Mod Completed Urban Demons [v0.8.2 | FNFZone Mod Ver. 5.5 + Bug Fix G]

4.50 star(s) 13 Votes

asdasdasd555

Newbie
Aug 17, 2018
18
5
love gamedeus, the otherworld/easter egg content is by far the best content in the game. The real world scenes are great too, but theres 10000 games doing exactly that. How many games do you get to bang sexy winnie the pooh and malificient all under the same roof? Ill save you the search because I already did it...no others, and thats why this game stands out as well as it does.
 
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ChillyScholar

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Oct 2, 2017
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The official release as been delayed till the 31st, now what I am supposed to do to scratch my modding itch lol
 

Darwin7

Member
Mar 5, 2018
186
629
Maybe thinking about some orginal content for your mod?

Adding some documentation?
I took a look into the game and must say some areas are not as clear as I hoped for..
Not your parts - I mean everything... ^^"
 

Darwin7

Member
Mar 5, 2018
186
629
Just like adding some comments where connections/paths aren't as clear as it should/could be.
Like "command X triggers the following script Y."

That would be useful for those willing to contribute...

Not important for those who know enough about the game mechanics...
But for people like me it would be awesome.. ^^"
I'm not that familiar with the RM and that would help learning more about the engine... :)


Or.. How about making use of those unused concepts?
 

ChillyScholar

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Modder
Oct 2, 2017
6,169
6,301
Just like adding some comments where connections/paths aren't as clear as it should/could be.
Like "command X triggers the following script Y."

That would be useful for those willing to contribute...

Not important for those who know enough about the game mechanics...
But for people like me it would be awesome.. ^^"
I'm not that familiar with the RM and that would help learning more about the engine... :)


Or.. How about making use of those unused concepts?
Again I do not understand, can you be more specific as to what you mean, like give an example or something. And I have made use of some of the unused concepts already.
 

Darwin7

Member
Mar 5, 2018
186
629
Hm..
I'm simply suggesting spending some time in organization issues.
A game design document for example..
..or Script(/Event) Documentation

Everything that supports outsourcing stuff and helps in the long run.

Script documentation means making scripts or events as neat (and easy to understand) as possible.
(Through organizing and adding comments explaining stuff)
(I think there is still room for improvement...)

That way others (those who want to help you out) can easily work with it.
 

ChillyScholar

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Modder
Oct 2, 2017
6,169
6,301
Hm..
I'm simply suggesting spending some time in organization issues.
A game design document for example..
..or Script(/Event) Documentation

Everything that supports outsourcing stuff and helps in the long run.

Script documentation means making scripts or events as neat (and easy to understand) as possible.
(Through organizing and adding comments explaining stuff)
(I think there is still room for improvement...)

That way others (those who want to help you out) can easily work with it.
I'm still lost my dude(ette) I'm not some real game designer, I'm just learning as I go
 

Darwin7

Member
Mar 5, 2018
186
629
Me neither... :D

A game design document is basically a file where the leaders of a project write down what's planned and how it's supposed to look like. A big part is the roadmap. A simple text document in the game folder should do the work. Inside you can make a checklist of stuff you need so others know how they can help you out.

For script documentation: When inside a event you can add comments saying "still not final" or "still needs tweaking" and you can tell others what needs to be implemented/ what's planned there.
Also, you can explain how thinks work in this particular case. This is important in order to archieve some consistency in the layout. When 3 people make 3 similar events you will get 4+ solutions. This can be confusing for the 4th person. ;)

Right now you're the one working on the code. But what happens when your time for the project dwindles and others take action? They shouldn't get lost after all... :)
 

ChillyScholar

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Oct 2, 2017
6,169
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I may have a suggestion..

It is not content wise but how about a Quick Travel button to the Map.
I don't mean the teleport option where you get the multiple travel choices, i just mean a option in the Q menu or somewhere else to quick travel to the Map.

Don't know if that's doable ;) ?
That already exists, it's a cheat code you put in then that becomes an option when pressing q
 
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ChillyScholar

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Modder
Oct 2, 2017
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Me neither... :D

A game design document is basically a file where the leaders of a project write down what's planned and how it's supposed to look like. A big part is the roadmap. A simple text document in the game folder should do the work. Inside you can make a checklist of stuff you need so others know how they can help you out.

For script documentation: When inside a event you can add comments saying "still not final" or "still needs tweaking" and you can tell others what needs to be implemented/ what's planned there.
Also, you can explain how thinks work in this particular case. This is important in order to archieve some consistency in the layout. When 3 people make 3 similar events you will get 4+ solutions. This can be confusing for the 4th person. ;)

Right now you're the one working on the code. But what happens when your time for the project dwindles and others take action? They shouldn't get lost after all... :)

But I do all of this by myself...
 

ChillyScholar

Conversation Conqueror
Modder
Oct 2, 2017
6,169
6,301
Got a save file for the latest stuff? Or is there a gallery mode?
The game literally comes with a full purity save that has all scenes unlocked, you're even in the memory room so you can just go ahead and see them all there
 

Darwin7

Member
Mar 5, 2018
186
629
darwin7 said:
[...]Right now you're the one working on the code.[...]
ChillySholar said:
But I do all of this by myself...
That's what I said. ;)
Maybe someday you want to outsource some work and then documentation would be useful...
And since you said you have time to spare...^^"

That all I wanted to suggest. :D
 
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4.50 star(s) 13 Votes