RPGM Partial SHOEGAZER – Dungeons and Prisoners

foofoo3344

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Dec 5, 2017
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The creator ILL really is ill; He has some type of eye disorder that's rendering him blind albeit slowly & apparently with treatment it can be dulled he also has a skin issue as well I believe but I forget what it is.
I think it's called Eczema
 
Apr 2, 2020
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Wow you will make it completed? Which features, maps or stories are you going to add? I'm looking forward to playing the completed version made by you :D
Hell, why not both? Can't do too much for the art work, buuuuuut I'll see what I can do there.

Plus the script looks like fun to play with. I am SO going to do that!
 
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Silentce

Quiet Eldritch Horror
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Hell, why not both? Can't do too much for the art work, buuuuuut I'll see what I can do there.

Plus the script looks like fun to play with. I am SO going to do that!
Best of luck. It's a shame to see a game die like this one did but so great to see someone willing to step in and finish it.
 
Apr 2, 2020
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Apr 2, 2020
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Wait. Hol up. Does that mean the original author abandoned this game?
Honestly, no idea. And there might even be some haters that would rather have him finish it or something like that.

Anyway, this is something that I personally want to do.

It's not everyday there's a decent unfinished game out there that ACTUALLY needs to be finished. At least from what I've seen.

Believe you me, and anyone else reading this: It's gonna take a while. Even with planning, story boarding, script designing, artwork, mapping, enemies and interactions... the list goes on and on. And it's mainly gonna be ME that does most, if not all, of it.
 
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Okay, everyone, just for this post, and for those who actually want me to finish this game (one way or the other...), quote this post and tell me the kind of stuff you want to see in this game. Try to be limited according to what's already available in the current game engine setup.

Be sure to tell your friends and family. Actually, scratch that last bit. This game ain't exactly "fun" for the entire family... unless you're into that kinda thing.
 
Apr 2, 2020
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I wish there were more updates for this game.
I found something interesting... Dungeon and Prisoners looks a LOT similar to Dungeons and Heroines. lol
Might be a coincidence, but which game 'came' first? D&P, or D&H?
 

StoneM

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Aug 1, 2017
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Might be a coincidence, but which game 'came' first? D&P, or D&H?
D&P came first for sure, but the idea is really good, so it's good the other author used it for inspiration.

Too bad the author of the original game fell ill, I like his art style.
 
Apr 2, 2020
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I wish there were more updates for this game.
I found something interesting... Dungeon and Prisoners looks a LOT similar to Dungeons and Heroines. lol
Just found it. The game, that is. Anyway, will download it tomorrow, and see what I can learn from it.

Will check to see the similarities.
 
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Aug 28, 2018
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Screw it. I'm going to complete this game. Personally.
Best of luck but you should check out the game's engine first. Its a heavily modded version of RJ115762 and its not unlikely that the main reason for Ill to abandon it is because its full of bugs which were somewhat unfixable. Many people tried to atleast fix the major bugs but once you`ll take a look at the games code you'll probably understand.
 

Nik Art

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May 20, 2018
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Okay, everyone, just for this post, and for those who actually want me to finish this game (one way or the other...), quote this post and tell me the kind of stuff you want to see in this game. Try to be limited according to what's already available in the current game engine setup.

Be sure to tell your friends and family. Actually, scratch that last bit. This game ain't exactly "fun" for the entire family... unless you're into that kinda thing.
Everyone has long lost hope for the appearance of the game. Moreover, the patrons suggested that the author give the game to other hands and that he would give part of the money to the developers, since he himself could not finish it. But the author did not listen at all to what the patrons were saying to him. The author was seen last year in Fallout 76, judging by the comments on other resources, he just scored 100% on the game. But I'm afraid it would be easier for you to create a game from scratch than to deal with this engine, everything will be so difficult.
 

mrme

Active Member
Nov 8, 2017
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Okay, everyone, just for this post, and for those who actually want me to finish this game (one way or the other...), quote this post and tell me the kind of stuff you want to see in this game. Try to be limited according to what's already available in the current game engine setup.

Be sure to tell your friends and family. Actually, scratch that last bit. This game ain't exactly "fun" for the entire family... unless you're into that kinda thing.
Plant monsters that don't end in a guro gameover, just some tentacle fucking that isn't deep in the bottom of a dungeon.
 

minin

Member
Mar 2, 2019
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Okay, everyone, just for this post, and for those who actually want me to finish this game (one way or the other...), quote this post and tell me the kind of stuff you want to see in this game. Try to be limited according to what's already available in the current game engine setup.

Be sure to tell your friends and family. Actually, scratch that last bit. This game ain't exactly "fun" for the entire family... unless you're into that kinda thing.
the doggy style position, pretty sure it was on an older version of the game
 
Apr 2, 2020
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Finished the demo, made some notes, took a look see into the scripts, and saw boatloads of moolah! Just kidding on that last part. BUUUUT! I did figure out that most of the translated content is either in individual notes for each and every single item/actor/etc., or in the scripts.

Judging from a quick glance, most of this stuff was put together on a bit of a patchy job, edited by two or three professionals for clarity, and adjusted by some contributors to modify and show assets.

Pretty much a twenty person job, not already including those who designed the code in the first place.

Gonna translate the crap, do some math(Some of it looks like calculus, besides the standard OOP formulae), and figure out how much I can edit without destroying the entirety of the code architecture. Including the stuff I wanna add, not to mention figuring out the instructions for implementing the damned stuff(Yes, this is going to be one damned game, damned by the world after I finish with it!), then actually making it and putting it together, this monstrosity might take a few months. Delays as well in terms of working to pay bills.

I think I'll worry about contributions after I make an upload for this. Until further notice, please expect the necessary patch to come in for Version 4.01.

That will be all for tonight. Will attempt to keep you lot updated.
 
Apr 2, 2020
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Best of luck but you should check out the game's engine first. Its a heavily modded version of RJ115762 and its not unlikely that the main reason for Ill to abandon it is because its full of bugs which were somewhat unfixable. Many people tried to atleast fix the major bugs but once you`ll take a look at the games code you'll probably understand.
When it comes to bugs, it's usually either typos, or conflicting algorithms. And when it comes to some programmers, not everyone remembers to make notes. Defined variables, classes, or such can conflict with another piece of code if it has the same value, occasionally anyway. It also depends on how it was designed. I personally think the idea for debugging is to identify those sectors for the possibility that something would go wrong.

I mean, hey, don't most experts these days already follow Murphy's Law? "If something can go wrong, it will."

It's just a matter of preparing for it to understand where it can go wrong.
 
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Apr 2, 2020
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I've checked out SnowMaiden Eve: That game has got some serious fight scaling! Basically, it gets hard, and fast. Like an erected nipple(Shut up, haters. Everyone's got them!).

Anyways, I was thinking to myself last night. What if I reimplement part of that code into D&P, and tweak the settings a bit to adjust 'routes' for the sex options? Such as 'Endure' for a more mind-breaking/humiliating experience, 'Embrace' for a more straight-forward WYSIWYG, etcetera?

...Now that I think about it, that might already be possible with the Stance category...
 
Apr 2, 2020
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30 Pregnancies, 151 births?

Miene's got a LOT of siblings, eh?

But with thirty pregs, that would essentially mean nearly five sets of quintuplets if divided equally... Including Miene, she's ruined. Literally. In damn near every sense of the word.
Just realized my bad math. Correction! It is 29 sets of quintuplets if divided equally (29 x 5 = 145) {5 x 5 = 25}, and one set of sextuplets if Miene was born as that set (145 + 6 = 151).

Of course, that would be just speculation. And how often in the course of nature do quintuplets arrive over the passage of time?
Answer: Not often.

This alone is gonna remain a mystery for a LONG time!

Post-Script: Just how old is Marina?!? She looks like she's only in her thirties or forties...
 
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Here's my thots(thoughts).

Dungeons and Prisoners
Storyboarding, notes, extras.
21.36 Pacific Matrix 07/31/2020

I'm thinking a redesign on the prologue, since the entirety of the demo envelopes it.

Definitely could be some more maps.
Though, should there be a leveling cap system? How the hell would that work?
Maybe using character switching. But to define it with paths...
Wouldn't that make it akin to the 'Fire Emblem' series with class change?
Meh, why not? At least it'll offer something that peeps might like to see.
I mean, it's a fricking JRPG fer crying out loud.

(My brain needs more caffeine to process this crap, and even then it'll quickly overheat.
Just like jet fuel in a regular gas tank. Causes more damage than it's worth.)

Damage processing aside, what exactly is the correspondence between actor and enemy, variables set, status, actions, and

other such nonsense?

Does each map need to be fitted as an SRPG map, or is it purely by scripts?

The scripts must be copied AND translated.

Do I need to add more weapons and armor, clothing, accessories? (More than likely, including artwork, yes.)
Actually, I should be able to use most of the existing assets(and some references from the magical portal that exists
solely for porn, the internet) to make what I need. (Who wants to see Lynn in a dominatrix outfit spanking the living hell
outta Miene?)

Work on story, redesign leveling system, build and design Miene's path/s, associate everything necessary to Miene, copy
and paste everything necessary to other playable characters, Profit.

Oh yeah: better get some more music and sounds for this game. It's a little too bland otherwise.

Better explore what I can do with more spells, adjustments to cast time based on exp in use, skills and adjustments,
making more passives, body modifications... It's essentially gonna be like Strive for Power, but more interactive.

(Deleted for my own sanity)

I'm thinking twenty chapters, plus alot of extras. Including Prologue, that's a lot.
Even if I limit the amount of artwork that needs to be done, that's still gonna be a lot.

FIELD SEX!!! If there's one thing all fappers looks forward to, it's reserved/unreserved anytime anywhere sex!
And with my implementations of sex interaction in the stance configurations (as soon as I can figure out how to implement
that), it should verily be possible!


Oooooooooh! I can make field exploration more commandable, something similar to Ariadne, meaning more travel time on foot! That would give more chances for enemies to do their things.


[*] I'm thinking of making a 'Succubus Grimoire', a tome on all things sexual and otherwise, available by a traveling
merchant that frequents the manor and other towns that Miene has been to.

[*] Skills about repairing clothing, destroying clothing, fletching, summoning (throwing weapons, preferably, but maybe
some monsters/spirits, or something), pickpocketing, key making, lockpicking.

[*] Skills about rape, murder, sex, body modification (limited), item creation (Alchemical synthesis(1), Metallurgy(2),
Mystic formation(3(Final))), bondage making, self bondage, quick dress (outfit setup (limit to three, please!)), quick
strip, sexy strip, surrender, hypnosis, suicide, knockout, ooooooh, maybe a combo set up (Might be best to limit to five),
masturbation, finger/fondle/fist/foot(yes, that's a thing).

[*] Instead of the level up/attribute set/ skill choice routine, why not use the age old AP gain and distribute? Gain AP
by defeating enemies, doing certain actions(prerequisites necessary), and distributing once a certain amount has been
gained.

[*] SKILL TREES!!! Nothing too complicated like what Final Fantasy did here and there. Something simple, like LOTRTTA(Lord
of the Rings: The Third Age), but just a bit bigger. Different categories, basically containing a compendium of everything
possible, and with the exceptions of unique trees, basically everything is attainable. With other exceptions like Miene,
where her virginity(or lack thereof!), sanity, morality, and whatever the hell that other thing was called that defined
stuff like Rance's Chaotic Good(He's more Chaotic Neutral in my book, but meh.) determine what her available unique trees
are. Probably just a wierd mix of what's available to other playble characters. (*)KARMA!!!

[*] Succubus Grimoire should be somewhat obvious about its contents and possible acquirable skillset(it's an optional
skill tree!).

[*] Item Creation: Alchemical Synthesis(1)=Combination of existing materials to make something new. Skill level determines
success rate, regardless of recipe. Metallurgy(2) (Regardless of its original definition(Haters, eat my shorts)), use
magic and one material to make something new. Mystic Formation(3) Create something with the exclusive use of your
magic. Note: Yes, I'm getting vibes from Arifureta just thinking about it! No super big storage spell, though. Don't wanna
have to overhaul the system. I'm already cutting back as it is!

[*] Combo System: Besides the Co-op system that is somewhat in place, a skill/attack/item use consecutive sytem should be
possible.

[*] And, of course, tutorials. And lots of them! (Along with a settings option to Prompto them, or just plain turn them
off.) Whenever something new happens, a tutorial pop-up appears, or doesn't, depending on the settings.

22.46 Pacific Matrix 07/31/2020

Note to everyone reading this. Most of this stuff should be pretty easy to implement, and I could use most of the existing
assets to make what I need, including most of the art work. And once I figure out how the entirety of the scripting engine
works, it should be somewhat rough sailing from there. I 'might' be requesting some aid to touch up my artwork for this
project. Won't be able to pay anything, though. But at least your name(or username) will go into the project for
contributions.