Cheat Mod Unity Completed Lucky Mark Super Cheat Mod [v18.0/v1] [wurg]

5.00 star(s) 1 Vote

Shardoom

Spunkbubble
Donor
May 4, 2017
1,567
1,855
Not about your mod but, how do you raise self esteem? I hacked the save and set it to 100. During some meal the dad said something and it dropped to 99 and I realised I have no idea how to affect it. None of the actions in the pc's room seem to affect it.
 

wurg

Active Member
Modder
Apr 19, 2018
705
1,629
I can't remember exactly, but I think it has something to do with just character interactions, you convince them to do something it goes up, you get yelled at it goes down, that's the problem with playing with the mod, I can't remember how all the stats work anymore.

Edit: found this in the game thread:
 
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Shardoom

Spunkbubble
Donor
May 4, 2017
1,567
1,855
Thanks, you're a star! I searched that thread and couldn't find anything. :S
 

kachel

Member
Feb 11, 2018
105
9
I sent $ 500 to sister(Annie).
But sister(Annie) has not arrived and can not proceed 'New Maid!'. What should I do?
 

karagan91

Newbie
Jan 30, 2018
70
301
Here is code for time backward, time forward, it's useful to repeat some events. Haven't tested it thouroughly, use it at your own risk! Backingup your save files, and your Assembly file is recommended before applying the patch code.

You need to decompile the Assembly file (e.g. with dnSpy, etc), and replace the HotKeyEscape code with the following code, and save (and replace) the Assembly file:

Code:
using System;
using UnityEngine;

// Token: 0x02000230 RID: 560
public class HotKeyEscape : MonoBehaviour
{
    // Token: 0x060005D7 RID: 1495 RVA: 0x00002050 File Offset: 0x00000250
    public HotKeyEscape()
    {
    }

    // Token: 0x060005D8 RID: 1496 RVA: 0x0001AD08 File Offset: 0x00018F08
    private void Update()
    {
        if (Input.GetKeyUp(KeyCode.Escape) || Input.GetKeyUp(KeyCode.Mouse1))
        {
            if (!Global.keyEscape)
            {
                Global.keyEscape = true;
            }
            else if (Global.keyEscape)
            {
                Global.keyEscape = false;
            }
        }
        if (Input.GetKeyUp(KeyCode.PageDown))
        {
            if (Global.time == 0)
            {
                if (Global.week == 1)
                {
                    Global.week = 7;
                }
                else
                {
                    Global.week--;
                }
                Global.time = 23;
            }
            else if (Global.time == 8)
            {
                Global.time = 2;
                Global.day--;
            }
            else
            {
                Global.time--;
            }
        }
        if (Input.GetKeyUp(KeyCode.PageUp) && (Global.time != 23 || Global.time != 2 || Global.time != 3))
        {
            Global.time++;
        }
    }
}
1 hour back: PageDown
1 hour forward: PageUp
 

Voilsh

Well-Known Member
Apr 30, 2017
1,082
1,391
Is there a way to keep all relation and sympathy at the same level, if I fail in a discussion with a character?
Basically : success = + relation or sympathy
fail = no change

I don't wanna start with 999 of both, but the rest is ok to be maxed out :)
 

wurg

Active Member
Modder
Apr 19, 2018
705
1,629
Is there a way to keep all relation and sympathy at the same level, if I fail in a discussion with a character?
Basically : success = + relation or sympathy
fail = no change

I don't wanna start with 999 of both, but the rest is ok to be maxed out :)
I tried to code in a no fail change in the file where the relationship change is for each character, there is no change function for Annie or Zari in the file, which leads me to believe he is using something for everyone now instead of one for each character. It had no effect for the wife when she catches you peeking at her in the sauna bath, it still took of 20 points. So I not sure how he is removing relationship points in the file now.

It could be possible he is passing a negative number to calculate the relationship drop from the dialog, I don't know, if he is doing this there is nothing I can do. The only way to stop the relationship drop that I know of for now is to edit the save file to put it back where it was before you failed.
 

Voilsh

Well-Known Member
Apr 30, 2017
1,082
1,391
I tried to code in a no fail change in the file where the relationship change is for each character, there is no change function for Annie or Zari in the file, which leads me to believe he is using something for everyone now instead of one for each character. It had no effect for the wife when she catches you peeking at her in the sauna bath, it still took of 20 points. So I not sure how he is removing relationship points in the file now.

It could be possible he is passing a negative number to calculate the relationship drop from the dialog, I don't know, if he is doing this there is nothing I can do. The only way to stop the relationship drop that I know of for now is to edit the save file to put it back where it was before you failed.
Thanks for answering!
Too bad, the random subject (giving + - relation) mini game is really annoying tbh.
 

AidenP3arce

Newbie
May 4, 2017
17
2
Zari sympathy isn't working. When i try to give foot massage, It says 100 sympathy required all the time
 

visaga

Newbie
Dec 27, 2017
45
23
weird but i've started the new game with the mod installed and nothing, stats are at 20 value
 

wurg

Active Member
Modder
Apr 19, 2018
705
1,629
weird but i've started the new game with the mod installed and nothing, stats are at 20 value
If you advance time the MC stats should go to 100, if not, the patch might have got corrupted in the download, or not overwritten the file, or might have installed it in the wrong place. If it doesn't work I would suggest re-downloading it an installing it over again.
 

QQBangBang

Member
Apr 4, 2017
136
45
weird but i've started the new game with the mod installed and nothing, stats are at 20 value
I had the same problem and advancing time didn't work either...edit your save file manually(as @wurg instructed in OP) and change dnergy, hunger, neatness, fitness, and style to 100. the mod will work after that and they won't go down anymore.
 
May 20, 2017
398
459
I had the same problem and advancing time didn't work either...edit your save file manually(as @wurg instructed in OP) and change dnergy, hunger, neatness, fitness, and style to 100. the mod will work after that and they won't go down anymore.
Did the same, the energy stat keeps on falling down after any activity. Is it because I am using a save from V9?
 

QQBangBang

Member
Apr 4, 2017
136
45
Did the same, the energy stat keeps on falling down after any activity. Is it because I am using a save from V9?
Hopefully someone knows the answer to your question.
I dled the game for the first time today and the method I mentioned worked for me,if you want I can upload my save file so you could test it on your own game
 

Jack-O

Active Member
Oct 20, 2016
836
1,233
Hopefully someone knows the answer to your question.
I dled the game for the first time today and the method I mentioned worked for me,if you want I can upload my save file so you could test it on your own game
I would think so. Dunno for sure though. But I have no problems at all, with end v12 savegame.
 
5.00 star(s) 1 Vote