RPGM [poll] Why Do People Love Rpg Games That Much ?

Are RPG Maker games worth playing ?

  • Yes, but only because of the story

  • Yes, but only because of the art

  • Yes, because of the engine (how it plays out)

  • No, because of the art

  • No, because of the story

  • No, because of the engine (how it plays out)

  • If the art exists in another engine, I'll change to it.


Results are only viewable after voting.

seden

Well-Known Member
Aug 22, 2016
1,197
293
Damn, still missing the one engine who can actually make more than a difference, > OpenMW.
As I already said otherwise, it is first a new engine for the TES III content to be played, extended (modern) script, HD graphics, see the (beta for now) editor as to have an idea of what is achievable.

Where it is more difficult is that modding 3D, openworld games = vast array of knowledge and tools requirements.
From textures, to 3D models, animations etc. While there has always been help as to handle the most difficult parts (and tutorials), peoples able to manage more than one field are far less than 10%. Dialogues and npc, are the most easy part, since it's coded as to support RPG, those who know the TESC should know what it is about.

Not sure about the voice part, guess it is supported but not mandatory ?

Otherwise, RPG = immersion, new horizon (by boat with the sun dwelling reflecting on the water + land, while crossing Sheogorath, then, some months laters, same setup over the released Telvanni Lands, a modder created a npc driven boat tour, 20mn to 2h, scenic. Damn.
That and (cant remember which game it was) an pitch black interior, where both friendly and baddys are, cant fix as to what was the reason(s) for my PC to get in, still, Was not the same getting out. (Could be Oblivion, something about the Grey Fox mask, kept by priest who have burden theirs eyes, thus having no use for light where they are). Along with some desk played settings, damn good memorys.

Planescape torment, the morgue, be damned with the amount of options there is there, over 30 actions to find, each with multiples results.

Now, Torment Tides of Numera = small zone, load time from going from zone to zone, be damned, why chose that engine ?

RPGmaker, depend of which version, then which game you tried, as said, the Last Sovereign is among the top, alone with Harem as to narrative/story, Harem collector then Alone (last, re started playing it these days, there no doubts).

To be seen.
 
U

User_10739

Guest
Guest
Personally, I can't stand rpg games. I have tried a few of them based of the hot screenshots of the sex scenes and have downloaded the games to end up running around a giant world trying to complete tasks with no f*cking map to guide me.
Task example: Go to Bob's Crab Shack and talk to cook, come back and tell me what he says. It takes me 20 mins to run around trying to find the damn place, finally do, Jorge the cook tells me to come back on Thursday 30 minutes later I find my damn house again with an incomplete task and no reward...
In the 5 games I have tried, I have yet to see anything but a little chibi of myself running around aimlessly without unlocking a single sex scene...
For me now, I just pass them by no matter how hot the screens are on the dev site as I know that I will never see them.

Plz note; I am not knocking the genre or it's fans, I am simply stating that it is not for me...
 

Oiz

I am not Bloo, cause Bloo is a cunt
Modder
Donor
Aug 5, 2016
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5,660
Honestly, I don't like these questions, since it always depends on the game. For every genre and almost every engine there's good games and there's bad games.
 

jirachipokeball

New Member
Mar 17, 2017
12
11
The Last Sovereign. I think I like it mainly because of the story (i.e., I hate Harem Collector) and the interactions you get to have with the harem. There are also "small" things you can do to optimize and get more dialogues/scenes. I find that very rewarding (vs. certain non rpg games where you just need to mindlessly click).
 

Bloo

The Angry Person
Former Staff
Aug 18, 2016
2,970
29,106
None of the above. RPG Maker engine is just stupidly easy to use. Children make games in it, like 8 year olds.
Most of these Patreons don't know how to code or do actual 3D modeling or make a script/story for that matter but that's besides the point.
 
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maisbordeldemerde

La rabia del pueblo
Donor
Dec 19, 2016
535
1,023
Games that I loved and found worth my time when it comes to RPGM are:
New Path < for an RPGM game this one has some unique stuff going for it.
Lida's Adventure
I know it's a personal view but damn, seeing in your top favorite RPGM games which include a game with the most fucked up & annoying backtracking I could see mixed to a broken translation (Lida's Adventure) and another game whose last two updates were released in like 10 months and were just minor bug fixes without any new content added & which also include a lot of useless back and forth travels (New Path), well, that kinda hurts. It hurts even more when you realise you dont include actual good games at least in term of content such as Lily of the Valey or The Humbling Experience.

______________________________


As for my answer to the topic, as some previously said it depends on the game you're playing to but I'd say yes it's worth playing RPGM, I don't mind playing those from time to time and I don't mind neither when the game has oldschool 2D turn-based RPG battle system. To me some QSP games can be a real mood-killer when it comes to the story or the art which are porn clips/pictures from actual pornstars which doesnt boost my immersion most of the time. That'd be why homemade drawings are probably my favorite type of illustrations/art when the story turns out to be interesting to me.

If I had to do a ranking about game's engines I'd come up with smth like this:
  1. Ren'Py
  2. Unity
  3. RPGM/QSP/HTML etc
 
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stoper

Well-Known Member
Game Developer
May 4, 2017
1,104
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I don't understand your question really. Are you asking about Role-Playing Games in general? Or RPG Maker porn games?

RPG Maker is a popular base for simple porn games because it doesn't requite any programing knowledge whatsoever. And there's nothing bad about that. Most of the criticism here is not a fault in the engine itself, but rather the poor way it's used by those unexperienced and talentless "developers".
 
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Gold613

Active Member
Sep 21, 2016
630
747
I know it's a personal view but damn, seeing in your top favorite RPGM games which include a game with the most fucked up & annoying backtracking I could see mixed to a broken translation (Lida's Adventure) and another game whose last two updates were released in like 10 months and were just minor bug fixes without any new content added & which also include a lot of useless back and forth travels (New Path), well, that kinda hurts. It hurts even more when you realise you dont include actual good games at least in term of content such as Lily of the Valey or The Humbling Experience.
Well for me to add Lily of the Valey or The Humbeling Experience would have required me to play them to be able to list them which from this you could easily assume I did not play them, Also about the last few updates of either Lida's Adventures or New Path, I have not played any of the new updates hell last Lida's I played was v5 or v6 not sure and as for New Path last version I played for a fact is v9, I listed what I found enjoyable at that time, Also I even placed some abandoned/Hiatus RPGM games, Now I cannot judge your taste about lily and Humbling as I never played em, I can tell you one thing though I realised I placed perfectly good games including ones with assholes as dev's, I play and rate something enjoyable depending on how the gameplay and story plays out the mechanics in a game what can I do what features can I expect how are they unique from others etc etc.Yes new path has been reworked multiple times and last couple of updates have not been really much from what I gathered from reading up some posts and what not, Yes Lida's is not the best english out there however it is fine as it is more then understandable, Plus she is supposed to have just recently moved to whatever english country/city so to be fair I can live with her broken english and there have been worse out there for example if you compare lida's english with anything from the creator of King of The beach then Lida's English is a 10 out of 10. So while it may hurt you a bit It has no effect on me at all and I definitely have come to a realization that I have listed perfectly good games on my list, even if I have not listed or played the 2 you have mentioned I doubt that any RPGM out there new or old with H content would best what is my opinion the best rpgm out there which is Noxian Nights. Note I said my opinion.
 
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setter6

Member
Feb 11, 2017
184
156
i don't want to play Pokemon Ruby i want to play a ero-game pixel grinding is not fun

wont play a rpg ero-game i hate the grind and i refuse to hunt mobs for ero
 

T4bbo

Member
Game Developer
Apr 23, 2017
159
1,769
I fully agree with Stoper and godsh. RPG maker is not bad engine, but it needs to be used wisely.

As per your question, if the developer is using RPG maker wisely one could actually like the game more than sex scenes in it. Maybe just my humble opinion but I really liked: Zombie's life from ( ).

Sadly, most of the erotic RPG maker games do not focus on creating immersion in the RPG world, but rather as tool on trigerring events using 3D graphics, what means as Kasey said:

"running around a giant world trying to complete tasks with no f*cking map to guide me".
 
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spooge_nugget

Member
May 7, 2017
426
597
I've dug this thread up because I'm sick of seeing RPGM all over the place. I was going to start a new thread, but I'll do it here instead.

Now, for my issues with RPGM.

I can understand people using it out of convenience for a hobby project game or if they're new and working their way up or something, but when they transition to intending to do it as a more professional thing (set up a patreon) it just feels lazy and unprofessional (more for quick and easy money than anything).
RPGM + 3DCG - It's just weird. They just feel like they're from two different worlds. In my opinion RPGM can work with drawn art or more anime type, but when it's 3DCG (i.e. more realistic artwork) it feels out of place.
RPGM generally doesn't add anything to a game except for artificially lengthening game-play due to all the wasted time moving from "Point A" to "Point B", which is boring and ends up feeling disjointed.

What I find most annoying is that there are a lot of games where I like the renders or the sound of the plot in general, but then I see RPGM, get pissed off and then hit back/close the tab.
The reason?
Because to me, RPGM is synonymous with like 90+% of my time being wasted moving from "Point A" to "Point B" and very little (in comparison) on actual game content.
 

seden

Well-Known Member
Aug 22, 2016
1,197
293
Hm, RPGM all over the place ? So far the Renpy games are quite more common.

Then as to going from point a to b, what is RL about ? Do task a thenb, c, d, e, sleep, repeat.
As to have 90% of time wasted "moving", its because you do not immerse into the story, keeping as an external being whil RPG are all about idenfitication then decision who fit the individual.
Of course, its not that easy.

As to giant workd with no map, hm. Its a feeling I did have on a very select few games, so, if you could list the ones who made you think so ?
This said, guess Ive been more confused than needing a map, this even if maps could have helped as to get ride of that fealing.
 

spooge_nugget

Member
May 7, 2017
426
597
Hm, RPGM all over the place ? So far the Renpy games are quite more common.

Then as to going from point a to b, what is RL about ? Do task a thenb, c, d, e, sleep, repeat.
As to have 90% of time wasted "moving", its because you do not immerse into the story, keeping as an external being whil RPG are all about idenfitication then decision who fit the individual.
Of course, its not that easy.

As to giant workd with no map, hm. Its a feeling I did have on a very select few games, so, if you could list the ones who made you think so ?
This said, guess Ive been more confused than needing a map, this even if maps could have helped as to get ride of that fealing.
The funny thing is that I actually enjoy proper/decent RPG games, but the things that make them good are the abundance of side quests/battles/leveling up you can do along the way. In other words you get distracted somewhat from the actual travel time and have some form of accomplishment other than just simply reaching your destination.

And in all fairness, if it was possible to eliminate travel time in real life (instant teleportation), then who wouldn't in most cases? Let alone in a game that you're playing to escape reality and/or for enjoyment.
 

The-real-Vastitas

Member
Game Developer
Jul 16, 2017
145
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In my opinion RPGM can work with drawn art or more anime type
Have to agree. ( not including Gates of the Opening or The Humbling Experience which I like even though they play like a VN not a classic RPG game)

The way I see it RPGMaker games can either give a good mix of story and game-play (Legend of Queen Opala, Noxian Nights...Roundscape) or try to get rid of the RPG elements (leveling, fighting, walking around) to be entertaining. If done right a RPGMaker game is not inferior to a game created with another engine.

The frustration created by most of the games created with RPGMaker for me boils down to:
1. meaningless walking around
2. use of vanilla assets ( to create ones own is easy, it adds to game-play and unique feel to the game )
3. missing hints ( especially in a sand-box environment...just tedious...but that goes for other engines too )
4. missing skills ( while it is true that RPGMaker does not require programming skills it is imperative to have them in order to overcome the engines flaws...and yes I call them flaws because some "limitations" are simply not necessary )
5...the last and most important one in my opinion...a unique story and approach...no matter the engine having played a lot of games over the years today's quantity is over shadowed by the feel of playing the same game or story over and over.
Nothing worse than yet another copy of something that might have success on Patreon...and yes most copy&paste kinda games happen in RPGMaker since at least superficially it is a easy engine to start with.
 

brynhildr

Compulsive Gambler
Jun 2, 2017
6,476
56,841
Just look at "To The Moon" and "Finding Paradise" (not hentai, just pointing that out), both made with RPGMaker XP and they're wonderful in every possible way. Even without actual drawed art.

So yeah, pretty much what everyone already said here: it's up to the developer himself taking advantage of what this program can offer, at his fullest. Personally speaking, I like every possible choice. I'm not picky.
 

Wahcha

Member
Feb 25, 2017
103
353
I think RPGm games are very hit and miss but that is partially because there are so many and its very accessible. Noxian Nights is one of the few games i have played through all the way multiple times, the game had a decent progression as well as reason for the furthering depravity of the characters. I was motivated to explore and continue along because the reward of a decently written kinky sex scene was going to be there. The combat was not that challenging but enough to be a decent rpg. I think a lot of RPGM games fall into just being a huge grind with little to no reward and that balance is what makes it fun. Use the combat and world to build interest and investment but pay that off! Don't be selfish with the sex scenes make them a part of the game, it is the reward that is why we're playing an adult game!
 

lolguest

Member
May 4, 2017
108
203
For me, playing RPGM helps the immersion. Most of Renpy games are just choice selections leading to a sex scene sometime or a game over. I need to feel a little more interaction to be immersive, even if it means running around like a derp for a while. Listen, I don't dislike Renpy neither I like every RPGM games, there are poor and good games in both engines but, for me, the best ones are all from RPGM engine.

A lot of people talked here about well known games like Humbling Experience, Liliy, Anna... It seems that only a few know Valiant Warrior Astrid. Give that game a chance, the dev is using RPGM engine like many others never tried. There's even an Akabur's like mini-game inside.
 
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Delmach

Member
Oct 3, 2017
410
392
In the same boat as many here, RPGmaker can shine, can add more immersion than having no scene changing (or by clicking on icons to go everywhere), and can have quite a few scripts and additions too. For example Sangeki of gear has a really nice battle system where you adjust your move/action/ability points (whatever those would be called) into damage or defending more, or also saving some to do a big damage turn and so on.

But they can also fail miserably and just exist for you to chase scenes. Same can be said for renpy, some renpy games just lack any real depth other than just clicking or maybe hovering over stuff to click. Or just lure you into thinking you have a choice by giving different answers, where they dont matter at all (sounds like Fallout 4 all over again). In both cases you are probably better off to just get a cg rip of both games.

Im not against any of them, but I would say, as the name says, some games are more suited for RPGmaker, just think Legend of Queen Opala, Noxian Nights, Sovereign, or the mentioned Sangeki of gear. Probably why its called RPG, more suited for those that want to add exploration and worldbuilding and such.

One last thing though, at least with japanese RPGmaker, you mostly do have original art, even if it can range from terrible to amazing. Now Rpgmaker with renders only, there I would probably agree that a bunch of them dont benefit from it, as you mostly dont have anything worthwhile except the renders anyway.
 
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lynx33

Member
Jun 7, 2017
307
306
What I dislike about RPGM:
- I have a shit laptop and they often run stupidly slow on it.
- The walking around parts loook awful.
- There's often way too much walking around
- Not knowing where to walk
- RPG elements and battles. If I wanna fight, I wouldn't play a fuckin porn game.
- They never have scenes looking as sharp as Renpy
- Too much warrior/fantasy/adventure shit.

What I like:
- When I don't feel like stat gringing or either over-saving or using a walkthrough for what I want in a Renpy or Unity game, the linearity of RPGM can be refreshing, especially with a map and a quest log.
- Some, like Officer Chloe, are completely unfappable (and kinda gross, like she's made to do a lot of unsexy stuff), but captivate me as a player.
- When used the right way to create a visual novel and not an RPG, like THEx and My Sister Mia, they can be good in the porn way as well as immersive and fun to explore.

That said, the list of RPGM games I enjoy is short, and MSM aside, I usually play them as a break from Renpy ones.

A funny thought is how NLT made one amazing and one awful RPGM game. Visiting Aunt Sara was a fun challenging because it was so short, you could buy hints and it made exploration fun. MY Summer with Mom and Sis on the other hand is way too weird and you need hints to find the ridiculous things you need to move the story along and also includes the worst aspects of Unity game grinds.