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RPGM WIP Shisaye's Project List

Shisaye

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can you recomend the app or someting to edit it or convert it i was looking for it but not fond
Since the question about how to change the font size for a VX Ace game keeps coming up, it's about time I write a proper tutorial so I can link to it.

You can get an Ace editor here:

Next you open it using the "SSELauncher.exe" and then clicking on the "RPGVXAce" icon in the new window.
1.png
Next you tell it to create a new project.
2.png
Next you delete the project from cloud. (Or it crashes if you try to save the project, because the cloud doesn't exist.)
3.png
Next you save the project and close the editor.
4.png
Next you copy the "Scripts.rvdata2" into the "Data" folder of your newly created project, or you just dump the entire game/translation in it.
5.png
Next you open the editor again and you open the Script Editor tool.
6.png
Next you scroll down to "Main" and change the font size number to whatever you want.
7.png
Finally you click OK, save the project, and use the new modified "Scripts.rvdata2" from the "Data" folder.
8.png
 
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fantasmic

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Nov 3, 2021
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You just made the tutorial and here I come with a simplification of one of the steps: Instead of copying the game files into the project folder, you can instead copy Game.rvproj2 into the game's main folder.
What's nice about this is that you can save a copy of Game.rvproj2 somewhere on your computer and just copy that into any game you want to edit (usually after decrypting the game).
 
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Shisaye

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You just made the tutorial and here I come with a simplification of one of the steps: Instead of copying the game files into the project folder, you can instead copy Game.rvproj2 into the game's main folder.
What's nice about this is that you can save a copy of Game.rvproj2 somewhere on your computer and just copy that into any game you want to edit (usually after decrypting the game).
True, but my assumption is that someone who gets sent that tutorial doesn't have a project file, yet, so they'd have to make a new project anyway, and keeping the stuff you edit separate from your normal game files seems like a good idea to me.

But I can see how your approach would be a lot nicer when testing different font sizes, so you don't have to copy stuff around each time.
 

danadana

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Aug 5, 2023
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Do you have a download source for the latest version 1.01b?
Shisaye
It has nothing to do with me but I found version 1.01 by chance. If it works for you, version 1.01b only fixes some settings in easy mode so it's not very important if you only work with the latest versions then there is nothing to do until Someone provide the game or a link

password: hentaibanchi.com if required
 

llaveespada

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Jun 1, 2017
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Shisaye
It has nothing to do with me but I found version 1.01 by chance. If it works for you, version 1.01b only fixes some settings in easy mode so it's not very important if you only work with the latest versions then there is nothing to do until Someone provide the game or a link

password: hentaibanchi.com if required
Thanks
 

Shisaye

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Shisaye
It has nothing to do with me but I found version 1.01 by chance. If it works for you, version 1.01b only fixes some settings in easy mode so it's not very important if you only work with the latest versions then there is nothing to do until Someone provide the game or a link

password: hentaibanchi.com if required
I'm always conflicted when it comes to that.
Sure the patch is insignificant and the majority of people wont care, but I don't like the idea of making a translation that cannot be used by someone who actually bought the game unless they downgrade their version. :(
 

danadana

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Aug 5, 2023
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I'm always conflicted when it comes to that.
Sure the patch is insignificant and the majority of people wont care, but I don't like the idea of making a translation that cannot be used by someone who actually bought the game unless they downgrade their version. :(
Shisaye
If I'm honest, I think it's better to wait, the game has just come out. I don't know if there will be more updates and what you say has to be valid for the largest possible group of people, but many times people are inpatient as hell.
It also seems that it is a game that will be updated and will not remain in an initial version but that depends on you.
 
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Shisaye

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Shisaye
If I'm honest, I think it's better to wait, the game has just come out. I don't know if there will be more updates and what you say has to be valid for the largest possible group of people, but many times people are inpatient as hell.
It also seems that it is a game that will be updated and will not remain in an initial version but that depends on you.
Oh...
Thank you for telling me.
I didn't even notice the release date. For some reason I thought that game had been out for a while, I must have confused it with another one.
Yeah I will not work on it, yet. I almost didn't follow my own rules. lol
1703783357252.png
 
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Shisaye

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To give a bit of an update to the SLR situation I've basically restarted the entire project.
Not to change the output, but make it user friendly and eat a lot less resources.

Because it had completely inflated demand and tons of unnecessary parts.
For example I had the Sugoi neural network loaded while parsing the game files, which is completely pointless, since it doesn't even do anything, yet.
Also tons of old redundant failsafes and optional stuff that just does not matter when you only work on RPGM.

I've also started to integrate it into an old gutted version of Translator++. It doesn't have much to do with the actual Translator++ (I stripped it completely and changed the parsers, etc.), but that way people are familiar with what they're looking at, instead of just staring at spooky command line stuff and raw code. Also it allows you to use different translators if you don't like Sugoi for some reason. (But it still will only work for Japanese to English.)

Also the Translator++ cell color system should really help people understand what the heck they're looking at.
For example right now I've made it so that all normal dialogue is tagged white,
every successfully detected and formatted script is green,
everything that either does not show up in-game or is pointless to translate blue,
every script that has been detected but may need additional formatting yellow,
and everything that could not be assigned or is harmful red.

That way if someone has no clue what they're doing they could simply just process white and green cells, and while that means there will be untranslated bits, at least for MV/MZ there's pretty much no room for errors. (Much less risk than if you use the actual Translator++ stuff.)

It's obviously still very rough and error prone compared to my original system and there's a limit to optimization (it will never be a viable option for a weak laptop), but I just don't see a normal human being using my original bloated shit. :HideThePain:

The OCRSMTL stuff is basically pointless to pursue further. It was fun making it, but it takes an insane rig to use and the result isn't better than Google Lens, so there's just no real benefit in using it.
You can just bot that service instead.
 

Shisaye

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Essentially I want to make it so even normal people can easily make their own SLRMTL if they want to, so me no longer being able to process stuff doesn't matter.

Maybe that would be for the better in general, because this is just such a niche field and me spending so much time and money working on these games I don't even want to play myself, for no compensation, is a bit silly long term.

Average donations since I've opened them (considering transactions fees) are roughly $6 a month which obviously does not even remotely cover running costs, let alone potential part replacements.

I still sincerly thank the people that did donate, it honestly surprised me that you did, and I don't want this to sound whiny or even negative.
I chose to do this for free, I knew from the very start that what I'm getting into, and I don't regret doing it.
doodle.png
 
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Shisaye

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If someone wants to try to make a SLRMTL for something pm me (Start Conversation).
I'll send you the prototpye and walk you through it.

If you don't have some strong gaming rig, the new requirements are bascially just a bunch of ram (16gb+), because you can use your CPU for the whole deal. It will just take longer.
From some tests with a decent CPU, processing now takes around 3-6 hours for a normal sized MV game. (VX/Ace stuff will always take a lot longer than MZ/MV.)

Edit: I will obviously just put it on the opening post here at some point, but it would probably be a good idea to have some private testing first in case I missed some major issue.
I'm mostly worried about the python and ruby stuff not working on other machines out of the box.
 
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Shisaye

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I've noticed some big flaws in my new system, which are not actually caused by my code, but by Translator++.
I've based it on version 5.6.3, because that's what I had laying around.

If someone has any newer version (tier doesn't matter the 1$ one will do) please pm me (Start conversation).

Don't worry I do not actually want you to send it to me and I do not need your account, or files/extras connected to your account.
I just want to look at some general dependency files and parser stuff that is included by default and does not concern your account at all.


Edit: Newer versions have the same issues.
 
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Shisaye

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I'll put it on my list, but it's running on old VX (not Ace), which makes it more complicated.
could've sworn that one already had an english translation
As far as I can tell there's only a partial for that one.
You're probably thinking of one of the other games with almost the same name.

Deathzone Gunsweeper (Has official translation.)
Ghost Castle Gunsweeper (MTL.)
Zombie Zone Gunsweeper (Fan Translation.)
Ghost Town Gunsweeper (Fan translation.)
Ghost House Gunsweeper (Partial translation, only menus and stuff.)
 
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