You are even lying about how captchas work now? No surprise coming from the forum's biggest AI simp.
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You are even lying about how captchas work now? No surprise coming from the forum's biggest AI simp.
What a captcha breaker has to do with anything? There are ways of solving them without even looking at the images if you knew how they worked but that fucks up with the whole purpose of them which is to help google maps/books where their algorithms are failling.You must be registered to see the links
And did I said they couldn't?Anyway, I'm no simp (feel like I must make that clear) but AI can read images. So checking on the correct image to solve a captcha is not out of the possibility.
And did I say you were wrong? I said it's not worth arguing over, and here you are - being yourself, Meaning Less.And did I said they couldn't?
Probably going to be the usual:Might not be part of the subject but i thought to let you know, that there are going to be webbrowsers with integrated AI features. Is this a privacy concern or could AI potentialy increase our privacy just like in iron man?
The eyes are already very easy to correct, here is an example. But it doesn't work with the hands. We have to hide them behind the scenes) The only thing the AI can't do is the lines from the pupil. They can already be added in Photoshop.Is anyone here up to date on the cutting edge of machine art?
Iterating on what I said on page 2,if(WHEN) a company like Adobewere tofully embraces machine art and empowers it with more context and awareness, and make things super easy for creators to touch-up and iterate on the works, I think we'll have a golden age of higher quality sex games.
Let me give a very very basic example of touching up an image for something specifically made to remove text overlays and watermarks
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Apologies if those two images don't work, maybe these will instead
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This is a machine learning tool that is purpose built with contextual knowledge about what text and overlays are.
Its quite possible that such a tool could be confused if an area highlighted were on top of a billboard which also had text. But I was lucky and the text was on top of essentially empty space, and the content-aware fill technology was able to do a decent job at removing it.
Human artists are contextually aware of so many things that we take for granted. We are evolved creatures that have millions of years of instinctual knowledge that appreciates certain things that AI have no chance of understanding without being taught.
Don't get me wrong, AI can learn and imply miraculous things with finding patterns and connections in data that humans don't because of how time consuming and unintuitive it would be for us.
We recognize a lazy eye instinctually, but might not be able to effectively communicate it to a machine.
We know to appreciate symmetry in faces. A machine doesn't know that more symmetrical = more betterer.
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In this image we know it looks wrong in... many many ways, but lets just go with these two things. A machine doesn't know that the eyes are looking in two different directions, and even if it did, it doesn't know that that looks bad.
For the arm, the machine doesn't know that its drawing an arm, and it did, doesn't know that it looks off.
But I do think that the tools will one day exist to be able for them to do so, but it will take tools built by humans to teach the machine artists context and judgement.
A completely separate AI could look at this image and be able to identify that it as a picture of an asian woman.
It would be able to identify the sky, the green bushes behind her, her blue shirt, all of her facial features, her hair/neck/arm/hand, etc.
That identifier AI could then chop the image up, with it's associated meta-data, possibly create a 3D-wireframe if the image has depth, and feed it back into the AI artist's workspace for iterating.
(Edit: not all that different than myself reading my own forum submission and identifying that my grammar and wording is dogshit with many mistakes)
The AI artist could then know that, "Oh, I am drawing an asian woman with long strawberry blonde hair", and then know to automatically do some extra work before presenting a final draft to the human.
The only way for it to know if what it has drawn is anatomically accurate, would be to zoom out, and skeleton the entire asian woman. Upon doing so, the machine could then look at the original draft's meta-data, and determine that it is horribly flawed.
But it just feels like machine art is extremely primitive right now. Many many tools will need to be created to support it. I don't think simply relying on advanced pattern recognition will ever be able to fill in the blanks of the missing context
The audacity of this guy to say this after asking people to pay for character "edits".Look at this lazy people happy to find a way to generate art made by an Ai using stolen data. "I don't need skills anymore and ruin other creators live with boring art that I didn't made that looks like 500k similar accounts while shadowing the same artists the Ai stole from, yay"
Any tips for getting tongue and teeth correct?The eyes are already very easy to correct, here is an example. But it doesn't work with the hands. We have to hide them behind the scenes) The only thing the AI can't do is the lines from the pupil. They can already be added in Photoshop.
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Have you tried using controlnet and depth maps to get the hands right. I've had some success there, but TBH in a lot of cases, unless the hands are important to the scene, it's easier to just hide 'em.The eyes are already very easy to correct, here is an example. But it doesn't work with the hands. We have to hide them behind the scenes) The only thing the AI can't do is the lines from the pupil. They can already be added in Photoshop.
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Teeth and tongue are always VERY difficult. The only thing that will really help 100% is to make a ControlNet SoftEdge mask and draw the teeth, tongue yourself and generate a mouth using the mask in Inpaint. This is the only way SD can do it normally.Any tips for getting tongue and teeth correct?
Sorry for not answering, if it's still relevant, the ControlNet retains the shape of the hand well, but with a large denoise strength, everything is still bad. In fact, I found Lora, which really works, although not always.Have you tried using controlnet and depth maps to get the hands right. I've had some success there, but TBH in a lot of cases, unless the hands are important to the scene, it's easier to just hide 'em.
I'm using Stable Diffusion.whut ai are you all using ?