Well not bad I’m intrigued to see how this will develop but so far I’m liking it especially the whole impregnating some girls already
Will definitely keep a watch on this
Will definitely keep a watch on this
That's my favorite part xD And it's also one of the questlines I'm most excited about making - which shows glimpses during Day 1 - and starts up on Day 2Well not bad I’m intrigued to see how this will develop but so far I’m liking it especially the whole impregnating some girls already
Will definitely keep a watch on this
Hi everything is good ? And the update is still for tomorrow ?Just read the new reviews, ouch xD
Well, it's a good thing that it looks like the new update will address most of the issues/requests - I should be able to publish the v0.2 tomorrow - just finishing up some action and character scenes in prison/apartment.
The same version will go out to Steam as a Demo.
I hope y'll all enjoy it, I spent a lot of time refining stuff and introducing lots of content, especially since it's my first adult title on Steam, and I want to make the first release count.
At some point, I kinda entered a spiral of writing a scene, rendering - hating the result, redoing, etc. - which def impacted the speed a lot.
I like where everything is going - let's see what everyone else thinks. At the very least, it's more or less the game I wanna make (just not large enough to be fully satisfied). Everything else is secondary to me tbh, except for good feedback, which is present throughout this thread.
Anyways - it should be fun. Dropping some peeks:
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well this is a bunch of S...t...u can't tease your patron and gamers with an intriguing story and lore just to put it on hold! that's why U SHOULDN'T WOK ON MORE THAN 1 GAME AT TIME....WAS SO DIFFICUTL TO FINISH ONE AND THAN START THIS ONE?? BAH..AND STOP WITH THOSE POOL ON PATREON ASKING WHAT THEY WANT...THIS WILL SCREW YOUR GAME 99 OUT OF 100 FOR SURE..and maybe drop the damn sandbox too , will be easy and , for me , much apprechiated for exampleHey all! I just updated the thread with the v0.2 version of the game - it took me 1.5 months, and more Python than I've ever written! I hope everyone enjoys it, at least a little!
I wanted to ensure that Day 1 of Chimera: Bloodlines gets done, but this went outside of the scope that a solo developer with an irl job like myself can realistically create.
I've written a detailed public post with the precise reasoning why I'm halting the development and moving on to I SCREAM if anyone is interested:You must be registered to see the links
In short, the main reason - I've done way too much lore & world-building, and with how many characters there are, the exciting charage and sex content became too difficult to integrate organically into the story. In addition to the Sandbox taking a really long time to code, whenever I write anything.
In any case, I think the v0.2 version isn't bad, and I'm satisfied enough to publish it on Steam, too.
If anyone here enjoyed my game - I am now starting a more realistically scoped adult game called I SCREAM. You can learn more about it here: https://f95zone.to/threads/i-scream-fundi-games-game-dev-journal.177782/Thank you, everyone, so much - I really love the discussions on this forum - it helped my dev process a lot!
Warmly,
FunDi Games.
So this game is like the trial run of creating AVN? And the focus of the dev will be shifted to his other game? Just askingView attachment 2999295
Overview:
You're a renowned Special Exterminator for the Inquisition. Your mission is to hunt Chimeras, supernatural humans born from forbidden unions between human bloodlines. Ignite a revolution, uphold the Inquisition's power, or fuck everything that moves. Pursue intimate connections, or wild sex.
Every move you make, every choice you embrace, shall carve the path that shapes the future of humans and chimeras. Prepare to embark on a treacherous journey, where inquisitors, rebels, mafia, political parties, and secret organizations clash in a war.
Trailer:
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Thread Updated: 2023-10-11
Release Date: 2023-08-29
Developer: FunDi -You must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Version: 0.2
OS: Windows, Linux, Mac, Android
Language: English
Store:You must be registered to see the links
Other Game: I SCREAM [Game Dev Journal]
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Thank you so much for viewing and hopefully enjoying the v2.0!
The development of Chimera: Bloodlines has been put on hold. You can learn more inYou must be registered to see the links.
DOWNLOAD
Win/Linux:You must be registered to see the links- MEGA -You must be registered to see the links- PIXELDRAIN - WORKUPLOAD
Mac:You must be registered to see the links- MEGA -You must be registered to see the links- PIXELDRAIN - WORKUPLOAD
Android:You must be registered to see the links- MEGA -You must be registered to see the links-PIXELDRAIN - WORKUPLOAD
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Yep same thoughts i had, not gonna play this devs games til he finishes something now"Q: "What happened with Chimera: Bloodlines?"
SPOILER
Despite its challenges, I'm genuinely pleased with what I accomplished in Chimera: Bloodlines v0.2. In fact, I'm in the process of getting it listed as a demo on Steam.
- The game's ambitious scope, featuring 22 characters, proved challenging for a solo developer, especially when striving for meaningful character dynamics.
- The sandbox system required an inordinate amount of coding time. For every hour spent writing, I found myself dedicating 1-2 hours to coding—adjusting variables, interfaces, and more. As scenes accumulated, coding demands spiraled.
- The core of what I wanted was an adult game emphasizing character relationships. However, Chimera's narrative became heavily entangled in world-building, limiting my ability to shift its focus.
- I believe in integrating sex scenes only where they naturally fit the storyline. Chimera's expansive lore made it hard to incorporate these scenes organically, and I couldn’t turn back.
Drawing from the lessons and skills I've gained, I'm confident that "I SCREAM" will reflect a higher caliber of craftsmanship. I genuinely hope that my dedicated patrons will continue this journey with me. Your support fuels my commitment to delivering quality work that foregrounds the narrative, reducing the need for exhaustive coding.
"
Yeah no, that sounds more like abandoned for the new project not "on hold"