- May 14, 2018
- 19
- 18
Nice start for a game reminds me of the good old Monster Girl Quest days
And more of those are always a blessing.
And more of those are always a blessing.
Ah, that reminds me, was meaning to comment about the writing myself. it seems like most of the story/text is written in Infinitive form: "you walk, you decide, she sucks" but for a lot of the scenes it switches into Preterite: "you felt, she sucked, He stood" note that Infinitum is used for expressing things that happen in the real time of the writing, while Preterite is used to convey something that has happened or been completed in the past. (it might have been the other way around)Typos!
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Other thoughts!
An art heavy update, which is always nice. Lady Sluttony's powers seem like they'll offer all kinds of interesting fun whenever they're developed.
I don't remember any dudes in MGQ.Nice start for a game reminds me of the good old Monster Girl Quest days
And more of those are always a blessing.
It's more the outline than the actual content, I believe. despite the world supposedly being in peril, things are pretty lighthearted and full of spoofs (in the beginning). a devout believer of the goddess is called upon, to go out and do works in her name (doesn't go well in MGQ). travels with a female companion of great fame and power(kinda), who helps you grow along the quest. but really, its the relaxed atmosphere that is most reminiscent of MGQ, and makes it a great game. solid art and few bugs doesn't hurt either.I don't remember any dudes in MGQ.
Yeah I have this issue pretty bad. I write in chunks and sometimes when I come back and sit down things have switched in my mind and I write in a completely different tense than what I meant.Not currently playing so have no real reference, but I might post about it later. Look up Grammatical Tense if you want. could be easily fixed by searching for and replacing words automatically. (Microsoft word has that function)
So long as you credit me during the project I don't see any harm in it.So, i'm a multimedia and videgame creation student and i was wondering if i could use your characters/ art style in a future project in my animation class. If you see this please reply. By the way continue with the great job and please do a walkthrough if possible.
Will do. I will also let you know in how it ends. Thank you very muchSo long as you credit me during the project I don't see any harm in it.
This should carry you through the first few parts of the game.By the way continue with the great job and please do a walkthrough if possible.
That is one of the new backgrounds that I had ordered! It's still a WIP but the old camp background will be phased out slowly but surely. You should see it fully during the next big release.During the Female Half Elf Follower scene, when Sluttony announces that she's joining the church, there is a fully colored background piece for the camp instead of the default sketch. Kind of curious why that's the case since you see the default sketch scene way more often than you will the Half Elf scene. I don't know much about art but wouldn't it be easier to draw Sluttony and the Half Elf seated as separate layers and just stick them in the finished scene as needed instead?
I'd like a more feature complete shop to be up later in the future along with a bit more content for Alma herself. Sadly this is on the backburner for now but it will -definitely- get done as soon as I have time to work on that bit.When you're in the shop, you can only buy things you can afford. Simple, but it makes it seem odd when you buy stuff and the scanner or strength talismans disappear because you can't afford them. I assume the goods are in an array and the menu is only displaying them if the players gold >= their price. Would be better to display them at all times and then check to see if the player can afford them when they click on them and have Alma say something like "You can't afford that yet!" but in a cuter and possibly more demonic way.
It's triggered by completing Zinia's route to a certain point. This is due to the way save compatibility 'used' to work. It'll have to stay like this for the near future but I should have that fixed by the next big release.One big thing I realized playing through the whole game again was that I had no idea whatsoever triggered the arrival of the Werewolf or the Tree(?) enemy.
Fixed!The Half Elves use their initial dialogue during sex scenes all the way up until you get the option to find your favorite one.
So, speaking of galleries. The preview pictures show a drider that looks like you can lewd, but I did not come across a drider yet. Am I missing something or is she not implemented yet? Also, I am loving your game so far. Really enjoy the content with Zinia and Shuten, can't wait to see more. Also, really interested to see how you will implement the lewd the Tree(?) option, I feel like that one will be fun.Speaking of updates, a gallery function has been added to the game! You can pick up the latest version for free over atYou must be registered to see the links
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I'm glad you're enjoying it so far! Those two are probably my favorites too. The secret to meet the drider involves somehow overcoming the Spider's unusually high lust defense.So, speaking of galleries. The preview pictures show a drider that looks like you can lewd, but I did not come across a drider yet. Am I missing something or is she not implemented yet? Also, I am loving your game so far. Really enjoy the content with Zinia and Shuten, can't wait to see more. Also, really interested to see how you will implement the lewd the Tree(?) option, I feel like that one will be fun.
Let me try to answer these in order.I've really enjoyed the game so far, but I have a few questions. How are you going to handle map\area progression(e.g. going from the elves to the next main races)? Will there be multiple endings? What other races do you have in mind for later in the game? And, of course, when can we expect a new update.
Any chance for some Orc Ladies?Let me try to answer these in order.
1. Basically, certain areas are locked off until you get to them in the story. A few locations, later on, won't be story locked but the enemies there might be stronger than what you are meant to fight.
2. Right now there are two endings planned but each ending might have multiple branches to it. Similar to something like Fallout where you can see how different characters end up depending on what you've done with them.
3. I'm not sure if anyone will get as much attention as the elves but I plan on adding undine, undead, a single slime, harpies, lamia, and a few more eldritch monsters.
4. Soon!