Game version: [v0.15 SE]
Very disappointed about Susan being so unceremoniously written out of the game, I liked her more than the daughter and was hoping she would stay involved. Her suddenly having some kind of meltdown even if you are nice to her throughout the game and suddenly breaking up with you (or the MC dumping her because she shouldn't "suffer more" in the White Knight route) didn't feel believable at all. It comes off as blatant "well, there'll be sex scenes with the daughter soon, so we don't need her for filler anymore." Lame.
The writing of the phone call with Susan and the subsequent confrontation in the kitchen is completely inconsistent with the story up to that point. Susan is pissed at the MC for not being able to go to dinner with her and portrays it like this is a common occurrence (
"Wait... don't tell me what is it this time... You're too busy with work or...") when in fact this is the first time the MC doesn't have time for her in the entire game.
It's actually Susan who is consistently turning the MC down when he asks her to go to dinner/to the vacation thing because she has to work or see her aunt or whatever she says to be conveniently absent so you can spend alone time with your blonde waifu. I'm not saying women can't be irrational but this just feels like bad writing.
White Knight path: When she comes to the house she is suddenly super into the MC again (
"You have always been so tender, caring... From the start.. I really felt blessed and together...") and wants the relationship to continue. Weird mood swing, but okay, that happens. The real problem here is the MC's reaction. After the player was given the option to express that they are genuinely in love with Susan at multiple points in the game, suddenly
"It's so complicated..."
"she still wants to try. But... I just can't.."
"I can't make Susan suffer more... I need to do the right thing here..."
"I wish I had it in me... To fight for us but... Things have changed and..."
Unless the MC's feelings literally changed in like the last five minutes, this completely invalidates choices the player has made and feelings the MC has expressed throughout the game. Also this apparent change of heart is not communicated to the player via inner dialogue or anything right up until this moment.
Sociopath path: While the White Knight version is bad, this is just embarrassing. Susan breaks up with the MC, offering nothing but this gem of a line:
"I was very fortunate to meet you MC... I just wished... It doesn't matter now... Let's just... Not be together ok!" The MC mechanically agrees because
"Susan can't be part of my future, it's never going to work..." Okay then.
I'm really baffled by the lack of quality in the writing of these scenes. The rest of the game isn't even remotely like this. It's incredibly lazy or rushed and it makes no sense. If you really wanted to write Susan out of the game you should have come up with a more plausible scenario to make it happen and put some effort into writing believable dialogue. Also why give the player choices throughout the game like "Do you love Susan? Yes/No" when it makes absolutely no difference because she leaves you/you dump her either way?