I searched for some time and found a few tools for this task:
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,
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and
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.
The first is very old, the second won't run for me, the third don't unpack unicode names and both second and third don't seem to support file masks. So I slightly modified DXADecode from the source.
Now it is possible to run
DxaDecode.exe "*.wolf" to unpack all .wolf files with default key from 2.20 version of the Editor instead of typing
DxaDecode.exe -K:8P@(rO!p;s5 FileName.wolf or
DxaDecode.exe -K:C705CA7D8DE3DEF1D90C85F4 FileName.wolf for each file. Also there is option to guess decryption key from an archive if default is not working but encryption algorithm is the same.
The source code included in the archive and can be built with g++ and make.