- Jul 19, 2018
- 409
- 63
this, i'm waiting for this too. there's no way to play qsp games like this without the cheat in english... very long mofukin grind and rng.Is there a SoB v0.26 [ENG] with cheats ??
Is there a SoB v0.26 [ENG] with cheats ??
I have already said it TWICE. This is the third and last time - There is an english translation project for this game.this, i'm waiting for this too. there's no way to play qsp games like this without the cheat in english... very long mofukin grind and rng.
None of them can read, far as I can tell. They just ask... A lot of questions are answered on the OP but no one seems to be able to read that either.I have already said it TWICE. This is the third and last time - There is an english translation project for this game.
Xorgroth is doing this. This question has already been answered at least two or three times. Read ppl!
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You'll probably have to recreate the "Сохранения игр Quest Navigator" folder in the my documents in your wine installation. That's where it looks for save files. Then rerun the game in wine and see if will create a folder for the new game.NEED HELP PLEASE
NEED HELP PLEASE
as i was trying to save the game said me this (img) basicly its " i suppose" said that he can't save because he can't find the save file in the navigator folder
so i've try to create one with the same name but still not working
please HELP
for info:
- i'm using a mac
- i open the files with wine ("the program, not the drink"
- game was working perfectly before ( 0,20 to 0,24) ( didn't download the 0,25)
NEED HELP so i can finale play these game
thanks
are you saiyng that i should réinstall wine ??You'll probably have to recreate the "Сохранения игр Quest Navigator" folder in the my documents in your wine installation. That's where it looks for save files. Then rerun the game in wine and see if will create a folder for the new game.
No, saying you should recreate that folder in your my documents folder. Then close out of SOB and restart it.are you saiyng that i should réinstall wine ??
No, saying you should recreate that folder in your my documents folder. Then close out of SOB and restart it.
I think the game is a wee bit bugged in regards to Elsa, I ended up having to modify the QSP to get it to start.Ok so with Elsa new contents i talked to the father and agreed to hrlp. But when I talk to Elsa nothing new is said. What am I doing wrong?
Hmm, I was about to add this to my project but realized it's actually down below in the bedroom.IMO the new Elsa content (0.26) is broken. The only way I've managed to initialize it, was to make the conversation start in the kitchen.
In location 'gs_standart_actions_npc_elsa', go to line 'elseif $location = 'kitchen':' and make sure it looks like this:
I think you can move these lines anywhere you can talk with Elsa, but this is what I did and it worked.Code:elseif $location = 'kitchen': if day >= 1 and day <= 5: if hour = 19 or hour = 9: '<a href="exec:gt ''<<$location>>_elsa'',''speak''">Поболтать</a>' if $gg['Возбуждение'] < 80: ! if $character_Эльза['Секс'] = 0: '<a href="exec:gt ''<<$location>>_elsa'',''compliment''">Сделать комплимент</a>' '<a href="exec:gt ''<<$location>>_elsa'',''joke''">Рассказать шутку</a>' '<a href="exec:gt ''<<$location>>_elsa'',''gift''">Дарить</a>' '<a href="exec:gt ''<<$location>>_elsa'',''vulgar_joke''">Пошло пошутить</a>' if $data['события_эльза_отец_цепочка'] = 5:'<a href="exec:gt ''tech_elsa'',''ask_about_father''">Поговорить об отце</a>' if $data['события_эльза_отец_цепочка'] = 13:'<a href="exec:gt ''tech_elsa'',''talk_about_father''">Обсудить поведение ее отца</a>' if arrpos('$day_label','elsa_suck') = -1 and $character_Эльза['Отношение_к_ГГ'] >= 900:'<a href="exec:$day_label[]=''elsa_suck'' & gs''gs_time_loc_home'' & gt ''home_elsa'',''suck_kitchen''">Дать в рот</a>'
THIS IS BASED ON RUSSIAN VERSION OF QSP.Code:if $data['события_эльза_отец_цепочка'] = 5:'<a href="exec:gt ''tech_elsa'',''ask_about_father''">Поговорить об отце</a>' if $data['события_эльза_отец_цепочка'] = 13:'<a href="exec:gt ''tech_elsa'',''talk_about_father''">Обсудить поведение ее отца</a>'
Those two are random events that take place in main house (where mom & sisters live). Nina will have to without sex for 48+ hours and she'll randomly show up in the bedroom (come_bed) between 6 & 8 (?) or the main hall (come_home) between 11 & 15 (?).
The problem is, her bedroom is different depending on how sex count. If ['sex'] = 0, then you go to 'bedroom_elsa_1' (or _2), otherwise you go to 'bedroom_elsa_rest_1' . And for some reason cheating her sex counter back down to 0 doesn't seem to fix anything, so no easy trick there.Hmm, I was about to add this to my project but realized it's actually down below in the bedroom.
if day >= 1 and day <= 5:
if $character_elsa['sex'] = 0:
if hour >= 20 and hour <= 21:gs'gs_time_loc_home' & $location = 'bedroom_elsa_1' & gt 'bedroom_elsa_elsa'
if hour >= 22 and hour <= 23:gs'gs_time_loc_home' & $location = 'bedroom_elsa_2' & gt 'bedroom_elsa_elsa'
else
if hour >= 20 and hour <= 23:
if day = 2 or day = 4:
gs'gs_time_loc_home' & $location = 'bedroom_elsa_1' & gt 'home_elsa','bedroom_elsa_rest_1'
else
gs'gs_time_loc_home' & $location = 'bedroom_elsa_2' & gt 'bedroom_elsa_elsa'
end
end
end
end
if day >= 1 and day <= 5:
if $character_elsa['sex'] = 0:
if hour >= 20 and hour <= 21:gs'gs_time_loc_home' & $location = 'bedroom_elsa_1' & gt 'bedroom_elsa_elsa'
if hour >= 22 and hour <= 23:gs'gs_time_loc_home' & $location = 'bedroom_elsa_2' & gt 'bedroom_elsa_elsa'
else
if hour >= 20 and hour <= 23:
if day = 2 or day = 4:
gt 'home_elsa','bedroom_elsa_rest_1'
else
gt 'home_elsa','bedroom_elsa_rest_2'
end
end
end
end