This is not a bad game, but what it is, is another example of hopeful idiots review inflating it to near perfection here on F95zone.
Divine Dawn tries to rewrite the Japanese "Monster Girl" formula by westernising it with tropes and elements that would cater more to the western audience. This happens by overlaying literally a Dungeons and Dragons like atmosphere to both the story and gameplay. Surprisingly this is done to a sufficient extent. I say only sufficiently though because it is unfortunately not perfect at all.
The first quarter of the game starts off really nice. The writing here is actually excellent. However it loses momentum rather quickly as it becomes apparent the dev for some reason tries really hard to make the game more into a book than a hentai/porn interactive novel. Thanks to this the players are greeted with walls of text describing the story which takes place which after the first quarter is no longer trying to follow to the original premise and turns into your average, off the shelf fantasy novel. While I like that there is no strict insistence on the hentai/porn portion it is also a bit of an identity crisis since the first bits of the story were nothing like the later parts. The characters however are all backed by their respective storylines, they never feel like your average generic monster girl. Which is nice for a change.
What this game also suffers from however like all "Monster Girl" type games do for some odd reason is that they use like twenty different artists for their artwork. The problem with this is that you get huge mismatches between different illustrations in both quality and style. I do not understand why can't none of you devs pay a SINGLE artist to draw all your characters, why this has to be the case every time. The "support as many artists as possible" argument here is pure garbage. Game development isn't charity but product delivery. Using 20 different art styles for your assets does not help improving your product quality. On the contrary, it makes it worse.
While the game is not that old it has been around for at least 2 or 3 years now and considering how much content you will find in the current version which would be 0.30 as of writing this it is also apparent we are looking at a really slow pace of development. Meaning the project is most likely a part time activity for the dev. While this is not something that take away from the value of the game it is something to keep in mind for those considering to support the development.
Now, what I can definitely praise in the game would be the combat. Clearly a lot of though went into it and it has surprising depth with near infinite specialization options. While there is a learning curve to it, once you get the hang of it it is nice. Also something new for a change considering the other turn based alternatives in this genre.
TLDR.: In conclusion, Divine Dawn is a decent little game with good combat, memorable characters but inconsistent artwork and a bit of an identity crisis on the side too.
Divine Dawn tries to rewrite the Japanese "Monster Girl" formula by westernising it with tropes and elements that would cater more to the western audience. This happens by overlaying literally a Dungeons and Dragons like atmosphere to both the story and gameplay. Surprisingly this is done to a sufficient extent. I say only sufficiently though because it is unfortunately not perfect at all.
The first quarter of the game starts off really nice. The writing here is actually excellent. However it loses momentum rather quickly as it becomes apparent the dev for some reason tries really hard to make the game more into a book than a hentai/porn interactive novel. Thanks to this the players are greeted with walls of text describing the story which takes place which after the first quarter is no longer trying to follow to the original premise and turns into your average, off the shelf fantasy novel. While I like that there is no strict insistence on the hentai/porn portion it is also a bit of an identity crisis since the first bits of the story were nothing like the later parts. The characters however are all backed by their respective storylines, they never feel like your average generic monster girl. Which is nice for a change.
What this game also suffers from however like all "Monster Girl" type games do for some odd reason is that they use like twenty different artists for their artwork. The problem with this is that you get huge mismatches between different illustrations in both quality and style. I do not understand why can't none of you devs pay a SINGLE artist to draw all your characters, why this has to be the case every time. The "support as many artists as possible" argument here is pure garbage. Game development isn't charity but product delivery. Using 20 different art styles for your assets does not help improving your product quality. On the contrary, it makes it worse.
While the game is not that old it has been around for at least 2 or 3 years now and considering how much content you will find in the current version which would be 0.30 as of writing this it is also apparent we are looking at a really slow pace of development. Meaning the project is most likely a part time activity for the dev. While this is not something that take away from the value of the game it is something to keep in mind for those considering to support the development.
Now, what I can definitely praise in the game would be the combat. Clearly a lot of though went into it and it has surprising depth with near infinite specialization options. While there is a learning curve to it, once you get the hang of it it is nice. Also something new for a change considering the other turn based alternatives in this genre.
TLDR.: In conclusion, Divine Dawn is a decent little game with good combat, memorable characters but inconsistent artwork and a bit of an identity crisis on the side too.