- May 28, 2017
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I think the most important thing is to give clarity so that people know what options are available. My concern is that there are paths that I didn't know existed, and it could be hidden very complicated under many different options that I didn't know where to begin.Yeah, I'm considering doing a walkthrough, but I'm afraid to mess it up with spoilers to the story for those that play through it for the first time.
For example, right now I only know paths between Mom, Nat, and Jo depending who I helped unpacking with. But if there are further paths in the future that might branch from the current branches, things might get really complicated.
I'm not too familiar with Unity, but if possible, make the "skip/fast forward" button to be something that people can hold-down and not manually click one at a time. Especially with how the game has many branches, my spacebar key would be broken if I have to manually press it for every single path XDThe only "skip" button is the "spacebar". It is also the one used to advance text. I might have to write that down in a note and ship it with the game.