There's +50 suggestibility serum you can research for Nora and keep making for yourself afterwards. That said, 30 is more than enough to trigger at least once trance level in decently executed sex session.why T2 traits only 3, T3 only one traits, the max serum only 30 suggestibillity....
Several traits are contingent on you first researching an earlier trait.why T2 traits only 3, T3 only one traits, the max serum only 30 suggestibillity....
The dev wanted a more natural looking graphics engine for his characters, he has stated this more than once.tbh, i don't get why people go for Unity just to make Ren'Py-style games
I mean, everything is in there already - why re-program all that stuff again
(plus i know how to cheat in ren'py =X )
This entire talk about unity is completely pointless. The developer never said they're going to use it, it's just a random idea of one person in this thread.The dev wanted a more natural looking graphics engine for his characters, he has stated this more than once.
When you finish up the higher level research tiers, you can get suggestion up to 75% (with the "mind control" component)There's +50 suggestibility serum you can research for Nora and keep making for yourself afterwards. That said, 30 is more than enough to trigger at least once trance level in decently executed sex session.
This is a very typical comment from people who actually dont make their own thing. For any project a dev decides for some engine and this decision is usually pretty early in a development process. The reasons for choosing one particular engine/environment over another are very varied and most often are not purely technical. Be it the personal knowledge of the underlying language, the ease of use - the list is actually very long why someone decides for a particular engine. Often enough a particular engine will lead to situations where a concept cannot be easily transformed into something that works or it requires a lot of extra work to get it to work in one particular engine/environment. That does not immediately translate into 'that engine is the wrong choice for .....'.tbh, i don't get why people go for Unity just to make Ren'Py-style games
I mean, everything is in there already - why re-program all that stuff again
(plus i know how to cheat in ren'py =X )
Unity is often brought up by ppl having no knowledge of real difficulty of developping a software and they see Unity as powerful as a real dev environment (generally in a team) but as simple as "programming" with RenpyBringing up Unity in this particular context isnt so surprising since the current trouble is related to 3D models and the work with them in the game. Unity as an engine allows for a pretty smooth switch between 2D and 3D and has a lot of basic functionality out of the box to support all kinds of stuff releated to these 2. That said - Unity was never mentioned by Vren afaik but the current problems are very much related to features that are simply out of the scope for a 'common' renpy project. The struggles are somewhat typical for what you would call an integration in business terms.
tbh, i don't get why people go for Unity just to make Ren'Py-style games
I mean, everything is in there already - why re-program all that stuff again
(plus i know how to cheat in ren'py =X )
Maybe you missed my point - it also wasn't just on Lab Rats as well.This is a very typical comment from people who actually dont make their own thing. For any project a dev decides for some engine and this decision is usually pretty early in a development process. The reasons for choosing one particular engine/environment over another are very varied and most often are not purely technical. Be it the personal knowledge of the underlying language, the ease of use - the list is actually very long why someone decides for a particular engine. Often enough a particular engine will lead to situations where a concept cannot be easily transformed into something that works or it requires a lot of extra work to get it to work in one particular engine/environment. That does not immediately translate into 'that engine is the wrong choice for .....'.
Bringing up Unity in this particular context isnt so surprising since the current trouble is related to 3D models and the work with them in the game. Unity as an engine allows for a pretty smooth switch between 2D and 3D and has a lot of basic functionality out of the box to support all kinds of stuff releated to these 2. That said - Unity was never mentioned by Vren afaik but the current problems are very much related to features that are simply out of the scope for a 'common' renpy project. The struggles are somewhat typical for what you would call an integration in business terms.
I got the point about the comment being more than just LabRats2 - which is why i commented in the first place. Scalability is something where Renpy is not the right choice as an engine. It has it's strength in certain areas but scalability and expanding into more features isnt one of them (unless you code all out in python which makes Renpy as a package obsolete too).Maybe you missed my point - it also wasn't just on Lab Rats as well.
I've tested a lot of the games from F95Zone and >90% of those Unity - Visual Novel (like) Games basically just copy Ren'Py - why try to re-invent the wheel again when there is already something that does all this?
Don't get me wrong, I don't think Unity is a bad engine (or any other for that matter) but for those style of games, Ren'py is probably more suitable. And I know choosing an engine is one of the first things you have to do, and stick to it, because changing somewhere down the line would most likely result in re-writing the entire project from scratch.
(That's why I doubt Vren would go that step).
Lastly it comes down to "which engines the dev knows"
I don't know what Vren's current ability is. His game shows a lot of learning over time.Unity is often brought up by ppl having no knowledge of real difficulty of developping a software and they see Unity as powerful as a real dev environment (generally in a team) but as simple as "programming" with Renpy
Looked a lot in the code of LR2 and I clearly doubt Vren would be able to port it to Unity or C++.
When you start any software development, alone or with a team, there is one question that must come in priority, at the very beginning of the project :That's really what you need to look at when it comes to any game engine. Do you actually need it is it going to make the job easier, what's the cost benefit. You need to look at time it will take to get familiar with the engine, monetary cost and more.
One could also look at engines like GoDot and others.
There's likely to still be regular releases on the developer's site/patreon/whatever. The repository is just for collecting and merging contributions, similar to e.g. how Degrees of Lewdity runs its development.so how do you download the update/ next installment? from gitgud?