Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

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datfay

Newbie
Jun 15, 2020
22
28
I made a quick, a lot simpler version of what I wanted to make using only cubes and a folder (I wanted it to be down the set of stairs of one of the park maps, my problems were mainly with the character movement). Don't look at it to closely because I know nothing about animation. The effect is subtle, but by deactivating the movement of some of the parts in the timeline it can be seen the effect they have.

Here is the scene:
View attachment 3587896
Shitty gif because why not:
View attachment 3587897
(I only installed this game to badly animate skate tricks, I swear)
That does actually look really smooth! It's good!
 
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datfay

Newbie
Jun 15, 2020
22
28
I have another question.

Is it possible for the J694 Dynamic Bone Capsule Collider to only affect one female character rather than two or more female characters in the scene?

Its creating a weird effect where the innards of my second female character is projecting out of her.
 
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Kaseijin

Active Member
Jul 9, 2022
564
948
I have another question.

Is it possible for the J694 Dynamic Bone Capsule Collider to only affect one female character rather than two or more female characters in the scene?

Its creating a weird effect where the innards of my second female character is projecting out of her.
I have another question.

Is it possible for the J694 Dynamic Bone Capsule Collider to only affect one female character rather than two or more female characters in the scene?

Its creating a weird effect where the innards of my second female character is projecting out of her.
Hi
It is possible with ABMX (Advanced Bonemod). look around in the colliders tab, selecting your character and disable/enable the desired collider.
 
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Blacktearss

Newbie
Feb 18, 2020
32
31
Hi guys! Somebody could help me? I recently updated the game to R12 and the HANMEN shaders don't work for me. I updated it and the new shaders uploaded by the artist no longer worked for me. Do you know in which folder I should enter the shaders or the HANMEN files to change the clothes? thanks <3 <3 <3

BcWJUDQI5iqOFdlnECeS.jpg
 

AmaNo04

Active Member
Jul 6, 2020
643
577
Hi guys! Somebody could help me? I recently updated the game to R12 and the HANMEN shaders don't work for me. I updated it and the new shaders uploaded by the artist no longer worked for me. Do you know in which folder I should enter the shaders or the HANMEN files to change the clothes? thanks <3 <3 <3
We're at R15 right now.
What shader and version?
Hanmen released alot of shader. Skin, hair, clothing, item etc.
Could you explain what do you mean by "not working"
Also the pic is unnecessary. Better not do that to grab attention.
 

Sinkandika

New Member
May 29, 2022
4
1
Can anyone help me? it's little bit confusing. I use VNGE, node constraints, and piston gimmicks. I have 2 cam in my VNGE scene, the cam 1 is animated with piston and a lot of node constraints, and cam 2 is not animated and I deleted all node constraints related to the characters. when I'm in cam 1 and click to next cam in VNGE, the scene will be like pic 2 (weird position). but, after I click again cam 2 manually, it will be like pic 3 which is the position I want.
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broomguy

New Member
Jul 13, 2020
3
0
Hi guys! Somebody could help me? I recently updated the game to R12 and the HANMEN shaders don't work for me. I updated it and the new shaders uploaded by the artist no longer worked for me. Do you know in which folder I should enter the shaders or the HANMEN files to change the clothes? thanks <3 <3 <3
Try downloading them again ( ) and adding them again. Had an issue with R15 when the nextgen teeth were inverting (gums where the teeth should be, super weird) and just downloading the mod right from Hanmen's gumroad fixed it.
 

cptboofy

Member
Dec 7, 2022
306
206
Putting this in here in case someone, like me, didn't know about it. A small tutorial:

In case you did not know, it is possible to drag stuff from windows folder directly into maker. So for example, you can open your character folder and directly drag a card into maker and it will open that character without having to use the load option in Maker character menu.
This is very useful because it allows to make changes to cards, both character and coord, much faster and more easily than loading and saving from within the char menu in maker.

How do I mean? Take for example you want to modify something on many cards. The example that I'm doing personally right now is backgrounds. I have a lot of cards for both characters AND coordinates that have differing backgrounds and this bothers me a lot. If I have to open, make the change, and save all within maker it can take a looooong time and usually after a bit the game starts slogging down.

However, if I instead open the folder of the cards I want to modify and maker at the same time, I can leave maker's menu on "save" and just drag each card over from the windows folder to open them instead of having to switch between Load and Save/Delete menus.
This works well with coordinates as well. You set up your character on maker, then drag the coord card onto it and poof it loads the coord. You can then make any modifications you want or simply click "save" if like me you just want to change the background.
The results were that now all my char cards have the char name in the filename, all my backgrounds are consistent (both in char and coord cards), and my coord cards have a consistent theme in terms of models and poses.

Advantages of doing it this way:
1) seems to work better, the machine doesn't slow down or hang as it does if you just do all actions within Maker.
2) you're not switching between menus. You leave the save menu open where you want and just drag the origin from outside maker.
3) A relatively fast way to change card backgrounds, re-save older cards to use the pluggin that adds the char name, repose and other things like that.

Disadvantages: it does work best if you've multi monitor or a very large screen.

....... I may have a bit of ocd.....:rolleyes:
 

AmaNo04

Active Member
Jul 6, 2020
643
577
Is there a way to display scene title (file name) when loading a scene in Studio NEO?
No, because it's unnecessary. The program will make a new save file every time you're saving and the format itself is something like timestamp. Pretty much you will not bother to rename every time you save.
Also even though you saved your scene, the scene you're working is technically not the scene you saved just now. It's still a scene you last loaded.
 
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LfkCn

Newbie
Apr 20, 2023
19
7
a lot of cards/maps are shared on the internet. can i use them in the game i'm going to make? of course i'm talking about the free ones. maybe it's forbidden even if it's free, i don't know. i'm looking at popular hs games and the characters are usually not very beautiful. which brings me to the question: why don't they use the beautiful cards on the internet? that's why i thought it might be forbidden.
 
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Boogie

Active Member
Aug 7, 2017
843
1,300
a lot of cards/maps are shared on the internet. can i use them in the game i'm going to make? of course i'm talking about the free ones. maybe it's forbidden even if it's free, i don't know. i'm looking at popular hs games and the characters are usually not very beautiful. which brings me to the question: why don't they use the beautiful cards on the internet? that's why i thought it might be forbidden.
Since no one can own the characters created by HS, you are free to use them anyway you see fit. Even people who create content posted behind a Patreon paywall do not own their HS creations.

As far as what characters developers use for their games, that's completely in the eye of the beholder.
 
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Lisiczka96

Newbie
Dec 29, 2023
58
73
Yeah, sharing act ends ownership and rights of studio/chara creations. I was just bounced back by youtube while uploading videos with music (owner rights). Just that. Im not sure what happen if you use rights protected image as poster/painting texture in studio, but honestly, sheriff must be our forum friend to know that :D
Anyway in internet what once is released or leaked circulates forever, so be wise and cautionous.
 
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zir175

Newbie
Aug 6, 2022
35
11
You can but it's a bit of hassle.
The trick is using export-import clip data and renaming the duplicate props using notepad.
1. Duplicate all of things that had dependencies with the clip. Don't forget to change the position.
2. Select the clip you want to duplicate. Modify -> settings -> export. You'll get the json files which contains the clip data. Probably you've done this before.
At this point you have 2 sets of chara. One of them correspond with the original clip. While the other one is not.
Rename all of the actors that registered in set 2. I mean the actor name you used when registering an item. At default it should be prp0. Rename it to something else.
You can use rename tree plugin (default shortcut L.Shift + T). If you don't rename all of them, things will go weird when your reloaded the scene because the game doesn't know which one which.
3. Open up notepad or notepad++. Load the json file you got earlier. Rename all of the actors and target with the same name as you used when renaming the tree. Also don't forget to rename the clip name. You can not have multiple clip with a same name.
4. In clipman, create new clip, import, select the json file you modified just now.
I'll be honest, I can't quite grasp what you're saying here. I tried opening "rename tree plugin" with the shortcut (Lshift+ T) but it didn't do anything. I have betterepack12, maybe its a new plugin and I dont have it? Not even sure how to access the plugin menu in StudioNeo. What I did figure out is how to get the imported clip to play, I just have to match the new actors charID with the ones in the saved clip. But because I have to match the names, that means if I have a clip JSON file of charID=female1 lifting weights and I want charID=female2 to do the animation instead, I have to create a new scene where where charID=female2 has charID= female1, right? Also I can't figure out how to rename props.
 

AmaNo04

Active Member
Jul 6, 2020
643
577
I'll be honest, I can't quite grasp what you're saying here. I tried opening "rename tree plugin" with the shortcut (Lshift+ T) but it didn't do anything. I have betterepack12, maybe its a new plugin and I dont have it? Not even sure how to access the plugin menu in StudioNeo.
Ah the plugin is not included in the repack. My apologies for that. You can grab it . I'm really sorry about it. I really thought it's included since that plugin is very convenient.
You can access the plugin menu with F1.

What I did figure out is how to get the imported clip to play, I just have to match the new actors charID with the ones in the saved clip. But because I have to match the names, that means if I have a clip JSON file of charID=female1 lifting weights and I want charID=female2 to do the animation instead, I have to create a new scene where where charID=female2 has charID= female1, right? Also I can't figure out how to rename props.
Technically yes. That's why you need the rename plugin so you don't have to make a separate scene.
I forgot to add that in there are two things you need to change in JSON file.
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The principle is still same, what you need to do is just renaming the ID. But the target ID at both line 13 and 175 must match.

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cptboofy

Member
Dec 7, 2022
306
206
Does anyone know how to adjust the toes while still being able to use IK? Take the pose below, say you wanted to straighten the legs out and make the toes not be bent like that. You can switch to FK, adjust the toes, but if you try switching back to IK it resets.
Any advice?
 

AmaNo04

Active Member
Jul 6, 2020
643
577
Does anyone know how to adjust the toes while still being able to use IK? Take the pose below, say you wanted to straighten the legs out and make the toes not be bent like that. You can switch to FK, adjust the toes, but if you try switching back to IK it resets.
Any advice?
Rotate it directly with ABMX.
Actually I just found this method not too long ago.
While the principle is similar with HS2PE Adv, you can't make the value change from there into animation in clipman. The value still stay constant when the clip is playing and will instantly changes when reached the keyframe.
But with changing the value in ABMX, the value gradually changes when the clip is playing. So technically you can rotate the toes in mid of animation or even kind of undressing animation.
I experimented with making the breast smaller when the clothes on and altering the shape and size when clothes off. When the clip played you can get something like sudden undressing animation with breast drop effect.
With that experiment, I can conclude that you can make a breast growth animation and I implemented as exaggeration effect.
 
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AmaNo04

Active Member
Jul 6, 2020
643
577
a lot of cards/maps are shared on the internet. can i use them in the game i'm going to make? of course i'm talking about the free ones. maybe it's forbidden even if it's free, i don't know. i'm looking at popular hs games and the characters are usually not very beautiful. which brings me to the question: why don't they use the beautiful cards on the internet? that's why i thought it might be forbidden.
I think it depends on their belief. For me personally, the effort of making that character is the value that I'm willing to sell. But honestly, all of my chara doesn't really have many in depth modifications. I'm talking about modifying the almost every single bone one by one.
At first I didn't do that. But after learning many stuff, I modified many bones to make a good looking chara.
 
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