Well if you refer to their document about their progress then yes, but if you refer to an actual new version then noHas there been an new updates
I'm pretty sure that user is getting his stuff from this forum. On multiple occasions when I've seen something shared in a thread I follow, that user will have that uploaded to svs on the same day.
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Ummmmmm okay? what?
Does it involve a blonde elf?To any up and coming developers that might read this: if you have great success when you initially offer your demo, finish that game. If you go the patreon route and end up with lots of money, finish the game you showed people that got people interested. I'll clarify. Keep the scope/appearance/gameplay et cetera of the game you first debuted intact and finish it and THEN use all of the support/money given to you to make the game of your dreams.
Example: take the first few demos of MatM. Take that game, add a little more content to it, finalize the story that leaves the game with a satisfactory ending that leaves the possibility for a followup, put all the pieces together in a neat package, and then release it. Maybe it's not the absolute best it could be, but MatM 2 or whatever your next game is can be as fucking grand as you want it to be.
Sorry. I'm extremely salty about this because this is the second game in a row that I eagerly followed that got lost in development hell in no small part due to patreon. Take a guess what the first was.
You gotta say what the other one was now man, dont leave us hanging.To any up and coming developers that might read this: if you have great success when you initially offer your demo, finish that game. If you go the patreon route and end up with lots of money, finish the game you showed people that got people interested. I'll clarify. Keep the scope/appearance/gameplay et cetera of the game you first debuted intact and finish it and THEN use all of the support/money given to you to make the game of your dreams.
Example: take the first few demos of MatM. Take that game, add a little more content to it, finalize the story that leaves the game with a satisfactory ending that leaves the possibility for a followup, put all the pieces together in a neat package, and then release it. Maybe it's not the absolute best it could be, but MatM 2 or whatever your next game is can be as fucking grand as you want it to be.
Sorry. I'm extremely salty about this because this is the second game in a row that I eagerly followed that got lost in development hell in no small part due to patreon. Take a guess what the first was.
I dont think they have updated that PDF. Like ever. This was probably for when they were thinking about actually releasing a game.this..."artbook" has the same content of the demo i played ages ago, maybe it has only a few news costumes for the 2 protagonists... it is that all after all this time?
That artbook is really, really old. I think almost as old as the latest demo.this..."artbook" has the same content of the demo i played ages ago, maybe it has only a few news costumes for the 2 protagonists... it is that all after all this time?
As much as I would also like to know, it will inevitably be disappointing. It'll be a bunch of technical jargon and images about [FLUIDS] and two or three sexy pics to keep peoples' attention. There's not a whole lot of variation from that formula.soooo....what is the last update? (not just about the game, but of the project i mean)
Thank you for sharing this file, was nice to see that there are some concepts that didn't saw the light of day (police uniform and machine gun).New Update for 3$ Patreons usually hits on the 2nd each month, will share as soon as it is available. Right now there are 3 new inner circle updates for 10$ Patreons, but they are all included in the monthly update, which is why it usually is quite a long read.
As for the 5$ pdf, here you guys go:
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