HTML The Monastery – the next game by Alcahest

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Alcahest

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I am very curious why you decided to go back to twine after working on the engine for java this long. Nothing against HTML but the engine was also one of the paradise found's charms.
Nice to hear that but I'm not sure many agree. The perceived unpopularity of the (Java) engine is one of many reason I chose to do something else this time. I'm not going back to Twine though. This is the first time I ever use Twine, HTML and Javascript, and trying something new is another reason to go for Twine. But mostly it's because I did what I set out to do with PF, coding a game from scratch in Java. Now I want to make a game (supposed to be more of a game than a VN this time but time will tell) without having to spend a lot of time coding support for everything. There will still be lot of coding to do initially, I'm doing it right now, but with Twine it's much easier to plop stuff in, whatever you want wherever you want, on a page without having to spend hours to make the engine support it. I considered Ren'py and even RPGM (I really like the idea of walking around in the monastery; if would be a great fit for the game I think) but ultimately Twine felt best for what I want to do. And I'm loving how fast you can do stuff in it once you start to get the hang of everything with HTML, CSS, Sugarcube, and Javascript.
 

wait_watcher

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Mar 8, 2018
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Nice to hear that but I'm not sure many agree. The perceived unpopularity of the (Java) engine is one of many reason I chose to do something else this time. I'm not going back to Twine though. This is the first time I ever use Twine, HTML and Javascript, and trying something new is another reason to go for Twine. But mostly it's because I did what I set out to do with PF, coding a game from scratch in Java. Now I want to make a game (supposed to be more of a game than a VN this time but time will tell) without having to spend a lot of time coding support for everything. There will still be lot of coding to do initially, I'm doing it right now, but with Twine it's much easier to plop stuff in, whatever you want wherever you want, on a page without having to spend hours to make the engine support it. I considered Ren'py and even RPGM (I really like the idea of walking around in the monastery; if would be a great fit for the game I think) but ultimately Twine felt best for what I want to do. And I'm loving how fast you can do stuff in it once you start to get the hang of everything with HTML, CSS, Sugarcube, and Javascript.
You should check out Degrees of lewdity on here. They managed to give the feel of walking around even with twine.

Boring. And I'm bored with looking at rendered women.
Also its somehow always the same rendered women. Quite boring indeed.
 

M$hot

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May 28, 2017
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I'm very excited to play this once it comes out, PF is a great game so I've got faith in your ability to smash it out of the park again. While I also dislike the fact that regular saves are gone if you move the gamefolder (In my case from 'New' to 'Played') I suppose it's not that hard to save-to-disk inside the game folder. I liked the Java environment personally but content matters a lot more than engine and Twine seems fine.
 

Veriko666

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Nov 29, 2019
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I LOVED Paradise Found, for sure my favorite real porn game on here. I do share some of the concerns about material of nuns and keeping the same actresses going in different situations like you did in Paradise Found but beyond that I'm looking foward to it.

Do you have a sample of tags we can expect?
 
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What made PF so good was your writing. I know it was more VN style than the game you're now working on but I hope you still realize that was were your strength lied.

I think you're right in thinking a part of the reason PF wasn't as successful as it should have been for the quality it had was due to it being in Java and people scrolling through the new games section just ignoring it since many of the other games with unconventional engines tend to be of lower quality.

I know DAZ studio is boring and you probably don't want to spend hours composing shitty pictures, but you're really limiting what you can do and can make by exclusively relying on real footage. You did great writing around those limitations in PF and I'm sure you'll do great this time as well but it still limits the potential this game can have.

Also what do I need to expect from the scenes? Are they just one-offs that get triggered when certain stats are reached or is there a corruption arc and the more authority you have the more you can exploit and corrupt the main women around the protagonist similar to PF?
 

Alcahest

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What made PF so good was your writing. I know it was more VN style than the game you're now working on but I hope you still realize that was were your strength lied.

I think you're right in thinking a part of the reason PF wasn't as successful as it should have been for the quality it had was due to it being in Java and people scrolling through the new games section just ignoring it since many of the other games with unconventional engines tend to be of lower quality.

I know DAZ studio is boring and you probably don't want to spend hours composing shitty pictures, but you're really limiting what you can do and can make by exclusively relying on real footage. You did great writing around those limitations in PF and I'm sure you'll do great this time as well but it still limits the potential this game can have.

Also what do I need to expect from the scenes? Are they just one-offs that get triggered when certain stats are reached or is there a corruption arc and the more authority you have the more you can exploit and corrupt the main women around the protagonist similar to PF?
I don't know about my strengths, I just do what I like and hope someone else likes it too. :)
There will be writing, maybe as much as PF, but presented in a more sandboxy, open-world style with less focus on long character arcs with a few women and more focus on quests, smaller character arcs, encounters etc around the main story. Progress there can depend on your stats, yes. Importantly, the mc has to get corrupted as well, or else he will remain celibate :D
 

omenthirteen

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Jun 23, 2021
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I don't know about my strengths, I just do what I like and hope someone else likes it too. :)
There will be writing, maybe as much as PF, but presented in a more sandboxy, open-world style with less focus on long character arcs with a few women and more focus on quests, smaller character arcs, encounters etc around the main story. Progress there can depend on your stats, yes. Importantly, the mc has to get corrupted as well, or else he will remain celibate :D
Oh man hearing this,I can't wait for the game's release
 
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omenthirteen

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Hey dev I am kinda confused with why you chose to make the game in Twine, I know it is your choice and I respect it but in my opinion it is really cumbersome to play a game in html. I have played a LOT of html games(believe me),the constant scrolling to see the lines of text and progress the scene is really annoying .
The reason I absolutely loved Paradise Found was because I found it a lot easier to play than html games as it was in Java(also the writing and the choice of models was fantastic,kudos for that).If you can somehow figure out how to get rid of the need for scrolling to progress the scenes that will be a big win for the game as that really kills the immersion.
At the end of the day it is your game,you can do what you want with it,just thought I'd give a suggestion.Sorry for the block of text.
Good Luck for the game,hope it is as awesome as Paradise Found(if not more).
 
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Alcahest

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Hey dev I am kinda confused with why you chose to make the game in Twine, I know it is your choice and I respect it but in my opinion it is really cumbersome to play a game in html. I have played a LOT of html games(believe me),the constant scrolling to see the lines of text and progress the scene is really annoying .
The reason I absolutely loved Paradise Found was because I found it a lot easier to play than html games as it was in Java(also the writing and the choice of models was fantastic,kudos for that).If you can somehow figure out how to get rid of the need for scrolling to progress the scenes that will be a big win for the game as that really kills the immersion.
At the end of the day it is your game,you can do what you want with it,just thought I'd give a suggestion.Sorry for the block of text.
Good Luck for the game,hope it is as awesome as Paradise Found(if not more).
I don't like the scrolling either, which is why I'm designing the Monastery to have little or no scrolling required. However, I'm designing the game on/for a 1080p pc monitor, and my laptop has 1080p too, so I'm not sure how it will look on other setups. But at least on screens/windows where you have the same 16:9 aspect ratio, you might be able to make it look like intended. For instance, when switching to 1366x768 (common laptop resolution) on my monitor and changing the browser to 67% zoom, it looks good with no scrolling needed. Though everything is blurry because the resolution is wrong for the monitor, so I can't say for sure how good it will look on a real 1366x768 screen.
 
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