RPGM Completed Domme Matrix-Tournament of Power [v1.0] [s1ck]

2.20 star(s) 5 Votes
Oct 13, 2017
163
176
how do i start the first battle it just keeps saying there is still time before the next round and i think i did everything i could even cleared all the dungeons

Same problem here
There's a bug, the game allows you to waste the arena turn by starring into the fire, if you use fire to "snap out of it", you will lose a turn and you won't be able to get into the arena... ever. I fixed it with a save edit, there's a variable called "TurnsUntilNextRound", if you overstay your welcome, it goes negative. 0 means you can enter the arena


I think its not possible.
I did, by cheating. There's a cutscene and the next round after that Yumeko(girl in white from intro), she's even harder, if you beat here, the game says thanks for playing, no more content in this version.
 
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hruutu

Newbie
Jul 21, 2018
48
39
i like the idea and arts.
but most of the gameplay makes no sense like only 2 slots before a fight and shopping uses one and so does resting.
The holds do way too much and the qtes are are crazy quick considering you lose if you miss them.
 

FDMuser

Member
Mar 16, 2021
173
159
1.) I do not have time to press the arrows in the allotted time. Sure, I can practice with that and I might get lucky...
BUT. Dear developer, if I wanted to play mortalkombat, I would just download mortalkombat... (I think if you increase the time to complete this task, at least 1.5 times, and preferably 2 times, everyone will only be grateful to you.)
2.) When I play a femdom game with enslavement in case of defeat, I sometimes deliberately lose the battle (and I’m most likely not the only one), in order to see (SEE) the consequences of this enslavement, I really want to see at least a few renders ( RENDERS (no text), about what my fate has become, and the fate of the girl I came to save, after my defeat and enslavement.
Otherwise, everything is cool, good quality renders, the idea, although not super original, is no less cool for that, I have long been waiting for something from femdom games on this topic, with battles, tournaments and enslavement on the arena. But after 5 masturbations with the arrows on the keyboard, the desire to play is gone, I hope the developer will do something about it.
 
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s1ck_dev

Developing Femdom Games
Game Developer
Jan 27, 2023
35
140
Thanks everyone for the feedback received here, I definitely should've playtested this further, as no one should be having to cheat to complete my games.
(v0.3.3) CHANGELOG
-Reduced the Difficulty to escape Ishumi's QTE Facesitting Grab by 20 frames (180->200)
-Reduced Yumeko and Ishumi's starting level and HP
-Increased Starting Weapon's ATK value (10->13)
-Fixed a glitch that skipped a turn if the player entered the Infinity Realm before his match


(v0.3.3)
(v0.3.3)
(v0.3.3)

I'll update the thread once I'm done uploading all the mirrors.
 

FDMuser

Member
Mar 16, 2021
173
159
i like the idea and arts.
but most of the gameplay makes no sense like only 2 slots before a fight and shopping uses one and so does resting.
The holds do way too much and the qtes are are crazy quick considering you lose if you miss them.
Agree. It would be possible, for example, to ask the sansei to train the MC and get + house and + (for example) impact force,
but as an alternative to earn extra money, for example, there is a normal job for little money, and humiliating offers from some champion girls, a little more money but you get points + SAB and later endure humiliation better (for example, if you agreed that the champion will use at dinner your face as a chair, the next time you get farted in the nose in the arena you won't lose ALL of your HP).
 

s1ck_dev

Developing Femdom Games
Game Developer
Jan 27, 2023
35
140
Agree. It would be possible, for example, to ask the sansei to train the MC and get + house and + (for example) impact force,
but as an alternative to earn extra money, for example, there is a normal job for little money, and humiliating offers from some champion girls, a little more money but you get points + SAB and later endure humiliation better (for example, if you agreed that the champion will use at dinner your face as a chair, the next time you get farted in the nose in the arena you won't lose ALL of your HP).
Those suggestions are always great to receive, development on the game will continue and there's so much potential on scenes to add in between matches and during each defeat. I added some of the planned features for the game in the Developer's Notes, the next thing I want to add is a 'Surrender' skill and 'Bad Endings' for every girl.
 

FDMuser

Member
Mar 16, 2021
173
159
Thanks everyone for the feedback received here, I definitely should've playtested this further, as no one should be having to cheat to complete my games.
(v0.3.3) CHANGELOG
-Reduced the Difficulty to escape Ishumi's QTE Facesitting Grab by 20 frames (180->200)
-Reduced Yumeko and Ishumi's starting level and HP
-Increased Starting Weapon's ATK value (10->13)
-Fixed a glitch that skipped a turn if the player entered the Infinity Realm before his match


WORKUPLOAD (v0.3.3)
MEGA (v0.3.3)
(v0.3.3)

I'll update the thread once I'm done uploading all the mirrors.
Thank you for your responsiveness and adequacy, but 20 frames ... how much is that? half a second? In RPG maker it's like 60 fps if I'm not mistaken.
(Of course, you decide how to make your game, but usually people do not play these games in order to overcome difficulties.)
 

FDMuser

Member
Mar 16, 2021
173
159
Now I tried 3.3 and made sure that the task with the arrows is still difficult to complete, there is little time, and due to the fact that they move, it is additionally difficult (for me personally). I understand that you don't want to make boring ultra-easy combats, but overly complex combats do not add interest to femnomigra.
Well, or add at least a function to get rid of the capture if I fulfill the condition of my opponent, for example, I kiss her ass and she will let me go (without having my lungs fart until the COMPLETE loss of HP).
This, by the way (in my opinion), is also not a bad option, if you do not want to leave difficult tests with arrows, give an alternative to get rid of the consequences of failure for those who cannot.
For example, you can give some variable points of a good fighter for avoiding a capture with the help of arrows, and give points of a submissive bitch to someone who cannot win with the help of dexterity and is forced to kiss the rival girls ass so that they take pity and release the MC from the capture.
And then these variables can affect something, for example - reputation, attitude towards MS, something else ......
 

s1ck_dev

Developing Femdom Games
Game Developer
Jan 27, 2023
35
140
Do you need to re-start the game to see those differences? Difficulty and HP doesn't seem to be changed.
Unfortunately yes, RPGMaker limitation.
Now I tried 3.3 and made sure that the task with the arrows is still difficult to complete, there is little time, and due to the fact that they move, it is additionally difficult (for me personally). I understand that you don't want to make boring ultra-easy combats, but overly complex combats do not add interest to femnomigra.
Well, or add at least a function to get rid of the capture if I fulfill the condition of my opponent, for example, I kiss her ass and she will let me go (without having my lungs fart until the COMPLETE loss of HP).
This, by the way (in my opinion), is also not a bad option, if you do not want to leave difficult tests with arrows, give an alternative to get rid of the consequences of failure for those who cannot.
For example, you can give some variable points of a good fighter for avoiding a capture with the help of arrows, and give points of a submissive bitch to someone who cannot win with the help of dexterity and is forced to kiss the rival girls ass so that they take pity and release the MC from the capture.
And then these variables can affect something, for example - reputation, attitude towards MS, something else ......
I'll add an extra second to input commands for each grab then, hopefully that helps you finish my game. At a later date I do pretend adding a difficulty setting so that players can adjust however they want to play. I rather overtweak it than frustrating people here. (Will update links within the next 10mins)

EDIT: Thread updated v0.3.4 changelog below:
-Reduced the Difficulty to escape Ishumi's QTE Grab further from 200->280
-Reduced the Difficulty to escape Yumeko's QTE Grab from 170->260
-Reduced the Difficulty to escape Harumi's QTE Grab from 160->195
 
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yilkin

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Oct 13, 2017
163
176
-Fixed a glitch that skipped a turn if the player entered the Infinity Realm before his match
I checked this one out, it's fixed for the first round it no longer allows to enter the Infinity Realm, when you're out of turns. But before the second round you're still able to enter Infinity Realm when you're out of turns, and waste a turn.
 
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Azerin

Newbie
Dec 28, 2018
22
27
It's been mentioned but I find the fact that the QTE arrows move as you input them to be a very annoying feature. The events are fast enough you kind of need to read ahead while inputting and it is super hard to do that while they are scrolling across the screen. I'd really prefer a system where they remain static but light up or change colours as you input them. I'm amazed this is the "nerfed" version of Harumi too because boy that QTE is still not easy lol. I like the character designs so far though so props for that.
One thing I think might be interesting if you like the idea of these long and difficult QTEs is to maybe reward the player for inputting a specific amount of keys in a row with bonus time on the event, kind of like you're doing 1 move in a combo. That way you can scale the difficulty by needing more keys to reach a time extension.
 
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s1ck_dev

Developing Femdom Games
Game Developer
Jan 27, 2023
35
140
It's been mentioned but I find the fact that the QTE arrows move as you input them to be a very annoying feature. The events are fast enough you kind of need to read ahead while inputting and it is super hard to do that while they are scrolling across the screen. I'd really prefer a system where they remain static but light up or change colours as you input them. I'm amazed this is the "nerfed" version of Harumi too because boy that QTE is still not easy lol. I like the character designs so far though so props for that.
To be fair you're not supposed to win there, but it is possible.
 

Azerin

Newbie
Dec 28, 2018
22
27
Oh, I kept coming like somewhat close to completing the QTE, enough that it seemed possible so I didn't realize you were intended to fail. Then I actually did it, and I missed my special attack twice while boss was dazed....a close battle but she got me with 1-2 hits remaining (the ones I missed). Curiously when she reduced my hp to 0 I wasn't defeated though and after finishing her off the game said I cheated and back to title. Honestly didn't cheat though, just a bug or something?
 

uneasy_speedy

Newbie
Feb 22, 2021
47
84
To be fair you're not supposed to win there, but it is possible.
This is generally bad design. Players assume they have to beat the game they are playing and sometimes the idea of a forced loss goes over their heads or is simply just frustrating because it invalidates trying to play well. And while you can tell them here, a lot of your potential players will not come to look here so they play, fail, perhaps repeatedly, think you don't know how to make a good game and not look back.
 

qwerty1232345

Newbie
Jul 3, 2018
19
4
Seems like a game with a great potential. I'd strongly disagree to point where it is too hard to win (beat every boss fight on first try after clearing the realms), only difficult fight is intro one and that is also winnable. I did find it a bit weird that God robe lacked the MR defense vs bronze lvl from shop (bronze give 5 MR and god lvl gives 0). Can't wait for more progress and content, keep up the good work.
 
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2.20 star(s) 5 Votes