4.50 star(s) 280 Votes

Boxtel

Newbie
Jul 9, 2017
29
54
Meh, im getting bored of Melody, she is getting annoying, much like the wimp MC.
Thanks for letting us know that, we really do appreciate the fact that you took the time to write that down here. I mean, your motives make so much sense, you raise such good points to back up your claim, i bet no one here seen things from your perspective...wow, a true eye opener. Everyone here now feel way smarter after reading your post.
Don't want to bash you or anything but net time please be a peach and try to make at least some sense. If you took precious time out of your day to post that and let us all know how you feel i'm sure you could add a few more words to how and why, not to mention that every thread here has an rating system where you could do just that.
Cheers

P.S. I bet you are that kind of dude that post movie reviews like this: "THIS MOVIE SUKS!!! DON`T DOWNLOAD, CRAP MOVIE!!"
 

magus448

Well-Known Member
May 22, 2018
1,348
1,198
Im not liking how we have to choice one girl but she is cheating on him with her friend.
Though that can be avoided I think by choosing different choices. If there is going to be conflicts with MC seeing more than one love interest, I think there should be a conflict with Melody being with the MC and Sophie along with the choice/path of the MC being with both. Hopefully she will start to be feeling conflicted by being with both with things getting more serious rather than it being swept under the rug just because it's a "porn game" and their lesbian affair being just fanservice.

On another note, it seems Sophie's entry in the others girls section is for Melody rather than the MC for now.
 

Jeff Steel

Well-Known Member
Game Developer
Jun 2, 2017
1,145
3,046
I'll shoot you a message regarding the two games that displaced DMD and Melody from the top slots.

I can respect that slow pacing is simply the reality of a Mr. Dots game and I don't begrudge him that. My opinion is 100% subjective and strictly limited to what I personally enjoy, which a slight faster pace. I don't believe it should be quick like a porno, but strong powerful strides would be nice.

But with the renders, I've attached a couple of examples of what I'm referring to. To be fair, in the last year Fecalmancer and I have to spent a lot of time really cranking our Daz game up as high as we can. With 11 months of Daz experience under out belt, we consider ourselves amateur 3D artists.

But even as amateurs, stuff like this bothers us tremendously for two reasons. The first, is that half of the issues below are side effects of using ready-made poses on partially compatible models. Using ready made poses is a good way to save time, but you still need to fine tune the pose to work with your model, which takes a mere moment. Thus the second reason why these things bother us so much is that they take literally mere seconds to correct. So not fixing them just makes the visuals feel lazy.

I don't mean to be a harsh critic, but when Fecal and I catch each other making these kinds of mistakes, we bounce the render back to each other and demand to fix them. Sometimes things still slip through and we try to fix them on later iterations, but in Mr. Dots work they are rampant.
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We're not trying to tear it apart, and for it is worth, I'm still a Patron of Mr. Dots going on 14 months now and I'm not planning to pull my pledge any time soon.

But these are easy things to fix and it's a bit irksome no one cares enough about the visual quality to fix them. That's all.

Cheers mate! Mad Respect! Keep up the good work!
Great input! As people may not know, you are the only other person I fund in Patreon. The method you have taken on your move into this industry is staggering and absolutely on point. I take your criticism in the highest term.

(Love fest right there :) )
 

Enyos

Active Member
Mar 29, 2018
889
6,349
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OK, I have been messing with Daz3D for a short time myself recently (a course in 3ds Maxx in college) and can agree with what you have pointed out. They're very minor and don't bother me (much), but I can definitely see your point. Another couple minutes on a few of those (like the hand on hips, phone and guitar) could have avoided the issue. Some of them (like the hand on the leg) wouldn't be noticeable until it's already rendering though. On the other hand, I could imagine Mr Dots is trying to pop out a lot of renders very quickly and simply "hopes" very few will notice the mistakes, lol. Good eye there!
 
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Enyos

Active Member
Mar 29, 2018
889
6,349
I hope we can "romance" with Sofie at somepoint, she is cute. Maybe threesome with Melody. Since they already do a lesbian thing so I think its possible for MC to join in?
According to the walk through, this is exactly what will happen. :D
Even better to me, was Fi making it so far with Mel. I hope we can influence M to really start showing intimate feelings for Fi, and not have it being so one sided. ;)
 

fried

Almost
Moderator
Donor
Nov 11, 2017
2,311
6,074
I used to feel this way. Then I found the F95 Zone community and became exposed to so many other games. Now Dots has fallen several ranks down on my list. DMD was one of the first games I played in this genre, and it set a high bar. But his atrociously slow pacing and janky renders have started to grate on me. Only because I see other games doing it so much better.

Simply my two cents.
One of the characteristics about MrDots' two games is that different characters progress at their own paces than others. Tension between primary characters builds in waves, while secondary characters are optional paths for players to live out more fast-forward fantasy situations. Seems the best of both worlds, to me.

In so many other adults-only games these days, most of the characters are already sleeping with one or more of the other primary personalities early on and throughout the series; sometimes the sexual content is meant to be enticing yet far too easy for being so. Exceptions exist, such as "I Love Daddy" which was purposefully pegged at 11 on the sexual and expositional mixing as part of its multi-homed narrative, for a relatively unique effect.
 

fried

Almost
Moderator
Donor
Nov 11, 2017
2,311
6,074
But with the renders, I've attached a couple of examples of what I'm referring to. To be fair, in the last year Fecalmancer and I have to spent a lot of time really cranking our Daz game up as high as we can. With 11 months of Daz experience under out belt, we consider ourselves amateur 3D artists.

But even as amateurs, stuff like this bothers us tremendously for two reasons. The first, is that half of the issues below are side effects of using ready-made poses on partially compatible models. Using ready made poses is a good way to save time, but you still need to fine tune the pose to work with your model, which takes a mere moment. Thus the second reason why these things bother us so much is that they take literally mere seconds to correct. So not fixing them just makes the visuals feel lazy.

I don't mean to be a harsh critic, but when Fecal and I catch each other making these kinds of mistakes, we bounce the render back to each other and demand to fix them. Sometimes things still slip through and we try to fix them on later iterations, but in Mr. Dots work they are rampant.
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We're not trying to tear it apart, and for it is worth, I'm still a Patron of Mr. Dots going on 14 months now and I'm not planning to pull my pledge any time soon.

But these are easy things to fix and it's a bit irksome no one cares enough about the visual quality to fix them. That's all.

Cheers mate! Mad Respect! Keep up the good work!
These are good examples of your point, though it may not be that someone doesn't care so much as they don't see it. That is, even with MrDots' renewed emphasis on copy text correctness, some very small dialogue mistakes still creep in or don't get caught (much less than in the past, though.)

Heck, there's even a typo on your Patreon page as I'm typing - it hits the best of them :D :



... Then again, you could also choose to swear of the insanity of these women altogether.​

(cool game, btw!)

As you know, Daz3D doesn't help with collisions in any real sense and it's one of the things I miss most from Poser. At least for me, finding the "near misses" in my personal 3D hobby work can be frustrating because I think everything looks great from a number of angles and then after deciding on the final perspective, it turns out I've got a "miss" in a frame and only notice that way after I thought the render was done.

And, if I catch that "miss" (sometimes I don't until far later) it often means making more than a minor adjustment and involves revisiting something I had already built upon for later poses, multiple body parts and overall posture to make it look somewhat natural when fixed, or even to change the camera because what seemed like a good idea at first is really looking weak when the posing has been fixed. In terms of fixing that on a schedule, I am not sure if their pipeline allows for realistically going back before a deadline in all cases.

I'm guessing that MrDots and folks need more concentration on these little issues (which I've come to ignore as expected by now) much as they've done to improve the copy text quality, or to at least have someone to help them proof their scenes before committing to some final renders for each installment as a next quality assurance process to try.

Hey, I'd volunteer if they're open for it (seriously!) - I like to help with editing by my nature and wouldn't ask for compensation . . .
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,334
These are good examples of your point, though it may not be that someone doesn't care so much as they don't see it. That is, even with MrDots' renewed emphasis on copy text correctness, some very small dialogue mistakes still creep in or don't get caught (much less than in the past, though.)

Heck, there's even a typo on your Patreon page as I'm typing - it hits the best of them :D :



... Then again, you could also choose to swear of the insanity of these women altogether.​

(cool game, btw!)

As you know, Daz3D doesn't help with collisions in any real sense and it's one of the things I miss most from Poser. At least for me, finding the "near misses" in my personal 3D hobby work can be frustrating because I think everything looks great from a number of angles and then after deciding on the final perspective, it turns out I've got a "miss" in a frame and only notice that way after I thought the render was done.

And, if I catch that "miss" (sometimes I don't until far later) it often means making more than a minor adjustment and involves revisiting something I had already built upon for later poses, multiple body parts and overall posture to make it look somewhat natural when fixed, or even to change the camera because what seemed like a good idea at first is really looking weak when the posing has been fixed. In terms of fixing that on a schedule, I am not sure if their pipeline allows for realistically going back before a deadline in all cases.

I'm guessing that MrDots and folks need more concentration on these little issues (which I've come to ignore as expected by now) much as they've done to improve the copy text quality, or to at least have someone to help them proof their scenes before committing to some final renders for each installment as a next quality assurance process to try.

Hey, I'd volunteer if they're open for it (seriously!) - I like to help with editing by my nature and wouldn't ask for compensation . . .
For sure, for sure. And I never meant to imply that Mr. Dots doesn't care. And I'm not trying to knock him down or anything, like I said, I'm a patron coming up on a year of support. I was merely pointing out the little things that have put him in the number three slot on my list. I still enjoy his work and I think he tells a really good tale.

That said, regarding my own typos. Brother, I have typos that neither you, myself nor anyone else have found. I probably have typos in this very post. The problem is that my fingers think they are as fast as my brain and they aren't. The rest of the time, I have renders burning in the background and the keyboard buffer is slowly catching up with the monitor. At times I'm two sentences ahead of what I can see on the screen.

But for what it's worth, I'm quick to fix them when they are pointed out (you'll notice I fixed the one you directed my attention too. :closedtongue:). Not that I don't try to find them myself. But when I've read, and re-read the same sentence two or three times during a re-write, my brain stops processing every word. It's my Achilles heel.

I try to treat every developer with the utmost respect and I encourage everyone to get better. We're always quick to share our tips and tricks because as we pass along what we know, everyone gets better. And we study what others do in hopes of improving our own product.

It's my honest hope that my little bit of feed back can help make Mr. Dots that much greater than he already is.

Cheers mate!



On a side note, Fuck Daz's lack of collision detection. It's the worst, especially when trying to animate scenes. I said nothing about Mr. Dots animations because that is a beast we are still wrestling with ourselves and are in no position to advise on that front. Daz is the most imperfect animating tool and if the powers that be are willing, and we find ourselves in a position to start making games full time, we will definitely invest time and resources in to finding better software for animating.
Salute!
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,334
OK, I have been messing with Daz3D for a short time myself recently (a course in 3ds Maxx in college) and can agree with what you have pointed out. They're very minor and don't bother me (much), but I can definitely see your point. Another couple minutes on a few of those (like the hand on hips, phone and guitar) could have avoided the issue. Some of them (like the hand on the leg) wouldn't be noticeable until it's already rendering though. On the other hand, I could imagine Mr Dots is trying to pop out a lot of renders very quickly and simply "hopes" very few will notice the mistakes, lol. Good eye there!
And to be fair I'm probably anal retentive about it. If I spend thirty minutes on a render and I have failed contact or a physics "bug", I cuss, fix it, and start over. I'm usually pretty good though about checking contact from multiple angles prior to rendering, but sometimes angle just matters.

One of the characteristics about MrDots' two games is that different characters progress at their own paces than others. Tension between primary characters builds in waves, while secondary characters are optional paths for players to live out more fast-forward fantasy situations. Seems the best of both worlds, to me.

In so many other adults-only games these days, most of the characters are already sleeping with one or more of the other primary personalities early on and throughout the series; sometimes the sexual content is meant to be enticing yet far too easy for being so. Exceptions exist, such as "I Love Daddy" which was purposefully pegged at 11 on the sexual and expositional mixing as part of its multi-homed narrative, for a relatively unique effect.
Completely agree. And I'd never be so arrogant as to think my personal pacing preferences should rule the day. Each character should progress at a different rate depending on factors. I've just spent so long waiting to bang D that the raging fire has burned down to embers now. Just my feelings on the matter. There is a massive patron count that clearly disagrees with me. :extremelyhappy:
 
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Enyos

Active Member
Mar 29, 2018
889
6,349
And to be fair I'm probably anal retentive about it. If I spend thirty minutes on a render and I have failed contact or a physics "bug", I cuss, fix it, and start over. I'm usually pretty good though about checking contact from multiple angles prior to rendering, but sometimes angle just matters.
OCD gets the better of me, and I'd have to redo it as well, lol. I can overlook others mistakes, but not my own. :p
Such a shame that the collision detection in Daz is so lackluster, because the quality of skeletons and mesh is soooo good.
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,334
OCD gets the better of me, and I'd have to redo it as well, lol. I can overlook others mistakes, but not my own. :p
Such a shame that the collision detection in Daz is so lackluster, because the quality of skeletons and mesh is soooo good.
For real. And if you could pin nodes or surfaces together the animation tools would actually be very good for types of simple fuck scenes most devs are doing here. But as it is, even holding a characters waist through a full penetration motion cause all kinds of clipping problems. A real shame because Iray is fucking beautiful.
 
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JeefZ

Well-Known Member
Feb 21, 2018
1,875
6,068
OCD gets the better of me, and I'd have to redo it as well, lol. I can overlook others mistakes, but not my own. :p
Such a shame that the collision detection in Daz is so lackluster, because the quality of skeletons and mesh is soooo good.
I have been reading all these posts about the renders and personly think they are very minor things. To me maybe a snapshot just before the hands meet the hips or the phone get's to ear. No big deal, it's already great render, not out of porportion or looks stupid(except maybe Mc's ex's face) I for one don't take notice to that and cant complain cause I can't draw a stick figure on a piece of paper. So just want to say congrat's to Mr Dots and all that are involved in making great games. I certanly couldn't do it. So great job to any one who can do it.(except for the ones with horrendously bad translation or renders)
 
4.50 star(s) 280 Votes