desmosome

Conversation Conqueror
Sep 5, 2018
6,034
13,929
Not sure if you thought out your world building. First of all, "millions" is literally nothing in terms of a galactic civilization. On just Earth, we have ~8 billion people right now.

Secondly, all stars dead except one? That's like moments (in galactic time scale) away from the heat death of the universe. This is 100 trillion+ years away from now. The chance of humanity even make it that far is infinitesimally small. And even if they did survive in some form, it wouldn't resemble anything we know of today.

Thirdly, all capable civilizations would have already migrated towards this final red dwarf since the death of the universe is happening gradually over billions and trillions of years. You are not gonna have some scenario where suddenly, some lone android is tasked with this absurd mission.

But i didn't play the game.
 

HopeDev

Newbie
Game Developer
Feb 11, 2024
23
77
Not sure if you thought out your world building. First of all, "millions" is literally nothing in terms of a galactic civilization. On just Earth, we have ~8 billion people right now.

Secondly, all stars dead except one? That's like moments (in galactic time scale) away from the heat death of the universe. This is 100 trillion+ years away from now. The chance of humanity even make it that far is infinitesimally small. And even if they did survive in some form, it wouldn't resemble anything we know of today.

Thirdly, all capable civilizations would have already migrated towards this final red dwarf since the death of the universe is happening gradually over billions and trillions of years. You are not gonna have some scenario where suddenly, some lone android is tasked with this absurd mission.

But i didn't play the game.
Well, I have to change that "millions" on the overview with a bigger number, that was mostly a language mistake.
The other stuff, yes, I'm aware of all that. In this story, the end appears suddenly and almost without warning, it's not a natural phenomenon. And yes, I know it doesn't make sense from a scientific viewpoint. This is one of those "don't think about the premise too much because it's just an excuse to kick-start the plot" type of stories. If that's too much for your suspension of disbelieve to handle, then probably this is not your game.
 

Flecchikun

Newbie
May 6, 2017
36
51
I'm not going to nitpick plot, other games have far more contrived things going for them, I will however nitpick terms. Gynoid, not Android, it's in the name. Gynoids are female robots, Androids are male robots. So unless it's a Femboy-bot, it's a Gynoid.
 

HopeDev

Newbie
Game Developer
Feb 11, 2024
23
77
I upload a quick bugfixed version.
I don't know if I have to edit the first post or if it's better to use the report system.
So, here it goes:



Changelog 0.1.1
Bugfixes
- Finishing the Hades mission now registers properly as finished
- Luxuries can now go past 2
- Fixed some bugs in the Hades mission
Corrected some typos
Slight adjustments to Sidebar readability
 
Last edited:

boobthief

Member
May 25, 2017
339
931
I hate it too, but for another reason: I generally read it wasy faster than it appears, yet still have to sit and wait. RenPy games lets to disable this "feature", but in other games, you're out of luck.
If you want to speed up the text, and you're comfortable with editing the HTML file:

Search for
Delayed Text
and change the var delay value from 900 milliseconds to whatever you like. 500 i.e. half a second seems good to me. This is the code:

JavaScript:
/* Delayed Text code - Start */
$(document).on(':passagerender', function (ev) {
    // Find all elements containing the delayed class.
    var elems = $(ev.content).find('.delayed');
    // Appearance delay (in milliseconds) between each delayed text block.
    var delay = 900; // 1 second fade-in

I think it would be a good idea for the game to have a settings panel where you can set
- text speed e.g. instant / fast / slow
- avatar size e.g. small / normal / large
 
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ShinyBoots1993

Active Member
Apr 7, 2020
856
2,088
My brain while reading the description.

Robot protagonist: :D

No romance tag: :(

I'll still play it but I'm guessing this Android(As another commenter said, Gynoid) doesn't dream of electric sheep.
 

ifeelterrible

New Member
Feb 13, 2024
2
1
I upload a quick bugfixed version.
I don't know if I have to edit the first post or if it's better to use the report system.
So, here it goes:

DRIVE MEGA

Changelog 0.1.1
Bugfixes
- Finishing the Hades mission now registers properly as finished
- Luxuries can now go past 2
- Fixed some bugs in the Hades mission
Corrected some typos
Slight adjustments to Sidebar readability
All the links are working now without the trojan detection, OP was this because you zipped it up weird or was it windows defender being overly worried?
 
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SimpForCorruption

New Member
Jan 29, 2022
6
10
Just putting out there that I think this game has the basic bones / structure to be great and I enjoyed it so far.

One thing that I think could help with the whole keeping people alive thing, on the bridge it would be cool if there was a "search for signals" option. It could possibly find old distress signals, and if you go there they may be too old so no one is alive for various reasons or there are some survivors or you could have options to focus on getting resources from the wrecks, stations, abandoned mining outpost, abandoned ships, etc. Basically have some signals that are not narratively important.

Another thing, if there were events when you "explore the ship" that gave you options on how you respond to them where the chosen response could impact your statistics like stress or respect. It seems like there are built in ways to lower stress easily during the day, but it looks like it is very easy to lose respect right now and some additional options to gain it would be awesome.

I am looking forward to the whole laws on the ship thing that the current version says is a wip when you try to build the courtroom.

This game does something pretty cool with the outfit dynamically changing during the narrative event at the prison station that I don't see in like any html games. I like it a lot, good work on that.
 

HopeDev

Newbie
Game Developer
Feb 11, 2024
23
77
Add NTR and everyone else will play it xD
I'll never do that!
Not in an update or two at least!

If you want to speed up the text, and you're comfortable with editing the HTML file:

Search for
Delayed Text
and change the var delay value from 900 milliseconds to whatever you like. 500 i.e. half a second seems good to me. This is the code:

JavaScript:
/* Delayed Text code - Start */
$(document).on(':passagerender', function (ev) {
    // Find all elements containing the delayed class.
    var elems = $(ev.content).find('.delayed');
    // Appearance delay (in milliseconds) between each delayed text block.
    var delay = 900; // 1 second fade-in

I think it would be a good idea for the game to have a settings panel where you can set
- text speed e.g. instant / fast / slow
- avatar size e.g. small / normal / large
I speeded it a little already, if too many people complain I will remove it, it's not really important, just me playing with twine stuff, and it's only in like, two passages anyway.

My brain while reading the description.

Robot protagonist: :D

No romance tag: :(

I'll still play it but I'm guessing this Android(As another commenter said, Gynoid) doesn't dream of electric sheep.
I have planned a couple of characters to romance, so hopefully I can add the tag in the next updates.

All the links are working now without the trojan detection, OP was this because you zipped it up weird or was it windows defender being overly worried?
I don't really know, I did the same both times.

Just putting out there that I think this game has the basic bones / structure to be great and I enjoyed it so far.

One thing that I think could help with the whole keeping people alive thing, on the bridge it would be cool if there was a "search for signals" option. It could possibly find old distress signals, and if you go there they may be too old so no one is alive for various reasons or there are some survivors or you could have options to focus on getting resources from the wrecks, stations, abandoned mining outpost, abandoned ships, etc. Basically have some signals that are not narratively important.

Another thing, if there were events when you "explore the ship" that gave you options on how you respond to them where the chosen response could impact your statistics like stress or respect. It seems like there are built in ways to lower stress easily during the day, but it looks like it is very easy to lose respect right now and some additional options to gain it would be awesome.

I am looking forward to the whole laws on the ship thing that the current version says is a wip when you try to build the courtroom.

This game does something pretty cool with the outfit dynamically changing during the narrative event at the prison station that I don't see in like any html games. I like it a lot, good work on that.
Well, most of the things you have suggested are already in the workings, great minds and all that, I guess.
in the bridge, you'll be able to do a FTL jump forwards, advancing in your journey and revealing new signals to explore for resources and survivors. Aaaand, that will be the main way to gain respect, if you bring the people food or more survivors, they'll respect you more.
So yeah, stop hacking my notes :ROFLMAO:
 

Axelfire

Member
Aug 6, 2016
225
163
ah a society builder? rare genera for porn, but always welcomed, say what are you envisioning as the potential end states for the ship?
 
Jul 12, 2022
34
54
this guy is just starting his novel, so at least give him a chance! and rather than knocking him out, you should give him ideas for his novel. but as we all know, it's easier to do bad than good. and if you don't like that, you've got a wide choice of pretty girls in your town "moron"...
i already gave an idea, don't use slow text because i dont care how good your story is, i refuse to read slow appearing text in the beginning of my porn games. Hell you could write a story that rivals Shakespeare and I would not read it if the text appeared like that
 

kekasaurus

Active Member
Jan 23, 2018
670
1,281
I like this a lot. It's very well-written and I find myself immersed in the adventure.
 

ifeelterrible

New Member
Feb 13, 2024
2
1
I'll never do that!
Not in an update or two at least!


I speeded it a little already, if too many people complain I will remove it, it's not really important, just me playing with twine stuff, and it's only in like, two passages anyway.


I have planned a couple of characters to romance, so hopefully I can add the tag in the next updates.


I don't really know, I did the same both times.


Well, most of the things you have suggested are already in the workings, great minds and all that, I guess.
in the bridge, you'll be able to do a FTL jump forwards, advancing in your journey and revealing new signals to explore for resources and survivors. Aaaand, that will be the main way to gain respect, if you bring the people food or more survivors, they'll respect you more.
So yeah, stop hacking my notes :ROFLMAO:
Something in the original release triggered an automated ML response from defender, no idea if it was genuine or not seeing as the original download links are now gone which is pretty sus. Maybe someone else can try a virustotal on it and see to be sure. Anyway game was fun and worked fine after getting it from itch.
 
Last edited:

HopeDev

Newbie
Game Developer
Feb 11, 2024
23
77
ah a society builder? rare genera for porn, but always welcomed, say what are you envisioning as the potential end states for the ship?
The only stat that can escalate indefinitely, at the moment, is the number of residents. I hope that at the end we'll have thousands.
But I don't want to shot too high, we all seen some excessively ambitious games get too complicated and abandoned, so, I won't be planing too much ahead. Baby steps.

I like this a lot. It's very well-written and I find myself immersed in the adventure.
That's a compliment I really wasn't expecting, thank you.
 
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