point, but if thats something that people want then I may be able to to extend it, my only pain is I can codh better than I can write erotic situations, it's a good thought though, thanks.
For now, just play online, I'm looking at building it for windows but theirs a few other kinks I want to iron out before fully releasing on desktop (mainly an easy save system)
the windows EXE version is just a white screen
Is anyone having issues on windows 10? or just limited to 7?So I can't get the windows version to run on Windows 7.
Browser launch requires you to host the html in some manner you can't just open the html.Both the exe launcher and the Browser launch for the web server is just a White screen.
Not twine custom web appSave to file or local storage works best, unless it's not a typical Twine build.
Will try to think of a way to introduce the concepts in a tutorial, a lot of it is RNG pitting your organ vs their organ's resistance, will leave some parts opaque for gameplay reasons but you raise a fair point.This seems like a cool start, but I think it could really use some work in communicating what it going on with the math (even if only abstractly). There's a lot of stuff that simply aren't made particularly clear, like:
With a bit more transparency in how the systems work, I think this could be really fun!
- What determines whether a grapple/seduce succeeds or fails
- What determines whether a resist succeeds or fails
- What the difference between "tenderly" and "roughly" is
- What the opponent's resistances are (or more directly, why should you use attacks on one body part vs another)
- What any of the body options in character creation do
I added a simple lose system, but doing more is a fair bit of a rework and not directly in scope, but still have it in the pipeline as possible future addition.Man, I'd really would've prefered if your opponent fucked you when you lost instead of a: YOU LOSE! TRY AGAIN!
It's all so one-sided. I'm fighting in this sex tournament and I'm the only one willing to fuck?! WHAT?!
Save to file should still work in a fashion. The question would then be if it saves as a text file or an unreadable custom file.Is anyone having issues on windows 10? or just limited to 7?
Will look into fix & rebuild when get a chance.
Browser launch requires you to host the html in some manner you can't just open the html.
Not twine custom web app
Will try to think of a way to introduce the concepts in a tutorial, a lot of it is RNG pitting your organ vs their organ's resistance, will leave some parts opaque for gameplay reasons but you raise a fair point.
I added a simple lose system, but doing more is a fair bit of a rework and not directly in scope, but still have it in the pipeline as possible future addition.
I can confirm that it does the same on Win10, as I couldn't even try the game, sadly.Is anyone having issues on windows 10? or just limited to 7?
Will look into fix & rebuild when get a chance.
yes i was using Win10 Pro 64bitIs anyone having issues on windows 10? or just limited to 7?
Will look into fix & rebuild when get a chance.
Browser launch requires you to host the html in some manner you can't just open the html.
Not twine custom web app
Will try to think of a way to introduce the concepts in a tutorial, a lot of it is RNG pitting your organ vs their organ's resistance, will leave some parts opaque for gameplay reasons but you raise a fair point.
I added a simple lose system, but doing more is a fair bit of a rework and not directly in scope, but still have it in the pipeline as possible future addition.
Yeah, but it is what it is. If modding becomes a feature for the community then a lot of people would cover the art assets IMO.Looks like it could really use some better art assets.