No this is a new map that isn't in game yet.Vertical city map? are you referring to the tall building at "City Outskirts" map?
did you try to use "crack0" login as said in the guide?This method doesn't work for me.
If you are reading such old messages, then please read the entire chain.did you try to use "crack0" login as said in the guide?
Because this login worked for me
At a guess I would say that their overall health, quality of gear and accuracy is what sets them apart.Anybody know what is the difference between the in-game characters of
- Raider
- Scavenger
- Corporate
What? Is that a bulletproof shield? I always thought it was a refraction mirror that made the enemy invisible. It has never taken effect, I thought the sound of walking exposed me.Right now I feel like your biggest enemy is yourself (mitigating the pitifully restricted weight limit and the penalty on movement speed). The difficulty decreased a little too much and only the Corporates provide any sort of challenge, and even then you can just approach them with the bullet shield and dump a few armor piercing rounds in their head with a scrap pistol. The artificial difficulty increase with the global damage modifier doesn't really work when your enemy keeps missing their shots at point blank range.
It is however, exceedingly satisfying to finally purchase some .338 LLM bullets and fire at the gut of raiders and watch them fly back through the air like in a Bollywood film.
I do hope that the dev implements alternate skins for the enemies in the future (if not voices but that's a lot harder to do... maybe easier done with AI voice? idk). To me it seems pretty easy as just adding different face textures and skin complexions and having them spawn with a random selection. It is kinda strange to me that everyone in the delta zone looks related, as if the biggest crime here weren't the illegal human experiments but instead the inferior gene pool.
The Mousewheel+Up ability with the picture of a person has always worked for me as a shield. Granted I am not aware of the technical details of it but from my experience the enemy stops shooting and doesn't shoot you even when you approach them, and any shots they fire never seem to hit you.What? Is that a bulletproof shield? I always thought it was a refraction mirror that made the enemy invisible. It has never taken effect, I thought the sound of walking exposed me.
2 month is that OLDIf you are reading such old messages, then please read the entire chain.
On the way to release or the next version 18....?Looks like we are on track to have a release for May.
The next version.On the way to release or the next version 18....?
Okay, I tried it and it is indeed an invisibility cloak. When opened and moved during combat, enemies will blindly shoot around. If you don't move, you will still be shot.The Mousewheel+Up ability with the picture of a person has always worked for me as a shield. Granted I am not aware of the technical details of it but from my experience the enemy stops shooting and doesn't shoot you even when you approach them, and any shots they fire never seem to hit you.
It might actually be an invisibility cloak because the enemy stops shooting (because they probably think you ran off), but I always thought of it as "welp, she turned on the shield. no point wasting my bullets anymore", because it seems to me as a bit odd that the enemy just straight up believes that this chick in front of him that he could see clearly just a second ago phased out into thin air.
That's because it i only an invisibility "field". It only makes you invisible from enemies that are looking in the direction you have the filed put up. Meaning if you turn around or an enemy sees you from the side, they will. And enemies aren't stupid; they can shoot you even when you put it up.Okay, I tried it and it is indeed an invisibility cloak. When opened and moved during combat, enemies will blindly shoot around. If you don't move, you will still be shot.
I had never used it before in V18. In V16, I tried to use it to block bullets, but I was ruthlessly defeated and provided for the enemy to enjoy. I never trusted it again, maybe it was improved in V18.
It's like this, the enemy AI of V16 and V18 are very different, they have become foolish in the new version.That's because it i only an invisibility "field". It only makes you invisible from enemies that are looking in the direction you have the filed put up. Meaning if you turn around or an enemy sees you from the side, they will. And enemies aren't stupid; they can shoot you even when you put it up.
Yeah if your here for porn, you might want to look elsewhere. Devo is making a horror/survival game with strong adult elements. There are only 2 sexual mobs, the ones you pointed out. There are 2 more on the table, a monster quadruped slated for hopefully v20 and a flying monster slotted for later. There might be more. The human males all share the same animations and likely will till the end. Animations isn't the strong suit of the dev, although he does have someone hired for animations so we'll see how that pans outI'll be real with you chief, I'm here for the porn. So... is it just the 2 types of dudes sharing anims and the tentacles, or is there more enemies I didn't manage to find?
Also, I feel like after an H-scene the enemies ignore the character for quite a while. Or they're just really stupid, because sometimes I'll run around them, they'll start shouting about hearing something and looking around but walk right past me without aggro'ing.
And I feel like I get the same animation all the time. Is the pool just really small or are they based on something like environment or positioning?
https://f95zone.to/threads/delta-zone-v18-1-devolution.86248/post-10205671code without censorship for v14?