I have a demo from 2012-13 still saved. This was in development way before people even knew patreon existed. And now. NOW, at least 5 years later, they come out with "Hey boys we realized that we are not finishing the game in at least more than one year, so here have some more promises of random garbage"Just for everyone's convenience: MATM is being in the making since at least 2015 january. Ever since then its mostly just promises. What you got here as an update. A long wall of this and that but imagine it like this. I could write you long pages how i'm building a fusion reactor on my property, with tech-data that sounds legit. Does that means i'm really building a fusion reactor on my land? No. But i can bullshit about it for a few thousand $/month.
And now they say.. the best course of action for MOAWR money, after 3,5 years of basically nothing.. is that they further reduce their supposed numbers so some of them could work ANOTHER game. Cuz another game is good for this project... that you can buy... because if you have patroned them for years, payed them hundred of dollars, its sound proper that you should pay MORE. For a game you don't want...
The patrons of these guys are buying nice, well-drawn concept art pictures. You know how much such pictures cost on the market? Between 50-200 dollars. IF they buy 3-4, that costs somewhere around 2-800$, max. So if they buy a bundle of concept arts of four per 4 months, that means they paid that amount of money from the 20.000$ pool they have earned during this time. Beside that the only real thing they have to do is write this somewhat lenghty text of excuses on a regular basis but no more than 3-4 times per year. So overall, its 1000$ MAX cost (conceptart), 3-4 times a few pages long excuse/techdata combo.. and you have yourself a 60.000$ wage / year. You really only had to put some funding at the very beginning to hire a programmer to write the game's demo at the beginning. From there on, you don't have extra expenses beside the aformentioned ones. You don't have to come out anything solid.
This is basically the history of Malise and the Machine.
So basically they are going to do fuck all. Again.you’ll be missing out on is more asset production
This says literally nothing. Straight up. We couldnt keep on using the old art because we werent using the new one. Right. Yeh. Didnt need any more proof of the fact that you just rumble about to make it seem like you are doing something.
- A lot of people are under the impression we could have just continued with the old art style for MATM and continued putting out similar releases, but it’s not as simple as that. We weren’t making custom assets at that point. We weren’t using the tools to make custom assets possible. The art style was bound to crappy tools. The quality of artists we needed didn’t want to learn a ridiculous process to achieve relatively artificial looking results, and it was clear that I couldn’t manage the workload without more help. The list goes on. It was a tough call, and not one made lightly!
Oh dayum that is so fucking goodI feel like that stating my abyssmal opinion over this project twice a year is enough but i just happen to found theYou must be registered to see the links:relievedface:
Yeah, the info is that they claim it took them 2+ years to port 3 models from Daz to Maya, but apparently it has taken them about a month to make a new one in that new style for the new sca... game they are going to make.Hey, I'm an animator/modeler/rigger and I'm very curious about this "Maya and rigging stuff" bottleneck. Do we have any more info on this?
The problem is not with MatM developers but with people who support them. If you pay someone for nothing, he'll get used to it after a while. I know I repeat myself, but I think there is only one chance to cut them out of the money supply and then we'll see what's going to happen.Compare with completed game that release nowadays, this type of patronage becoming more and more of scam to my eyes, where many quality game ....well not that many but still it finished, completed, playable, enjoyable and usable, some even booming and hugely popular. Here MATM, lies a horizontal of development that has almost no hope to see it actual shape of continent within year or two, all those promising since they newly start a project had been diminishing into ground the more time pass by.
Until they officially release another actual playable demo on their [engine] they so proud of, I believe there'll be no end to IC technical bullshit that almost no one care about. They can't even handle most criticizing so well, instead shove them off and walk away.
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Alright, so this will be my last 3$ Update i am sharing with you guys, since i stopped supporting. They admitted that MatM needs more than a year to be complete from this point and i just about had enough of their Bullshit.
Onyx looks decnt enough imho, but nothing i will lose sleep over. It will be available on the Internet one way or the other.
And i will believe the "something playable in November" crap as soon as i got evidence, not a second sooner.
I originally intented to wait until Next Year January to cut my support if nothing major regarding MatM happens, which is unlikely af at this point.
There are more deserving Patreons out there.