Unreal Engine Five Nights of Passion VR [v1.3.2] [TheDarck67]

1.50 star(s) 2 Votes

Tacopetey

Newbie
Dec 28, 2020
18
16
The full version without VR does not have the DLC YET
I've noticed that a few creators seem to be trying to capitalize on the disposable income of VR users at the sacrifice of desktop user experience. Focusing on VR features and procrastinating on or completely ignoring their forementioned desktop promises. Delayed releases, small updates, high subscription minimums. I guess I can't entirely blame them as the market is still niche, but it doesn't look good or make me want to support them.
 

Vantheer

Member
Aug 25, 2021
109
82
I've noticed that a few creators seem to be trying to capitalize on the disposable income of VR users at the sacrifice of desktop user experience. Focusing on VR features and procrastinating on or completely ignoring their forementioned desktop promises. Delayed releases, small updates, high subscription minimums. I guess I can't entirely blame them as the market is still niche, but it doesn't look good or make me want to support them.
I dont get that, its a porn game, why would they think there are more VR than desktops in the NSFW community?
Not everyone can afford a VR headset, specially when you need the money for something more important.
 
Apr 8, 2019
113
201
Honestly who cares at this point. Let them burn their resources dry focusing on a niche audience for a niche market.

The non-vr version's demo was a sex scene sim without any game to play, I really don't think it's going to change much from that state. If they happen to release the non-vr version at some point, great, but this is likely going the same way of nearly all fnaf-themed nsfw games. The full non-vr release is going to be shit and people are going to hate it, or it just doesn't get finished.
 

Vantheer

Member
Aug 25, 2021
109
82
Honestly who cares at this point. Let them burn their resources dry focusing on a niche audience for a niche market.

The non-vr version's demo was a sex scene sim without any game to play, I really don't think it's going to change much from that state. If they happen to release the non-vr version at some point, great, but this is likely going the same way of nearly all fnaf-themed nsfw games. The full non-vr release is going to be shit and people are going to hate it, or it just doesn't get finished.
Oh the non vr version has been released last week, and they are saying the DLC will be available soon. But the matter stays the same, VR first is stupid tbh
 

DocRipper

Active Member
Dec 27, 2021
572
527
Oh..wow..non-VR version is finally here.

EDIT: Poor Cryptia... She doesn't deserve this... "raping" her models like that..
 
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catsdino

Active Member
Aug 6, 2019
879
419
Oh..wow..non-VR version is finally here.

EDIT: Poor Cryptia... She doesn't deserve this... "raping" her models like that..
Yeah, a lot of these games really just like do not properly set things up and end after a week of free money collected.
 
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fdiscodude

Member
Feb 19, 2018
316
258
Controls not working while using quest 3 using steam vr. Get to the menu and can't select anything. None of the controls work, even keyboard at that point. All I can do is move around and trigger the dlc gate to open and close.
 

-_-dodo-_-

Newbie
Jul 28, 2018
18
2
Not sure if it is fixed or if there is a new issue. When i open the game on my quest 2, it stays on the loading screen on my quest, but the game opens up on my desktop monitor. It has always opened on my desktop monitor before so that isn't new. I have deleted and reinstalled but I keep getting the same issue where it stays on loading screen on my quest 2.
I'm facing the same issue, the game runs on my PC "split screen" but doesn't run on my quest 3

If you, or anyone else figured it out, please let me know how was it fixed

Edit: i was using SteamVR to run the game, when i tried meta quest link instead, it is working fine now!
 
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ShadeKobold

New Member
Jul 31, 2021
6
6
Every single game using these models has not gone the extra mile to get the materials proper or even make blend usage to make the characters animate better except a single one. And in the case of games that use vr, I just don't see this as much better than just loading these models up in goat as is.

There is also a nasty bug with something the game is rendering that causes pixelated shadows on one viewport. I suppose at least it is straight to the point though.


Due to how the "menu" works in this game also it's basically unplayable without OVR or something to reposition because you touch them to advance which makes the game move you around and sometimes it will move you on top of the menu which triggers it again.
most of these creators that know how to program a game dont actually know about editing models. thats why most of them use the same models (these are quite popular even in VRChat) but never touch blender for shapekeys. as for materials, thats a little simpler but if they're not gonna go in blender, then of course they're gonna use the base ones, which is a toon shader so not too much detailing
 

catsdino

Active Member
Aug 6, 2019
879
419
most of these creators that know how to program a game dont actually know about editing models. thats why most of them use the same models (these are quite popular even in VRChat) but never touch blender for shapekeys. as for materials, thats a little simpler but if they're not gonna go in blender, then of course they're gonna use the base ones, which is a toon shader so not too much detailing
So far they can't even do a real toon shader outside of one good unity game thesee models are used in.
That is perhaps the only time I've seen these models used very well in fact.

But yeah I agree. Would it kill em to do the bare minimum though instead of just slapping them into an engine and and using a default empty material? These games usually are eye candy first so you'd think people would do a little tiny bit of reading on how to make toon character look like toon shading.
 

Vantheer

Member
Aug 25, 2021
109
82

I dont think its that hard to create a good game, I mean this is a commision, and Im sure only one dude made it. How hard can it be?
 
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DrPotato420

New Member
Dec 15, 2019
4
4

I dont think its that hard to create a good game, I mean this is a commision, and Im sure only one dude made it. How hard can it be?
animation and game dev are 2 separate things, both can be easy on their own but trying to get both working and looking like that comm is extremely difficult
 
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ShadeKobold

New Member
Jul 31, 2021
6
6

I dont think its that hard to create a good game, I mean this is a commision, and Im sure only one dude made it. How hard can it be?
depending on his specs.... very XD.. I just recently started learning how to do renders. I have a 3060ti and a Ryzen 7 5600G and doing ONE still shot can take about 5-10 minutes depending on the lighting. With having 30 FPS, just ONE second would take about 2 1/2 hours on my system. So imagine doing that for a 36 second animation.
That being said, doing an animation for a game and doing animation for a video are not the same. Because with a game you still need to make sure that everything that is supposed to queue the animation, its transitions, interactions, etc all work as intended. And then do that for multiple scenes as well as make sure that adding something doesn't screw up something else.... its a lot.
 
1.50 star(s) 2 Votes