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evaw

Active Member
Feb 5, 2021
715
927
This is getting off topic and chances are some mods will come clean house if we continue.

The Chinese market is big, because it has like 1 billion plus in population...right?
Yes, and no. For starters, I am not comparing to Japan...but since you did, the average Japanese is 3 times wealthier than the average Chinese.
So even though China has more people, that doesn't necessary means more sales.
Plus the Chinese government like to stick their finger in every pie, therefor although the market share is big, but a good chunk of profit goes to the government...and that is when they don't just ban things.

And speaking of bans, adult game is an "always ban" in China because what do you expect? Don't expect anything to change in an one party dictatorship. At least uncensoring genitalia has been discussed in the National Diet of Japan, but even though Democracy might have a chance, it sure is slow as fuck.

If anything, China has the same problem with Japan:
No one is enforcing that law of "Do not sell porn game", is just no one in China has the balls to set up something like DLsite for the Chinese...I mean if they are busted it is far far more severe then in Japan, so yeah.
Around 2 billion, if we count all.
So, every fourth person on our planet is Asian :oops:
 
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Apr 10, 2020
19
52
Played 0.72, the first release

So just finished the content that's in the game. I would agree that it's a blend of horror and hentai, leaning more towards the horror than the hentai. There's a fair amount of implied sex, sex you can see others having, but relatively little for the MC. One scene is accessed by
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, whereas the other is by returning to the
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. I really enjoyed both scenes, though I think what made them great was the storytelling.

Mechanically, the game is pretty simple. Most exploration is limited in a time period, for example during day 1 you start in the female dorms, you eventually lose access and then go to the male dorms. This limits backtracking, which I think is an overall benefit as backtracking offers almost nothing. Most choices aren't important as far as I can tell, with damage or healing given for some answers. The game refers to the HP as, "sanity" and I had originally interpreted the sanity as akin to Black Souls, where the world changes, or interactions with others changes based on sanity -- no. It's just HP.

Speaking of hit points, combat is non-existent. Hiding in objects as enemies patrol around is the way to handle dangers. And although I couldn't kill them, there were relatively few enemies that had to be regularly evaded with throughout the game, and reflecting back, for the amount of space I feel most space was safe. I also never felt like I didn't have enough healing items or that I was under stress to find a hiding spot. So, despite not being able to kill enemies the pacing of the enemies was such that I didn't feel frustrated at my inability to dispatch my foes. The lack of combat added to the dark atmosphere and feelings of helplessness that so represent eldritch horror games. I feel the game did an amazing job in the creation of it's world and storytelling.

Most puzzles involve using an item that's acquired within 5 minutes or less of the puzzle, and the game has context indicators on the mouse for when and what the player can interact with. While I can imagine some people would be disappointed by the relative simplicity of the puzzles compared to other horror games like, Silent Hill or Resident Evil, I found the puzzles hit the right mark for being intuitive and understandable. I could imagine puzzles might be too simple if I could understand the text in the game.

The MTL is a smoldering wreck. The first hour and a half or so had some sort of translation, but after a certain point the game was in full chinese. And while there was a lot of text, I generally muddled through the options of dialog trees, loading on bad results. It wasn't ideal, and I'm sure I lost a good deal of flavor by not being able to read the text. That being said, I understood the story and greatly enjoyed the time I played the game. I really think this is a game to keep an eye on, provided someone is open to horror games.
 
Jun 22, 2017
81
85
We don't have to talk about the mtl being horrible to barely existing. I mean, the Mc's name is changed from Kaijin or Kajin into a long-ass comment. But, well, it's mtl. As long as you can follow it, it's okay for me.

I honestly never understand games that do the sex cult thing without actually leaning into it. Especially, if it is a game that has explicit content.

There is no need for many branches. You can do the bad end thing, they are also doing. But so few? With how obvious the main character is in searching for his girlfriend, there should be some opposition. A sex cult is perfectly made for that. For example, in the library, some girl could have come and simply distract the character so that the book he needed is taken away. If he is distracted, there is a need for a tiresome search. If he is not distracted, the plot continues.
The same for the hp mechanic. If peeping or being inappropriate cost hp, this should be taken advantage of. I never had to consider my hp(sanity). When each look at a pair of tits, panties or a couple having sex costs hp and you have horror elements that hunt the mc down...you take advantage of that. Let players look as much as they want, but they make the survival horror part that much harder that way.

Honestly, there are so many scenarios described even in the game that could also happen to the mc, but just don't happen. That is a shame. Especially, if you consider that in the last part of this early access version, you see more nudity in a short time than you see earlier altogether.

Per se, the story is good. The game just lacks depth (content) and the pacing is too quick in my opinion. The cult is something barely anyone knows about, and the only visible part is a club. Then the next day everyone is already a semi-member and on the third day except for a few, everyone is gone down the drain.

The progression is too fast, but it can be overlooked thanks to a good storyline. But this far, I haven't seen any twist or surprising turn of events. Even though I think one or two are foreshadowed.

There is a good or decent game here, but it feels like the sex stuff is plastered on it despite the other stuff instead of using it to enhance the horror elements. What is there is good enough that it is a shame that there is so little of it.
 

demidemon

Member
Aug 31, 2016
370
492
Bro, the Chinese market IS bigger than the Japanese market considering the number of people that speak both languages, but you're right in the fact that all games should be made in English since that's the language i speak. Also then i wouldn't need to wait for a translation. Please Japanese game makers... consider my plight!
Now, if only the Chinese Government would unban porn. Ohh my gah. But that has as much chance as Japan unbanning genitalia censorship.
View attachment 2598657 View attachment 2598658

Bro, selling porn is technically illegal in japan? :skull:



The sale and distribution of pornography in Japan is restricted under Article 175 of the (1907), which states the following:

The article was amended in 2011 to include "recording media containing [obscene] electronic or magnetic records", as well as materials distributed by electronic means.

No wonder there's a porn black market in China, Us horny fucks always find a way.
censored porn seems very legal in japan
there are large companies that make censored adult videos
plus japanese porn has a huge market in asia i'm quite surprised you would think that way. unless you dont think censored porn is real porn.
you can easily find adult videos on fanza
for games or animation you can try dlsite and getchu
and many more legal sites if you actually look for them
 
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Thecatbred

Active Member
Game Developer
Sep 24, 2018
869
1,618
censored porn seems very legal in japan
there are large companies that make censored adult videos
plus japanese porn has a huge market in asia i'm quite surprised you would think that way. unless you dont think censored porn is real porn.
you can easily find adult videos on fanza
for games or animation you can try dlsite and getchu
and many more legal sites if you actually look for them
Im just saying, if they all made games in English... think about that.
 
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Thecatbred

Active Member
Game Developer
Sep 24, 2018
869
1,618
It was only in 2016 that the U.S. government formally banned the word Oriental in federal law, instead requiring the use of the term Asian
Was gonna say, Oriental sounds very...
 

Ferghus

Engaged Member
Aug 25, 2017
2,556
3,911
but you're right in the fact that all games should be made in English since that's the language i speak. Also then i wouldn't need to wait for a translation. Please Japanese game makers... consider my plight!
Im just saying, if they all made games in English... think about that.
That logic is stupid af.
From a business point of view, the monetary and opportunity costs wouldn't be justified. You don't know if your game will even be worth the amount of time, money, and effort you'll be putting in. Why add the extra hurdle of making it in a language you probably aren't proficient in? In case you make it big? And you can't just hire a translator after because?

Sure, for the sake of argument, let's consider the poor imaginary other-language speaking consumer base before a playable build is even ready. I don't speak their language. They probably don't know my game exists. Do I market to them? Do I just pray that my product gets noticed on its own? How much effort will I need to put into my translation? Do I spend the extra time to do research and better assess my best course of action? What if I find that it doesn't seem worth it at all? Does it make more sense to consider this after the game is made? Could I be doing something more productive instead of worrying about this so early into development?

Let's assume that we make that gamble, and production has hiccups. Shit is slow and the audience is not happy (like the Chinese steam reviews for this game right now). The amount of reviews in the other language is less than 10% of my total reviews. Now I have to somehow make my biggest playerbase happy while also considering if the 10% or whatever is worth keeping/bolstering. Maybe if I didn't spend time on the translation, I'd have more progress to show. Why didn't I decide to do this after?

And if my game does blow up, how much more people will buy my translated game on release versus if I made the translation available later? Don't they love making unofficial translations of popular and simple games anyways? Why do I need to do this myself and so early? Does the benefit remotely outweigh the cost?
 

Thecatbred

Active Member
Game Developer
Sep 24, 2018
869
1,618
That logic is stupid af.
From a business point of view, the monetary and opportunity costs wouldn't be justified. You don't know if your game will even be worth the amount of time, money, and effort you'll be putting in. Why add the extra hurdle of making it in a language you probably aren't proficient in? In case you make it big? And you can't just hire a translator after because?

And if my game does blow up, how much more people will buy my translated game on release versus if I made the translation available later? Don't they love making unofficial translations of popular and simple games anyways? Why do I need to do this myself and so early? Does the benefit remotely outweigh the cost?
B-but have you considered i want an English version? :(
 
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