random.person

Active Member
Aug 11, 2017
802
1,292
Anyone have a save file with the full gallery unlocked?
There is a mod linked in the OP, called JDMod. It allows among other things to toggle gallery unlock.

Kinda wish there were console codes for the raid minigame so at least I'd make significant progress
You can use console to cheat there too. You just need to find the right variable. For instance for the tutorial raid it's tutorialraidscore.
Unfortunately I think it's a different one for each raid. So it depends on which raid you need to cheat.
But you just need to do some ctrl + f in the scripts to find the relevant section and see which variable gets changed according to results.
 

vbR592

New Member
Jun 9, 2018
12
18
You can use console to cheat there too. You just need to find the right variable. For instance for the tutorial raid it's tutorialraidscore.
Unfortunately I think it's a different one for each raid. So it depends on which raid you need to cheat.
But you just need to do some ctrl + f in the scripts to find the relevant section and see which variable gets changed according to results.
The variable used for the Bandit Raid Encounter is temp1, which is a temporary variable used in several encounters throughout the game. It is reset to 0 at the beginning of the encounter. I'm unfamiliar with the use of the console to change variable values, but I think if you change the value of temp1 after you have assigned units to the Assault regions in the first phase of the encounter, but before the results are revealed at the end of the encounter, you can determine the outcome of the raid. Any value of temp1 above 12 at the end of the encounter will give you the best possible results, but temp1 can be decreased at several points throughout the encounter. You would probably want to set temp1 to a value well above 12 (20, perhaps?) to ensure the best result, if you wanted to change it via the console.

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random.person

Active Member
Aug 11, 2017
802
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The variable used for the Bandit Raid Encounter is temp1, which is a temporary variable used in several encounters throughout the game. It is reset to 0 at the beginning of the encounter. I'm unfamiliar with the use of the console to change variable values, but I think if you change the value of temp1 after you have assigned units to the Assault regions in the first phase of the encounter, but before the results are revealed at the end of the encounter, you can determine the outcome of the raid. Any value of temp1 above 12 at the end of the encounter will give you the best possible results, but temp1 can be decreased at several points throughout the encounter. You would probably want to set temp1 to a value well above 12 (20, perhaps?) to ensure the best result, if you wanted to change it via the console.

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Thought temp1 was used only in the banditintroraid label. But I didn't really look up for all raids, so you are probably right. Though there's also a temp2 somewhere in there.
In the console you'd just type temp1 = 1000 or whatever.
Regarding avoiding game overs, you'd just need to change the variable checked to see whether you have reserves.

Edit:
I see what you meant now. I looked at the code and the gameover relies on checking Reserves.get_combat(), which is a method and not a variable so you can't set it.
One would have to figure out which variable to fiddle with to get units to show up again in reserve selection. Or alternatively should modify the method itself.
 

vbR592

New Member
Jun 9, 2018
12
18
Thought temp1 was used only in the banditintroraid label. But I didn't really look up for all raids, so you are probably right. Though there's also a temp2 somewhere in there.
In the console you'd just type temp1 = 1000 or whatever.
Regarding avoiding game overs, you'd just need to change the variable checked to see whether you have reserves.
The problem with the game over check is that it doesn't check a variable value directly, it checks the output of a class function for the Reserves variable. I'm not sure how you would change the output value checked, unless you change the units assigned to the Reserves variable. You could probably do that through the console, though again, I'm not familiar enough with the use of the console to come up with how to accomplish that, and I don't know if it would cause issues with the game's systems to do so through the console.
 

random.person

Active Member
Aug 11, 2017
802
1,292
The problem with the game over check is that it doesn't check a variable value directly, it checks the output of a class function for the Reserves variable. I'm not sure how you would change the output value checked, unless you change the units assigned to the Reserves variable. You could probably do that through the console, though again, I'm not familiar enough with the use of the console to come up with how to accomplish that, and I don't know if it would cause issues with the game's systems to do so through the console.
Yeah, looked at the code after the post and saw there's a method for the check.
I have edited the post above for that reason, didn't see you had already replied.

Btw, the easiest solution is to set orcalliance to something else before the check and then revert it to Sabia...

Edit:
Something along the lines of army_deployed_groups[2].add_troops(all_troops_list[0]) seems to do the job.
This adds to the third group, which is Reserve in this instance, the zeroth troop from the list, which is Sabia's squad, even if it was used up.
 

Ultralazuli

Member
Jul 8, 2018
240
198
Wow, that was quite informative and in-depth, thank you for your effort! I'm a bit tired to go over all of this tonight, but I will deff be working on this tomorrow before I have to DM.

Surprising to see someone go through that kind of effort for a newbie to the community, but purshiate it regardless.
 

kshyk

Member
Mar 18, 2018
365
812
Damn it! I just updated my game from 0.4.2 to 0.5.2 and....surprise! I cannot continue the story from my save games. I'm trying load my save and game comes back to main menu. So I need to start new game after all of this? Damn it!!! Really? Any solution to rescue my old savegames?
 

Anmitsu

Member
Jul 28, 2017
396
698
Damn it! I just updated my game from 0.4.2 to 0.5.2 and....surprise! I cannot continue the story from my save games. I'm trying load my save and game comes back to main menu. So I need to start new game after all of this? Damn it!!! Really? Any solution to rescue my old savegames?
Yes, you need to start over, old saves don't work. There's no fix.
 

Bridget_The_Nun

Certified Benis Inspector
Donor
Jan 20, 2017
228
362
Damn it! I just updated my game from 0.4.2 to 0.5.2 and....surprise! I cannot continue the story from my save games. I'm trying load my save and game comes back to main menu. So I need to start new game after all of this? Damn it!!! Really? Any solution to rescue my old savegames?
Welcome to the wonderful world of renpy.
 

Skarfaze

Newbie
Aug 28, 2017
92
131
I remember the noxian nights updates every month..... those were the days. Now people defend the releases saying its not a porn game and more like a "real" rpg. People are mad if they think most people would play this for its story over for example kotor, jade empire, Persona 4 . Nah im(like most of you)here for the mindbreak and corruption into an orc cumdump. Story always comes in second priority wise.
 

Skarfaze

Newbie
Aug 28, 2017
92
131
cool some horse action?
No, tb to Katarina in nn ;) , the only beastiality scenes are with a hellhound, a blowjob in the base game and a sex scene with it in one of the extra art packs. Lets hope they add more, maybe along with the minotaur update in 12 years
 
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jabig

Newbie
Sep 7, 2016
26
11
I remember the noxian nights updates every month..... those were the days. Now people defend the releases saying its not a porn game and more like a "real" rpg. People are mad if they think most people would play this for its story over for example kotor, jade empire, Persona 4 . Nah im(like most of you)here for the mindbreak and corruption into an orc cumdump. Story always comes in second priority wise.
When was the last update, 3 months ago?
I get that they need more than a month for the updates to make sense, but this next update better be a big one.
 

Skarfaze

Newbie
Aug 28, 2017
92
131
When was the last update, 3 months ago?
I get that they need more than a month for the updates to make sense, but this next update better be a big one.
I agree and the worst part is we can already guess the size of the update. And it wont be something huge, it will include a minimum of story wich makes it feel like story progress is crawling along with pointless side plots like the frankly stupid makhor plotline. And visualy it will contain the same amount of visual scenes all of their updates do , about 4-5 scenses and we know this because all of their updates ever since the noxian nights demo have contained the exact same amount of scenes.
 
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