Some Feedback.
I dig the gameplay loop of managing the chaos of delivering drinks on time, and watching the lewd factor crank up to absurdity. The art is also really nice, and the corruption factor over time works well imo.
Some stuff i think would be nice to have
-More notable change in pose and appearance between drunk and sober.
-Having drinking on the job be a deliberate player action, instead of a random event. (maybe drinking gives you more action points per turn, lets you bypass the cooldown or pre-reqs on some actions, or opens up various skills or abilities)
-Having the gnome sell more items (possibly magical) that can affect your interactions and/or alter your appearance, and act as a money sink.
-Having more of a visual difference between enduring, pleasuring, and enjoying. As it mostly seems to be just facial expression and text, but everything else is the same.
I dig the gameplay loop of managing the chaos of delivering drinks on time, and watching the lewd factor crank up to absurdity. The art is also really nice, and the corruption factor over time works well imo.
Some stuff i think would be nice to have
-More notable change in pose and appearance between drunk and sober.
-Having drinking on the job be a deliberate player action, instead of a random event. (maybe drinking gives you more action points per turn, lets you bypass the cooldown or pre-reqs on some actions, or opens up various skills or abilities)
-Having the gnome sell more items (possibly magical) that can affect your interactions and/or alter your appearance, and act as a money sink.
-Having more of a visual difference between enduring, pleasuring, and enjoying. As it mostly seems to be just facial expression and text, but everything else is the same.