Mr.Meow-kun

Newbie
Feb 17, 2018
35
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Personally it was kind of disappointing that it seems that the game will be like "choose everything that happens", a part of me understand it because many people use the games to fap and they just want to see what they want to see, but personally I don't like to feel in control of the game but rather part of it.

I use one example to truly show what I mean, imagine that there is a quest in a normal rpg game in which goblin's are creating trouble in a village, you as the MC has the option to do it right away or actually ignore it for later.

Now you know that if you fail the quest the village will be conquered by the goblins who will rape females and kill the males of the village. This is how a normal h game takes the quest, it will only happen if you chose it by failing the quest.

The only problem that this approach has is that... the world feels frozen and only the actions of the player matters. I can wait 5 years to complete the quest and nothing will progress, it will still be the same quest with no changes. The player is in full control over the game.

On the other hand, what I would like to happen is that things could progress without your direct intervention, be it because you never took the quest or you ignored the issue for a long time. So after x time passed without you taking an action the village was conquered by the goblins.

You can still prevent the goblins about taking the village but it's a world that develops alone in a certain way if you ignore it. I kind of wonder in how many games I can sleep for 5 years and nothing changed at all. In fact this type of thing usually motivate the player to play again the game, because there was something happening that they didn't know and they could have done something about it.

Meh sorry if it seems a bit like a rant or something like that, but I truly hope that adult games start following a bit more that direction, I just like the feeling of being part of the game, not the one in total control over it. I suppose I'm just weird.
and you're conclusion is? ~(^.*.^~)
 

DawnCry

Well-Known Member
Nov 25, 2017
1,210
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but this game is supposedly based off of the players chose so you the player choose what fetish you want. ~(^.*.^~)
You can choose and that makes the world frozen, because for everything that happens in the game it needs the player input. What I mean is... if I sleep 5 years in the game will everything still be the same?.

I don't care about fetishes to tell you the truth, unless something is too extreme it doesn't bother me, for me the best option rather than making all the choices the creator is making would be a game that has a natural flow with time BUT, the fetishes that you dislike will be blocked on it.

For example, you don't like ntr?, then any storyline related to that fetish is frozen waiting for character input. For me that would be the optimal thing.

How to do it... I would personally do it by giving the player a chart in which the fetishes that can be deactivated are there, so people would choose exactly the content they want and give it a normal flow with time, rather than being full of options.
 

robgarc

Newbie
Jan 20, 2018
45
13
Can we expect something like an incest patch after the next update? From your wording it seems somewhat unlikely since you guys are altering the plot as well right?
 

lostraven

Engaged Member
Donor
Game Developer
Apr 27, 2017
2,877
12,773
You can choose and that makes the world frozen, because for everything that happens in the game it needs the player input. What I mean is... if I sleep 5 years in the game will everything still be the same?.

I don't care about fetishes to tell you the truth, unless something is too extreme it doesn't bother me, for me the best option rather than making all the choices the creator is making would be a game that has a natural flow with time BUT, the fetishes that you dislike will be blocked on it.

For example, you don't like ntr?, then any storyline related to that fetish is frozen waiting for character input. For me that would be the optimal thing.

How to do it... I would personally do it by giving the player a chart in which the fetishes that can be deactivated are, so people would choose exactly the content they want and give it a normal flow with time, rather than being full of options.
That sounds like it would be a nightmare to code, and given that uberpie and co are a small team, i agree it might be more dynamic to allow a time progression, but probably not viable without months of work on it. Also people would complain if they screwed up and ended up on the route they didnt want. Ive seen too many games get over ambitious and its cost them, badly.
 
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DawnCry

Well-Known Member
Nov 25, 2017
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That sounds like it would be a nightmare to code, and given that uberpie and co are a small team, i agree it might be more dynamic to allow a time progression, but probably not viable without months of work on it. Also people would complain if they screwed up and ended up on the route they didnt want. Ive seen too many games get over ambitious and its cost them, badly.
Theorically it shouldn't be so hard to code but I understand that it may contribute to being over ambitious. The basic of my approach is to make the game taking into account time and a general route for when the player doesn't add an input.

Basically imagine a situation like x is a total slut, you have two options:
-Have her solve it
-Ignore it

A normal game would give you the two options and tell you "choose", however what I'm saying is, you don't have to choose, if enough time passes then the game will just go to the ignore route.
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
1,988
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Can we expect something like an incest patch after the next update? From your wording it seems somewhat unlikely since you guys are altering the plot as well right?
I'm afraid you misunderstand. I take the original dialogue that Uber gives me, and I make my corrections on it because Uber isn't a native English speaker or writer. Then I make a copy of the corrections, and basically search out keywords that would be considered taboo considering the content (mom, dad, sis, etc.). I then take that "Noncest" version and give it to Uber, while holding onto the original corrected work. We have all the files up to date on my end, it's just waiting on Uber to correct a lot of the work I recently sent him. This is my first game, can anyone give me a good estimate as to how long a patch would take to make? I can't imagine that long, considering we've got all the original files. Might be wrong on that, but again, we're just trying to get the now Patreon friendly version up so we can get our Patreon page back up and running. -Morah
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
1,988
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sorry if someone alredy wrote it but the game has ntr or just in later update?
The game has nothing in the way of NTR content currently implemented that would either please NTR fans, or displease NTR anti-fans. -Morah
 

robgarc

Newbie
Jan 20, 2018
45
13
I'm afraid you misunderstand. I take the original dialogue that Uber gives me, and I make my corrections on it because Uber isn't a native English speaker or writer. Then I make a copy of the corrections, and basically search out keywords that would be considered taboo considering the content (mom, dad, sis, etc.). I then take that "Noncest" version and give it to Uber, while holding onto the original corrected work. We have all the files up to date on my end, it's just waiting on Uber to correct a lot of the work I recently sent him. This is my first game, can anyone give me a good estimate as to how long a patch would take to make? I can't imagine that long, considering we've got all the original files. Might be wrong on that, but again, we're just trying to get the now Patreon friendly version up so we can get our Patreon page back up and running. -Morah
Thanks for the info, sucks that Patreon is forcing you guys to do all this extra work.
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
1,988
5,416
That sounds like it would be a nightmare to code, and given that uberpie and co are a small team, i agree it might be more dynamic to allow a time progression, but probably not viable without months of work on it. Also people would complain if they screwed up and ended up on the route they didnt want. Ive seen too many games get over ambitious and its cost them, badly.
Yeah, we're not exactly making Shadow of Mordor here, we're just trying to make a quality enough fap game. We simply have nothing in the way of plans for creating THAT level of quest dynamics. -Morah
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
1,988
5,416
Thanks for the info, sucks that Patreon is forcing you guys to do all this extra work.
Ehh, I expected it coming. I mean I started playing adult games almost... just over a year ago, with Summertime Saga. I've since entrenched myself in the world of these types of games and Patreons, and I think I have a grasp on what does and what doesn't work. Inc content just doesn't fly on Patreon. So I started working on the Noncest Patch like back in April. By the time we got suspended, it took me a full 24 hours to get it finished. Not too biggie, and I love to please the fans. :) -Morah
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
1,988
5,416
A normal game would give you the two options and tell you "choose", however what I'm saying is, you don't have to choose, if enough time passes then the game will just go to the ignore route.
Sorry, long post.

Me personally, and again, I can't emphasize this enough, I have no creative control over the game, but I think formatting Taffy Tales into a similar manner how Summertime Saga works would be best. An update with a new character or two, you get to explore that stuff within the "genre" of the update, and then it has a conclusion. That'd be like, the perfect way to produce this game's content. And in terms of creating multiple routes or different options, it all comes down to whether how many ideas can you come up with, and how many do you want to put in the effort to go down? We could have an update where aliens invade Taffy and MC has to fight off aliens, choose to join them, implement timed missions, etc. etc... but do we want that? Do we think that many elements or options is worth putting in to tell the story we want to tell?

People just have to remember that this stuff takes time, creative action, hard effort, planning, and updates and corrections like a motherfucker. We're still a relatively young project. Summertime Saga has had about what, 2.5-3 years to develop itself as the crown jewel game? We want to just put out out our project, hope we get a good enough following, and climb the social ladder. We think we can do that by being consistent, by appeasing our fans, and by not overcomplicating things. -Morah
 
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Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
1,988
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Thank you for you're future hard work and I would like to ask what you're role to Taffy tales is, thank you ~(^.*.^~)
I work with Uberpie on the game. I was originally just a fan who voiced his concerns with the current English translations. So he asked if I could do it, and although I was hesitant, I decided what the hell! So now Uber sends me his writing, and I fill in the parts that just aren't translating over correctly in English. It also has to do with punctuation, narrative emphasis, assigning proper dialogue to the correct characters, and general proofreading. I also take it upon myself to run the , communicate with the fans, and give Uber any advice as I see fit. :) -Morah
 
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DawnCry

Well-Known Member
Nov 25, 2017
1,210
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Sorry, long post.

Me personally, and again, I can't emphasize this enough, I have no creative control over the game, but I think formatting Taffy Tales into a similar manner how Summertime Saga works would be best. An update with a new character or two, you get to explore that stuff within the "genre" of the update, and then it has a conclusion. That'd be like, the perfect way to produce this game's content. And in terms of creating multiple routes or different options, it all comes down to whether how many ideas can you come up with, and how many do you want to put in the effort to go down? We could have an update where aliens invade Taffy and MC has to fight off aliens, choose to join them, implement timed missions, etc. etc... but do we want that? Do we think that many elements or options is worth putting in to tell the story we want to tell?

People just have to remember that this stuff takes time, creative action, hard effort, planning, and updates and corrections like a motherfucker. We're still a relatively young project. Summertime Saga has had about what, 2.5-3 years to develop itself as the crown jewel game? We want to just put out out our project, hope we get a good enough following, and climb the social ladder. We think we can do that by being consistent, by appeasing our fans, and by not overcomplicating things. -Morah
I think you misunderstood, I haven't compared this game with summertime saga but well if you want a comparison what I said is something that summertime saga doesn't have too.

I don't truly know why you have compared taffy tales on that point because I don't talk about anything else, just how unnatural it is sometimes to choose over something to see the content you want to see.

I'm not saying something like "do this or do that" nor am I comparing this game with others, only wanted to show the point that choices while they are an easy way, it's not the best one for everything, for example related to NTR, I find it unnatural to take a choice that is telling me it will have a NTR route, another thing is that while a character is being coerced I did nothing or I never saw that situation during my gameplay, inaction over a negative action feels more natural in those situations. That's the only thing I wanted to share.

You don't have to compare Taffy tales with others, or justify anything, I didn't ask for that, in fact I don't expect that it changes anything at all, I'm only saying something that perhaps it may end up being useful and if not it's okay.

The whole point of what I said is just that, it isn't adding content, it isn't doing x or y, but that rather than a direct choice you can take too an indirect approach to it. I hope I explained it enough because I think you totally missed what I was saying, but to end again, it's just feedback, it isn't even a critic or anything like that.
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
1,988
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I think you misunderstood, I haven't compared this game with summertime saga but well if you want a comparison what I said is something that summertime saga doesn't have too.

I don't truly know why you have compared taffy tales on that point because I don't talk about anything else, just how unnatural it is sometimes to choose over something to see the content you want to see.

I'm not saying something like "do this or do that" nor am I comparing this game with others, only wanted to show the point that choices while they are an easy way, it's not the best one for everything, for example related to NTR, I find it unnatural to take a choice that is telling me it will have a NTR route, another thing is that while a character is being coerced I did nothing or I never saw that situation during my gameplay, inaction over a negative action feels more natural in those situations. That's the only thing I wanted to share.

You don't have to compare Taffy tales with others, or justify anything, I didn't ask for that, in fact I don't expect that it changes anything at all, I'm only saying something that perhaps it may end up being useful and if not it's okay.

The whole point of what I said is just that, it isn't adding content, it isn't doing x or y, but that rather than a direct choice you can take too an indirect approach to it. I hope I explained it enough because I think you totally missed what I was saying, but to end again, it's just feedback, it isn't even a critic or anything like that.
Sorry, I have a little trouble reading your point from this post. I wasn't saying YOU were saying anything. I was comparing it on my own, not in regards to your prompt or question lol. It is simply how I choose to view it, that was all. :D Again, I apologize if I didn't get what you were originally saying, or what you just said in this long message. -Morah
 

j4yj4m

Forum Fanatic
Jun 19, 2017
4,125
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A normal game would give you the two options and tell you "choose", however what I'm saying is, you don't have to choose, if enough time passes then the game will just go to the ignore route.
I don't really think it would add that much for many players but has the potential to disappoint quite a few who don't want to use a walkthrough and who need time to figure things out. I mean it may be ok now when the game is still somewhat small and it's hard to actually miss/forget options, but once the story get's bigger it's very likely that one can actually play many of them in parallel. So either you'd have to make the time frame extremely long so that it almost won't matter or you'll potentially make the game "too frustrating" since players may be unable to get the ending they want even though they actually tried and failed.
 

DawnCry

Well-Known Member
Nov 25, 2017
1,210
1,945
Sorry, I have a little trouble reading your point from this post. I wasn't saying YOU were saying anything. I was comparing it on my own, not in regards to your prompt or question lol. It is simply how I choose to view it, that was all. :D Again, I apologize if I didn't get what you were originally saying, or what you just said in this long message. -Morah
zz well when i'm quoted I usually think it's an answer towards me so I kind of thought it.

I will try to be short to show the point, easy way to say it, rather than choosing if I save a person or not, I take the action to save the person or not.

If I see my girlfriend in the game getting coerced rather than having a direct choice to choose between a NTR route or a non NTR route, it would make more sense to talk to the girlfriend after the event (if non sexual) or take an action to stop it or just don't take any action and let it continue, that's what I mean an indirect way. I use NTR because I think it's an easy example.

I don't really think it would add that much for many players but has the potential to disappoint quite a few who don't want to use a walkthrough and who need time to figure things out. I mean it may be ok now when the game is still somewhat small and it's hard to actually miss/forget options, but once the story get's bigger it's very likely that one can actually play many of them in parallel. So either you'd have to make the time frame extremely long so that it almost won't matter or you'll potentially make the game "too frustrating" since players may be unable to get the ending they want even though they actually tried and failed.
I think that to solve that you only need a note on the quest part that is almost saying what you can do. I can understand your point.
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
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rather than choosing if I save a person or not, I take the action to save the person or not.

If I see my girlfriend in the game getting coerced rather than having a direct choice to choose between a NTR route or a non NTR route, it would make more sense to talk to the girlfriend after the event (if non sexual) or take an action to stop it
How do you suggest one take action in this type of game without making it a choice for the player? -Morah
 
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