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Mod Wolf RPG Completed The Imperial GateKeeper [Tengsten] - Procrastinatus Content Patch [v1.3] [Procrastinatus]

4.80 star(s) 12 Votes

Sonico

Engaged Member
Jul 21, 2018
3,970
2,803
Procrastinatus Hi! I spent a lot of time yesterday trying to figure out how to edit names and descriptions of the generated characters (eg. Urban Woman, Noble Lady... etc.) but with no success, how/where can I edit those entries, if possible? (using your dev. kit, of course).

Thanks!
Must admit that kind of interests me too, so learning how to do combinations, maybe tweak them, like with the addition of the Slender Elf, Beast Girl & Tall Woman, the unique looks you gave to the wanted characters, extra hairstyles for some of the existing mobs and so on. That is something i would love to try to mess with but have no idea of how and where to even start.
 

Mandalore777

Member
Oct 7, 2019
213
325
Procrastinatus Hi! I spent a lot of time yesterday trying to figure out how to edit names and descriptions of the generated characters (eg. Urban Woman, Noble Lady... etc.) but with no success, how/where can I edit those entries, if possible? (using your dev. kit, of course).

Thanks!
Must admit that kind of interests me too, so learning how to do combinations, maybe tweak them, like with the addition of the Slender Elf, Beast Girl & Tall Woman, the unique looks you gave to the wanted characters, extra hairstyles for some of the existing mobs and so on. That is something i would love to try to mess with but have no idea of how and where to even start.
Since he seems to be away I'll help out. It's possible and not too difficult to do this. I already was halfway through a mod to double the roster to add the original outfits to the characters while also keeping the new BP and PCP outfits. It was easier to just duplicate the character and make 2 versions of each character to get around outfit restrictions, which also let me add 2 different uncensors to the game, I put the pubic hair mod on the duplicate models. I only stopped because I don't want to have to port it to the next update. So just gonna wait till 1.60 is out to finish it.

To change names and flip hairstyles is even easier and requires less work. You can even mix around outfits. I wanted to make Aika have a unique look like the other wanted girls so I just changed what outfits are called for her, took just a few mins.

ScreenShot_2020_1128_16_06_33.png

I'll try to make a tutorial with images.


qww.jpg


qwwee.jpg

In the red square. Type 19-24 are the useful ones you need to click to do your edits. Blue square is Procrastinatus's helpful translation to let you know what most stuff does. And don't forget the tabs in the green square to show more variables to edit. Sometimes stuff is 2-3 pages back so you need to flip through them all.

Untitledrewr.jpg
This is Type 19. This is the levels editor, basically what characters appear in what levels. They are divided into 3 by rarity, so Stage 1 is just commons, stage 1 (extra C) is less commons I think, and obviously S1 (rare C) is for the super rares. Last week someone was complaining about not being able to find 2B. To fix that just go and move 2B from rare to extra to see her more often. Or add her to more levels. You need to go to the page 2 tab up top to choose who appears in the levels. As you can see I've added Chrisia as a rare encounter in stage 4 because I made a little scenario where she gets her pants stolen by a beastman.

After you're done, remember to click Update so it's all saved.

IIRC Type 20 didn't do much so onto 21.

Untitledrewrgfddgdfg.jpg

Type 21. This is what BrainDeadMonkey wants. Name changes. Just pick the character and go to page 2 and there is name 1-9. You type in the little red box below. There is a bunch of other stuff on 21 as well, so make sure to go through all pages and see everything here, but most importantly, this is where you can copy paste characters or add whole new ones, as the type 22-24 rely on character data entered in 21. So always start here if you are making a new character edit. As you can see I've got some duplicates with 2 after their name.

hsdrhrs.jpg

Now onto type 22. This is where clothing and hairstyles are picked. So what Sonico wants to do. Page 1-4 are all clothing tabs. So go through them all, just click file and you can choose what item is called. You can scroll through the whole games files and choose outfits and mix and match like what I did to Aika. Very easy to do and takes little time. The slightly annoying thing you sometimes will have to deal with is on page 5 though, the layer ordering. Thankfully Procrastinatus put a guide there to show what the numbers are. But this fixes any issues with things like bra's being on top of shirts and other dumb stuff that happens when you try to mod this game. Basically the position in the number string is the item, and the number is the layer. So first digit is the weapon, and Beastwoman has it on layer 3 for all outfits. F front and B back.

Type 23 is the same as 22, just for the alternative poses, like the clothes on sex poses some characters have, so if you want to make one of those, that's where you do the image calls for that.

gsdfgsdffg.jpg

Then last is type 24. Where all the dialog is edited. This is pretty well translated and all 5 tabs are full with entries so go explore through them all and write new dialog in the box below. All the non english characters above are a bit confusing sometimes, just leave them there and type after the [ENG]. Also to add facial expression changes to your new dialog, just add the @ and # codes with appropriate numbers right before your dialog string. I will copy paste what Procrastinatus said to me in regards to this.

"Check the F image files, generally speaking it goes like this
@ = F
# = Fx

#0 : Sweat drop
#1 : Blush
#2 : Blush + Sweat drop
#3 : blank <- Using this space to make Emma cry

@0 : Default face expression
@1 : Closed eyes, speaking
@2 : blank <- I'm using it on some characters for cheeky comment expression, post sex stuff, cry face for Emma
@3: Surprised, wide eyes open mouth
@4: Upset
@5: blank <- I'm using it on some characters for overwhelmed pre-ahegao face
@6: Moan, closed eyes, open mouth
@7: Open mouth, for checkup and blowjobs
@8: For kissing
@9: blank <- I'm using it for Ahegao on some characters

So You wanna go
#0@1Are you sure that's necessary? (Sweat drop, closed eyes, talking)

#2@6Ahhh.. Stop it!! (Blushing + Swat drop, eyes closed, open mouth, moaning)

Experiment a bit. You can add 2, 5 and 9 to add further detail to your characters."

And that's basically what you can do in the editor. There might have been a few things I missed or forgot about, I am sure there is more things you can discover in it too, not all of it is translated or figured out yet so just experiment. But for any major stuff beyond this you need to go into Common Events which is the retardedly obtuse part of modding this game that is causing all the problems with updating to new versions.
 
Last edited:
May 9, 2018
324
4,015
Since he seems to be away I'll help out. It's possible and not too difficult to do this. I already was halfway through a mod to double the roster to add the original outfits to the characters while also keeping the new BP and PCP outfits. It was easier to just duplicate the character and make 2 versions of each character to get around outfit restrictions, which also let me add 2 different uncensors to the game, I put the pubic hair mod on the duplicate models. I only stopped because I don't want to have to port it to the next update. So just gonna wait till 1.60 is out to finish it.

To change names and flip hairstyles is even easier and requires less work. You can even mix around outfits. I wanted to make Aika have a unique look like the other wanted girls so I just changed what outfits are called for her, took just a few mins.

View attachment 918799

I'll try to make a tutorial with images.


View attachment 918808


View attachment 918814

In the red square. Type 19-24 are the useful ones you need to click to do your edits. Blue square is Procrastinatus's helpful translation to let you know what most stuff does. And don't forget the tabs in the green square to show more variables to edit. Sometimes stuff is 2-3 pages back so you need to flip through them all.

View attachment 918822
This is Type 19. This is the levels editor, basically what characters appear in what levels. They are divided into 3 by rarity, so Stage 1 is just commons, stage 1 (extra C) is less commons I think, and obviously S1 (rare C) is for the super rares. Last week someone was complaining about not being able to find 2B. To fix that just go and move 2B from rare to extra to see her more often. Or add her to more levels. You need to go to the page 2 tab up top to choose who appears in the levels. As you can see I've added Chrisia as a rare encounter in stage 4 because I made a little scenario where she gets her pants stolen by a beastman.

After you're done, remember to click Update so it's all saved.

IIRC Type 20 didn't do much so onto 21.

View attachment 918838

Type 21. This is what BrainDeadMonkey wants. Name changes. Just pick the character and go to page 2 and there is name 1-9. You type in the little red box below. There is a bunch of other stuff on 21 as well, so make sure to go through all pages and see everything here, but most importantly, this is where you can copy paste characters or add whole new ones, as the type 22-24 rely on character data entered in 21. So always start here if you are making a new character edit. As you can see I've got some duplicates with 2 after their name.

View attachment 918846

Now onto type 22. This is where clothing and hairstyles are picked. So what Sonico wants to do. Page 1-4 are all clothing tabs. So go through them all, just click file and you can choose what item is called. You can scroll through the whole games files and choose outfits and mix and match like what I did to Aika. Very easy to do and takes little time. The slightly annoying thing you sometimes will have to deal with is on page 5 though, the layer ordering. Thankfully Procrastinatus put a guide there to show what the numbers are. But this fixes any issues with things like bra's being on top of shirts and other dumb stuff that happens when you try to mod this game. Basically the position in the number string is the item, and the number is the layer. So first digit is the weapon, and Beastwoman has it on layer 3 for all outfits. F front and B back.

Type 23 is the same as 22, just for the alternative poses, like the clothes on sex poses some characters have, so if you want to make one of those, that's where you do the image calls for that.

View attachment 918870

Then last is type 24. Where all the dialog is edited. This is pretty well translated and all 5 tabs are full with entries so go explore through them all and write new dialog in the box below. All the non english characters above are a bit confusing sometimes, just leave them there and type after the [ENG]. Also to add facial expression changes to your new dialog, just add the @ and # codes with appropriate numbers right before your dialog string. I will copy paste what Procrastinatus said to me in regards to this.

"Check the F image files, generally speaking it goes like this
@ = F
# = Fx

#0 : Sweat drop
#1 : Blush
#2 : Blush + Sweat drop
#3 : blank <- Using this space to make Emma cry

@0 : Default face expression
@1 : Closed eyes, speaking
@2 : blank <- I'm using it on some characters for cheeky comment expression, post sex stuff, cry face for Emma
@3: Surprised, wide eyes open mouth
@4: Upset
@5: blank <- I'm using it on some characters for overwhelmed pre-ahegao face
@6: Moan, closed eyes, open mouth
@7: Open mouth, for checkup and blowjobs
@8: For kissing
@9: blank <- I'm using it for Ahegao on some characters

So You wanna go
#0@1Are you sure that's necessary? (Sweat drop, closed eyes, talking)

#2@6Ahhh.. Stop it!! (Blushing + Swat drop, eyes closed, open mouth, moaning)

Experiment a bit. You can add 2, 5 and 9 to add further detail to your characters."

And that's basically what you can do in the editor. There might have been a few things I missed or forgot about, I am sure there is more things you can discover in it too, not all of it is translated or figured out yet so just experiment. But for any major stuff beyond this you need to go into Common Events which is the retardedly obtuse part of modding this game that is causing all the problems with updating to new versions.
This is brilliant! Thanks a lot Mandalore777 :D
 
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Shipfu

Member
Mar 20, 2020
196
154
Since he seems to be away I'll help out. It's possible and not too difficult to do this. I already was halfway through a mod to double the roster to add the original outfits to the characters while also keeping the new BP and PCP outfits. It was easier to just duplicate the character and make 2 versions of each character to get around outfit restrictions, which also let me add 2 different uncensors to the game, I put the pubic hair mod on the duplicate models. I only stopped because I don't want to have to port it to the next update. So just gonna wait till 1.60 is out to finish it.

To change names and flip hairstyles is even easier and requires less work. You can even mix around outfits. I wanted to make Aika have a unique look like the other wanted girls so I just changed what outfits are called for her, took just a few mins.

View attachment 918799

I'll try to make a tutorial with images.


View attachment 918808


View attachment 918814

In the red square. Type 19-24 are the useful ones you need to click to do your edits. Blue square is Procrastinatus's helpful translation to let you know what most stuff does. And don't forget the tabs in the green square to show more variables to edit. Sometimes stuff is 2-3 pages back so you need to flip through them all.

View attachment 918822
This is Type 19. This is the levels editor, basically what characters appear in what levels. They are divided into 3 by rarity, so Stage 1 is just commons, stage 1 (extra C) is less commons I think, and obviously S1 (rare C) is for the super rares. Last week someone was complaining about not being able to find 2B. To fix that just go and move 2B from rare to extra to see her more often. Or add her to more levels. You need to go to the page 2 tab up top to choose who appears in the levels. As you can see I've added Chrisia as a rare encounter in stage 4 because I made a little scenario where she gets her pants stolen by a beastman.

After you're done, remember to click Update so it's all saved.

IIRC Type 20 didn't do much so onto 21.

View attachment 918838

Type 21. This is what BrainDeadMonkey wants. Name changes. Just pick the character and go to page 2 and there is name 1-9. You type in the little red box below. There is a bunch of other stuff on 21 as well, so make sure to go through all pages and see everything here, but most importantly, this is where you can copy paste characters or add whole new ones, as the type 22-24 rely on character data entered in 21. So always start here if you are making a new character edit. As you can see I've got some duplicates with 2 after their name.

View attachment 918846

Now onto type 22. This is where clothing and hairstyles are picked. So what Sonico wants to do. Page 1-4 are all clothing tabs. So go through them all, just click file and you can choose what item is called. You can scroll through the whole games files and choose outfits and mix and match like what I did to Aika. Very easy to do and takes little time. The slightly annoying thing you sometimes will have to deal with is on page 5 though, the layer ordering. Thankfully Procrastinatus put a guide there to show what the numbers are. But this fixes any issues with things like bra's being on top of shirts and other dumb stuff that happens when you try to mod this game. Basically the position in the number string is the item, and the number is the layer. So first digit is the weapon, and Beastwoman has it on layer 3 for all outfits. F front and B back.

Type 23 is the same as 22, just for the alternative poses, like the clothes on sex poses some characters have, so if you want to make one of those, that's where you do the image calls for that.

View attachment 918870

Then last is type 24. Where all the dialog is edited. This is pretty well translated and all 5 tabs are full with entries so go explore through them all and write new dialog in the box below. All the non english characters above are a bit confusing sometimes, just leave them there and type after the [ENG]. Also to add facial expression changes to your new dialog, just add the @ and # codes with appropriate numbers right before your dialog string. I will copy paste what Procrastinatus said to me in regards to this.

"Check the F image files, generally speaking it goes like this
@ = F
# = Fx

#0 : Sweat drop
#1 : Blush
#2 : Blush + Sweat drop
#3 : blank <- Using this space to make Emma cry

@0 : Default face expression
@1 : Closed eyes, speaking
@2 : blank <- I'm using it on some characters for cheeky comment expression, post sex stuff, cry face for Emma
@3: Surprised, wide eyes open mouth
@4: Upset
@5: blank <- I'm using it on some characters for overwhelmed pre-ahegao face
@6: Moan, closed eyes, open mouth
@7: Open mouth, for checkup and blowjobs
@8: For kissing
@9: blank <- I'm using it for Ahegao on some characters

So You wanna go
#0@1Are you sure that's necessary? (Sweat drop, closed eyes, talking)

#2@6Ahhh.. Stop it!! (Blushing + Swat drop, eyes closed, open mouth, moaning)

Experiment a bit. You can add 2, 5 and 9 to add further detail to your characters."

And that's basically what you can do in the editor. There might have been a few things I missed or forgot about, I am sure there is more things you can discover in it too, not all of it is translated or figured out yet so just experiment. But for any major stuff beyond this you need to go into Common Events which is the retardedly obtuse part of modding this game that is causing all the problems with updating to new versions.
Does the text go back to japanese if you put your computer to japanese location on the script window that you showed?
Might be easier to understand what every sentence means that way.
 

Mandalore777

Member
Oct 7, 2019
213
325
Does the text go back to japanese if you put your computer to japanese location on the script window that you showed?
Might be easier to understand what every sentence means that way.
I have no idea, you'll have to try it.

Anyways, after I made my post I decided to work on my mod a bit more since I really like Hana's new outfit. I found I can add her new outfit to PCP mod fairly easily. I haven't tried putting her new pose in yet though, but I imagine that's a bit more difficult if it needs some custom call. I made a Hana duplicate that appears in levels with new dialog, in her 2 bonus costumes. She's now a very attached girlfriend.

ScreenShot_2020_1129_08_09_42.png

Now if only the other new stuff in 1.50 was as easy to backport.

I really love the ability to call Chrisia, Olivea and Richard into the room. It's got so much fetish potential. Yet the dialog is completely absent. I was very disappointed when 1.51 came out and the translation was only 2 lines. I hope 1.60 expands on this greatly or it's going to be the most wasted potential feature ever. I want Olivea to seethe with embarrassed anger as I make her stand there bottomless while I call in a train of male applicants, I want Richard to be a total buddy and comment on each girls body as I undress every lady to enter. I want girls to be extra embarrassed about getting undressed when Richard is present, and I want the shota applicants to get upset if they have to undress when Oliva/Chrisia's in the room. The fetish potential of the stand in's is off the charts. Tengsten better expand this.
 

Mistervd

Well-Known Member
Nov 25, 2017
1,491
1,823
I have no idea, you'll have to try it.

Anyways, after I made my post I decided to work on my mod a bit more since I really like Hana's new outfit. I found I can add her new outfit to PCP mod fairly easily. I haven't tried putting her new pose in yet though, but I imagine that's a bit more difficult if it needs some custom call. I made a Hana duplicate that appears in levels with new dialog, in her 2 bonus costumes. She's now a very attached girlfriend.

View attachment 920202

Now if only the other new stuff in 1.50 was as easy to backport.

I really love the ability to call Chrisia, Olivea and Richard into the room. It's got so much fetish potential. Yet the dialog is completely absent. I was very disappointed when 1.51 came out and the translation was only 2 lines. I hope 1.60 expands on this greatly or it's going to be the most wasted potential feature ever. I want Olivea to seethe with embarrassed anger as I make her stand there bottomless while I call in a train of male applicants, I want Richard to be a total buddy and comment on each girls body as I undress every lady to enter. I want girls to be extra embarrassed about getting undressed when Richard is present, and I want the shota applicants to get upset if they have to undress when Oliva/Chrisia's in the room. The fetish potential of the stand in's is off the charts. Tengsten better expand this.
I agree, such wasted potential.
 

Erosia

Member
Oct 3, 2018
199
535
Say, Procrastinatus. Is there anyway to make the semen even more messy towards a bukkake? I imagine it's somewhat tough to do considering the further progress you've made into the mod, which is already amazing work btw.

I hope it's something of a reasonable request to be able to absolutely slather the NPCs in white juices. Seeing the fellatio animation but seeing no semen splatter their face or chest left me a bit sad.

In any case, I'm super looking forward to any future updates to the mod that you do. This is crazy good.
 
Sep 21, 2020
246
973
Say, Procrastinatus. Is there anyway to make the semen even more messy towards a bukkake? I imagine it's somewhat tough to do considering the further progress you've made into the mod, which is already amazing work btw.

I hope it's something of a reasonable request to be able to absolutely slather the NPCs in white juices. Seeing the fellatio animation but seeing no semen splatter their face or chest left me a bit sad.

In any case, I'm super looking forward to any future updates to the mod that you do. This is crazy good.
I can infer Tengsten would've added that feature but there's a good reason they didn't. It's not out of lazyness but the fact it will interfere with hair and expression layers, not looking as good as you'd think it would look.
As hair and expression layers come in different shapes, dimensions and cover faces in a different way, it's unclean to have the same creampie overlay on the face, same reason if a character's hips are too skinny the cumstains will splatter off the edges.
To make it clean you'd need to either specify complex parameters for every character and manually test that none of the hairstyles/expressions overlap in weird ways or severely restrict the proportions of every character when you make them. It's just not clean.
Not to mention outfit parts that cover face/chest. Should the stain lay flat on cloth that has volume? should they take it off? should you specify if they take it off for every outfit? what if the outfit has a lot of cleavage and is partially covering the chest but not most of it?

You have to understand using a sandwich of flat sprites that have different dimensions is very limiting, as all conditions must apply to all body types. This is the main (but not only) reason I'm building a new system from the ground up.
I can't stress enough there's a world of difference between imagining something and actually implementing a feature when the system has severe limitations.

Using morphed meshes and overlays (system I'm working on) succeeds around most of these issues, but it's a monster of its own.

I will consider a last port after the supposed final 1.6, but I won't be adding anything drastically new because there's a very low ceiling when it comes to new features and my time would be wasted trying to force a square peg into a round hole.

Also I've been busy due to personal issues, although I'm trying to dump the few free hours I get into moving things forward.
 

Erosia

Member
Oct 3, 2018
199
535
Ah, one can only dream. And though it is achievable, the work is always so great to do so. I expected it to be quite difficult, so I'm not really surprised. I hoped anyway regardless. Nevertheless the work you've done so far is still absolutely great. I hope you make more headway. It's seriously appreciated.
 
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Daxter250

Forum Fanatic
Sep 17, 2017
4,652
12,554
i highly doubt the mod will work on 1.51. this is a standalone release. if you simply copy everything from the mod to the vanilla 1.51 game you will just overwrite all the files and basically have 1.42.
 
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Sep 21, 2020
246
973
The porting process is extensive and I have little spare time as of late.
Don't take it as a promise, but I will consider porting when 1.6 hits or whatever Tengsten decides the last update is.
In addition, 1.52 doesn't add that many features, it's not worth a week of re-translating and porting the whole thing.
So eyes on Tengsten.
 
May 7, 2018
30
23
Since he seems to be away I'll help out. It's possible and not too difficult to do this. I already was halfway through a mod to double the roster to add the original outfits to the characters while also keeping the new BP and PCP outfits. It was easier to just duplicate the character and make 2 versions of each character to get around outfit restrictions, which also let me add 2 different uncensors to the game, I put the pubic hair mod on the duplicate models. I only stopped because I don't want to have to port it to the next update. So just gonna wait till 1.60 is out to finish it.

To change names and flip hairstyles is even easier and requires less work. You can even mix around outfits. I wanted to make Aika have a unique look like the other wanted girls so I just changed what outfits are called for her, took just a few mins.

View attachment 918799

I'll try to make a tutorial with images.


View attachment 918808


View attachment 918814

In the red square. Type 19-24 are the useful ones you need to click to do your edits. Blue square is Procrastinatus's helpful translation to let you know what most stuff does. And don't forget the tabs in the green square to show more variables to edit. Sometimes stuff is 2-3 pages back so you need to flip through them all.

View attachment 918822
This is Type 19. This is the levels editor, basically what characters appear in what levels. They are divided into 3 by rarity, so Stage 1 is just commons, stage 1 (extra C) is less commons I think, and obviously S1 (rare C) is for the super rares. Last week someone was complaining about not being able to find 2B. To fix that just go and move 2B from rare to extra to see her more often. Or add her to more levels. You need to go to the page 2 tab up top to choose who appears in the levels. As you can see I've added Chrisia as a rare encounter in stage 4 because I made a little scenario where she gets her pants stolen by a beastman.

After you're done, remember to click Update so it's all saved.

IIRC Type 20 didn't do much so onto 21.

View attachment 918838

Type 21. This is what BrainDeadMonkey wants. Name changes. Just pick the character and go to page 2 and there is name 1-9. You type in the little red box below. There is a bunch of other stuff on 21 as well, so make sure to go through all pages and see everything here, but most importantly, this is where you can copy paste characters or add whole new ones, as the type 22-24 rely on character data entered in 21. So always start here if you are making a new character edit. As you can see I've got some duplicates with 2 after their name.

View attachment 918846

Now onto type 22. This is where clothing and hairstyles are picked. So what Sonico wants to do. Page 1-4 are all clothing tabs. So go through them all, just click file and you can choose what item is called. You can scroll through the whole games files and choose outfits and mix and match like what I did to Aika. Very easy to do and takes little time. The slightly annoying thing you sometimes will have to deal with is on page 5 though, the layer ordering. Thankfully Procrastinatus put a guide there to show what the numbers are. But this fixes any issues with things like bra's being on top of shirts and other dumb stuff that happens when you try to mod this game. Basically the position in the number string is the item, and the number is the layer. So first digit is the weapon, and Beastwoman has it on layer 3 for all outfits. F front and B back.

Type 23 is the same as 22, just for the alternative poses, like the clothes on sex poses some characters have, so if you want to make one of those, that's where you do the image calls for that.

View attachment 918870

Then last is type 24. Where all the dialog is edited. This is pretty well translated and all 5 tabs are full with entries so go explore through them all and write new dialog in the box below. All the non english characters above are a bit confusing sometimes, just leave them there and type after the [ENG]. Also to add facial expression changes to your new dialog, just add the @ and # codes with appropriate numbers right before your dialog string. I will copy paste what Procrastinatus said to me in regards to this.

"Check the F image files, generally speaking it goes like this
@ = F
# = Fx

#0 : Sweat drop
#1 : Blush
#2 : Blush + Sweat drop
#3 : blank <- Using this space to make Emma cry

@0 : Default face expression
@1 : Closed eyes, speaking
@2 : blank <- I'm using it on some characters for cheeky comment expression, post sex stuff, cry face for Emma
@3: Surprised, wide eyes open mouth
@4: Upset
@5: blank <- I'm using it on some characters for overwhelmed pre-ahegao face
@6: Moan, closed eyes, open mouth
@7: Open mouth, for checkup and blowjobs
@8: For kissing
@9: blank <- I'm using it for Ahegao on some characters

So You wanna go
#0@1Are you sure that's necessary? (Sweat drop, closed eyes, talking)

#2@6Ahhh.. Stop it!! (Blushing + Swat drop, eyes closed, open mouth, moaning)

Experiment a bit. You can add 2, 5 and 9 to add further detail to your characters."

And that's basically what you can do in the editor. There might have been a few things I missed or forgot about, I am sure there is more things you can discover in it too, not all of it is translated or figured out yet so just experiment. But for any major stuff beyond this you need to go into Common Events which is the retardedly obtuse part of modding this game that is causing all the problems with updating to new versions.
Amazing guide! I fiddled a lot on those options and made some edits to shape the game a lot!
On a related note, do you know where is the chance for a girl to be "slutty" calculated?

The porting process is extensive and I have little spare time as of late.
Don't take it as a promise, but I will consider porting when 1.6 hits or whatever Tengsten decides the last update is.
In addition, 1.52 doesn't add that many features, it's not worth a week of re-translating and porting the whole thing.
So eyes on Tengsten.
You do the Lord's work Procrastinatus, if you ever open a patreon, call us and we shall heed you.
 
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4.80 star(s) 12 Votes